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Featured Replies

Well post your block code, and if it isint already 3d i will try to fix it.

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  • Author

I think it has to do with the handler, as the rendering is there.

package com.clowcadia.tutorial.handlers;

import com.clowcadia.tutorial.blocks.BlockTutorial;

import net.minecraft.block.Block;
import net.minecraft.block.material.Material;
import net.minecraft.client.Minecraft;
import net.minecraft.client.renderer.block.model.ModelResourceLocation;
import net.minecraft.creativetab.CreativeTabs;
import net.minecraft.item.Item;
import net.minecraft.item.ItemBlock;
import net.minecraftforge.fml.common.registry.GameRegistry;

//Class to initialize blocks
public class BlockHandler {
	
	public static Block blockTutorialHandlerVar;
	public static ItemBlock itemBlockTutorialHandlerVar;

	
	public static void init()
	{
		blockTutorialHandlerVar = new BlockTutorial(Material.ROCK, "tutorial_block_json", CreativeTabs.BUILDING_BLOCKS, 5F, 15F, 3, "pickaxe");		  
		itemBlockTutorialHandlerVar = (ItemBlock) new ItemBlock(blockTutorialHandlerVar);	
	}
	 
	public static void register()
	{
		GameRegistry.register(blockTutorialHandlerVar);
		GameRegistry.register(itemBlockTutorialHandlerVar, blockTutorialHandlerVar.getRegistryName());
	}
	 
	public static void registerRenders()
	{
		registerRender(blockTutorialHandlerVar);
	}
	 
	public static void registerRender(Block block)
	{
		Item item = Item.getItemFromBlock(block);
		Minecraft.getMinecraft().getRenderItem().getItemModelMesher().register(item, 0, new ModelResourceLocation(item.getRegistryName(), "inventory"));
	}
}

 

Wait so when you drop the item and it is in the inventory, it renders as a 2d thing?

Apparently I'm addicted to these forums and can't help but read all the posts. So if I somehow help you, please click the "Like This" button, it helps.

Post your json files then (blockstates, models)

Apparently I'm addicted to these forums and can't help but read all the posts. So if I somehow help you, please click the "Like This" button, it helps.

  • Author

Figues it out, it was in the block like u said.

package com.clowcadia.tutorial.blocks;

import java.util.Random;

import com.clowcadia.tutorial.handlers.BlockHandler;

import net.minecraft.block.material.Material;
import net.minecraft.block.state.IBlockState;
import net.minecraft.creativetab.CreativeTabs;
import net.minecraft.init.Items;
import net.minecraft.item.Item;

public class BlockTutorial extends ModBlock{
	
	public BlockTutorial(Material mat, String name, CreativeTabs tab, float hardness, float resistance, int harvest, String tool) {
		super(mat, name, tab, hardness, resistance, harvest, tool);
	}
	
	@Override
	public Item getItemDropped(IBlockState state, Random rand, int fortune) {
		  int chance = rand.nextInt(2);
		  if(chance == 0){
		   return BlockHandler.itemBlockTutorialBlockHandlerVar;
		  }
		  if(chance == 1){
		   return Items.GLOWSTONE_DUST;
		  }
		return BlockHandler.itemBlockTutorialBlockHandlerVar;
	}
	
	@Override
	public int quantityDropped(IBlockState state, int fortune, Random random) {
		return random.nextInt(5) + 1;
	}

}

return BlockHandler.itemBlockTutorialBlockHandlerVar;

was

return ItemHandler.itemTutorialItemHandlerVar;

So it works now? good

Apparently I'm addicted to these forums and can't help but read all the posts. So if I somehow help you, please click the "Like This" button, it helps.

  • Author

Never mind

models.block

{
    "parent": "block/cube_all",
    "textures": {
        "all": "tutorial:items/tutorial_item_texture"
    }
}

blockstates

{
    "variants": {
        "normal": { "model": "tutorial:tutorial_block_json" }
    }
}

models.items

{
    "parent": "item/generated",
    "textures": 
    {
        "layer0": "tutorial:blocks/tutorial_block_texture"
    }
}

 

block panel.png

The reason your item is flat is that your item model extends item/generated, which is the standard flat item model. If you want it to render like a block, set the parent to the block model, and remove the textures part (because it is not needed).

 

Nonononon. in your models.items, set the parent to your block model.

Apparently I'm addicted to these forums and can't help but read all the posts. So if I somehow help you, please click the "Like This" button, it helps.

Omg we posted at the exact same time xD

Apparently I'm addicted to these forums and can't help but read all the posts. So if I somehow help you, please click the "Like This" button, it helps.

Nono. "parent":"yourmodid:block/tutorial_block"

no need fot the texture

Apparently I'm addicted to these forums and can't help but read all the posts. So if I somehow help you, please click the "Like This" button, it helps.

3 minutes ago, clowcadia said:

??


{
    "parent": "model": "tutorial:tutorial_block_json"
}

 

Almost.

{
    "parent": "tutorial:block/tutorial_block_json"
}

 

Edited by Jay Avery

3 minutes ago, clowcadia said:

is it just me or they have the same names? and now item has no texture

Post your item model file. What exactly does it look like in the game?

Post your json files again.

 

 

Did we just post at the same time again??

Edited by Leomelonseeds

Apparently I'm addicted to these forums and can't help but read all the posts. So if I somehow help you, please click the "Like This" button, it helps.

oh god. 

6 minutes ago, Jay Avery said:

{ "parent": "tutorial:block/tutorial_block_json" }

 

Apparently I'm addicted to these forums and can't help but read all the posts. So if I somehow help you, please click the "Like This" button, it helps.

  • Author

ummm umm

this works

but yea i dont understand why parent does not work

{
    "parent": "block/cube_all",
    "textures": {
        "all": "tutorial:blocks/tutorial_block_texture"
    }
}

 

What do you mean is it that it still is black and pink or do you think that those codes are the same?

If its the former, post all your jsons

Apparently I'm addicted to these forums and can't help but read all the posts. So if I somehow help you, please click the "Like This" button, it helps.

{
    "parent": "tutorial:tutorial_block_json"
}

 

{
    "parent": "tutorial:block/tutorial_block_json"
}

 

Spot the difference- "tutorial:block/tutorial_block_json"

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