Jump to content

How to make block drop a 3d block item, like cobble stone?


Recommended Posts

Posted

Well post your block code, and if it isint already 3d i will try to fix it.

Apparently I'm addicted to these forums and can't help but read all the posts. So if I somehow help you, please click the "Like This" button, it helps.

Posted

I think it has to do with the handler, as the rendering is there.

package com.clowcadia.tutorial.handlers;

import com.clowcadia.tutorial.blocks.BlockTutorial;

import net.minecraft.block.Block;
import net.minecraft.block.material.Material;
import net.minecraft.client.Minecraft;
import net.minecraft.client.renderer.block.model.ModelResourceLocation;
import net.minecraft.creativetab.CreativeTabs;
import net.minecraft.item.Item;
import net.minecraft.item.ItemBlock;
import net.minecraftforge.fml.common.registry.GameRegistry;

//Class to initialize blocks
public class BlockHandler {
	
	public static Block blockTutorialHandlerVar;
	public static ItemBlock itemBlockTutorialHandlerVar;

	
	public static void init()
	{
		blockTutorialHandlerVar = new BlockTutorial(Material.ROCK, "tutorial_block_json", CreativeTabs.BUILDING_BLOCKS, 5F, 15F, 3, "pickaxe");		  
		itemBlockTutorialHandlerVar = (ItemBlock) new ItemBlock(blockTutorialHandlerVar);	
	}
	 
	public static void register()
	{
		GameRegistry.register(blockTutorialHandlerVar);
		GameRegistry.register(itemBlockTutorialHandlerVar, blockTutorialHandlerVar.getRegistryName());
	}
	 
	public static void registerRenders()
	{
		registerRender(blockTutorialHandlerVar);
	}
	 
	public static void registerRender(Block block)
	{
		Item item = Item.getItemFromBlock(block);
		Minecraft.getMinecraft().getRenderItem().getItemModelMesher().register(item, 0, new ModelResourceLocation(item.getRegistryName(), "inventory"));
	}
}

 

Posted

Wait so when you drop the item and it is in the inventory, it renders as a 2d thing?

Apparently I'm addicted to these forums and can't help but read all the posts. So if I somehow help you, please click the "Like This" button, it helps.

Posted

Figues it out, it was in the block like u said.

package com.clowcadia.tutorial.blocks;

import java.util.Random;

import com.clowcadia.tutorial.handlers.BlockHandler;

import net.minecraft.block.material.Material;
import net.minecraft.block.state.IBlockState;
import net.minecraft.creativetab.CreativeTabs;
import net.minecraft.init.Items;
import net.minecraft.item.Item;

public class BlockTutorial extends ModBlock{
	
	public BlockTutorial(Material mat, String name, CreativeTabs tab, float hardness, float resistance, int harvest, String tool) {
		super(mat, name, tab, hardness, resistance, harvest, tool);
	}
	
	@Override
	public Item getItemDropped(IBlockState state, Random rand, int fortune) {
		  int chance = rand.nextInt(2);
		  if(chance == 0){
		   return BlockHandler.itemBlockTutorialBlockHandlerVar;
		  }
		  if(chance == 1){
		   return Items.GLOWSTONE_DUST;
		  }
		return BlockHandler.itemBlockTutorialBlockHandlerVar;
	}
	
	@Override
	public int quantityDropped(IBlockState state, int fortune, Random random) {
		return random.nextInt(5) + 1;
	}

}

return BlockHandler.itemBlockTutorialBlockHandlerVar;

was

return ItemHandler.itemTutorialItemHandlerVar;

Posted

Never mind

models.block

{
    "parent": "block/cube_all",
    "textures": {
        "all": "tutorial:items/tutorial_item_texture"
    }
}

blockstates

{
    "variants": {
        "normal": { "model": "tutorial:tutorial_block_json" }
    }
}

models.items

{
    "parent": "item/generated",
    "textures": 
    {
        "layer0": "tutorial:blocks/tutorial_block_texture"
    }
}

 

block panel.png

Posted

The reason your item is flat is that your item model extends item/generated, which is the standard flat item model. If you want it to render like a block, set the parent to the block model, and remove the textures part (because it is not needed).

 

Posted

Nonononon. in your models.items, set the parent to your block model.

Apparently I'm addicted to these forums and can't help but read all the posts. So if I somehow help you, please click the "Like This" button, it helps.

Posted

Nono. "parent":"yourmodid:block/tutorial_block"

no need fot the texture

Apparently I'm addicted to these forums and can't help but read all the posts. So if I somehow help you, please click the "Like This" button, it helps.

Posted (edited)
3 minutes ago, clowcadia said:

??


{
    "parent": "model": "tutorial:tutorial_block_json"
}

 

Almost.

{
    "parent": "tutorial:block/tutorial_block_json"
}

 

Edited by Jay Avery
Posted (edited)

Post your json files again.

 

 

Did we just post at the same time again??

Edited by Leomelonseeds
  • Like 1

Apparently I'm addicted to these forums and can't help but read all the posts. So if I somehow help you, please click the "Like This" button, it helps.

Posted

oh god. 

6 minutes ago, Jay Avery said:

{ "parent": "tutorial:block/tutorial_block_json" }

 

Apparently I'm addicted to these forums and can't help but read all the posts. So if I somehow help you, please click the "Like This" button, it helps.

Posted

What do you mean is it that it still is black and pink or do you think that those codes are the same?

If its the former, post all your jsons

Apparently I'm addicted to these forums and can't help but read all the posts. So if I somehow help you, please click the "Like This" button, it helps.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



  • Recently Browsing

    • No registered users viewing this page.
  • Posts

    • that happens every time I enter a new dimension.
    • This is the last line before the crash: [ebwizardry]: Synchronising spell emitters for PixelTraveler But I have no idea what this means
    • What in particular? I barely used that mod this time around, and it's never been a problem in the past.
    • Im trying to build my mod using shade since i use the luaj library however i keep getting this error Reason: Task ':reobfJar' uses this output of task ':shadowJar' without declaring an explicit or implicit dependency. This can lead to incorrect results being produced, depending on what order the tasks are executed. So i try adding reobfJar.dependsOn shadowJar  Could not get unknown property 'reobfJar' for object of type org.gradle.api.internal.artifacts.dsl.dependencies.DefaultDependencyHandler. my gradle file plugins { id 'eclipse' id 'idea' id 'maven-publish' id 'net.minecraftforge.gradle' version '[6.0,6.2)' id 'com.github.johnrengelman.shadow' version '7.1.2' id 'org.spongepowered.mixin' version '0.7.+' } apply plugin: 'net.minecraftforge.gradle' apply plugin: 'org.spongepowered.mixin' apply plugin: 'com.github.johnrengelman.shadow' version = mod_version group = mod_group_id base { archivesName = mod_id } // Mojang ships Java 17 to end users in 1.18+, so your mod should target Java 17. java.toolchain.languageVersion = JavaLanguageVersion.of(17) //jarJar.enable() println "Java: ${System.getProperty 'java.version'}, JVM: ${System.getProperty 'java.vm.version'} (${System.getProperty 'java.vendor'}), Arch: ${System.getProperty 'os.arch'}" minecraft { mappings channel: mapping_channel, version: mapping_version copyIdeResources = true runs { configureEach { workingDirectory project.file('run') property 'forge.logging.markers', 'REGISTRIES' property 'forge.logging.console.level', 'debug' arg "-mixin.config=derp.mixin.json" mods { "${mod_id}" { source sourceSets.main } } } client { // Comma-separated list of namespaces to load gametests from. Empty = all namespaces. property 'forge.enabledGameTestNamespaces', mod_id } server { property 'forge.enabledGameTestNamespaces', mod_id args '--nogui' } gameTestServer { property 'forge.enabledGameTestNamespaces', mod_id } data { workingDirectory project.file('run-data') args '--mod', mod_id, '--all', '--output', file('src/generated/resources/'), '--existing', file('src/main/resources/') } } } sourceSets.main.resources { srcDir 'src/generated/resources' } repositories { flatDir { dirs './libs' } maven { url = "https://jitpack.io" } } configurations { shade implementation.extendsFrom shade } dependencies { minecraft "net.minecraftforge:forge:${minecraft_version}-${forge_version}" implementation 'org.luaj:luaj-jse-3.0.2' implementation fg.deobf("com.github.Virtuoel:Pehkui:${pehkui_version}") annotationProcessor 'org.spongepowered:mixin:0.8.5:processor' minecraftLibrary 'luaj:luaj-jse:3.0.2' shade 'luaj:luaj-jse:3.0.2' } // Example for how to get properties into the manifest for reading at runtime. tasks.named('jar', Jar).configure { manifest { attributes([ 'Specification-Title' : mod_id, 'Specification-Vendor' : mod_authors, 'Specification-Version' : '1', // We are version 1 of ourselves 'Implementation-Title' : project.name, 'Implementation-Version' : project.jar.archiveVersion, 'Implementation-Vendor' : mod_authors, 'Implementation-Timestamp': new Date().format("yyyy-MM-dd'T'HH:mm:ssZ"), "TweakClass" : "org.spongepowered.asm.launch.MixinTweaker", "TweakOrder" : 0, "MixinConfigs" : "derp.mixin.json" ]) } rename 'mixin.refmap.json', 'derp.mixin-refmap.json' } shadowJar { archiveClassifier = '' configurations = [project.configurations.shade] finalizedBy 'reobfShadowJar' } assemble.dependsOn shadowJar reobf { re shadowJar {} } publishing { publications { mavenJava(MavenPublication) { artifact jar } } repositories { maven { url "file://${project.projectDir}/mcmodsrepo" } } } my entire project:https://github.com/kevin051606/DERP-Mod/tree/Derp-1.0-1.20
  • Topics

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.