Jump to content

[Forge 1.10.2] Create a pickaxe that break unbreakable blocks?


lethinh

Recommended Posts

On 07/04/2017 at 11:06 AM, lethinh said:

world.setBlockToAir(pos);

Ignoring the mess of the code to spawn drops, there is no reason this line shouldn't be doing what you want. Step through the code with the debugger or use print statements to see whether the code is reaching this point and acting on the block you expect it to, to find out where it goes wrong.

Link to comment
Share on other sites

1 minute ago, Jay Avery said:

Ignoring the mess of the code to spawn drops, there is no reason this line shouldn't be doing what you want. Step through the code with the debugger or use print statements to see whether the code is reaching this point and acting on the block you expect it to, to find out where it goes wrong.

Do you know how to use debugger? I'm using Intellij IDEA

Edited by lethinh
Link to comment
Share on other sites

I noticed once, that when I used methods like world.setBlockToAir(pos); or world.setBlockState... nothing would happen.

 

It resulted that if I used if (!world.isRemote) {world.setBlockToAir(pos);} or if (!world.isRemote) {world.setBlockState...}

 

Then it would work. In the first case, when it wasn't executed on logical server side, you could see the code would run, but quickly turned back to before it's execution and changes where not effective. Even after restarting Minecraft. But that little check of sides, would make the changes persist.

 

I may be wrong, I am new to this, but maybe you could try that. Check the sides. Try to put your code inside

if (!world.isRemote) {

}

 

If I am wrong, then I welcome corrections.

Link to comment
Share on other sites

On 7/4/2017 at 8:33 PM, Draco18s said:

 List<ItemStack> drop = new ArrayList<>();

Cool, I have an array object


if (drop == null)

Nope, it's not null. It's an ArrayList of size zero.


block.harvestBlock(world, player, pos, state, world.getTileEntity(pos), new ItemStack(block));
InventoryHelper.spawnItemStack(world, pos.getX(), pos.getY(), pos.getZ(), new ItemStack(block));

And now, I ignore the fuck out of my array object.

 

So do you know how to convert List<ItemStack> to ItemStack ?

Link to comment
Share on other sites

51 minutes ago, ctbe said:

I noticed once, that when I used methods like world.setBlockToAir(pos); or world.setBlockState... nothing would happen.

 

It resulted that if I used if (!world.isRemote) {world.setBlockToAir(pos);} or if (!world.isRemote) {world.setBlockState...}

 

Then it would work. In the first case, when it wasn't executed on logical server side, you could see the code would run, but quickly turned back to before it's execution and changes where not effective. Even after restarting Minecraft. But that little check of sides, would make the changes persist.

 

I may be wrong, I am new to this, but maybe you could try that. Check the sides. Try to put your code inside


if (!world.isRemote) {

}

 

If I am wrong, then I welcome corrections.

 

Thanks for your idea but it doesn't work. The world.isRemote has already called in the code.

Link to comment
Share on other sites

1 hour ago, lethinh said:

 

So do you know how to convert List<ItemStack> to ItemStack ?

It's a list of ItemStacks. If you want to get an ItemStack from it, you pick an index and take it from the list. This is again pretty fundamental Java stuff.

 

1 hour ago, lethinh said:

When I toggle line breakpoint. It doesn't break. But it doesn't break unbreable block

You mean it doesn't reach the breakpoint? That shows that the code isn't being run at all. Where do you register your event handler?

Link to comment
Share on other sites

2 hours ago, Jay Avery said:

It's a list of ItemStacks. If you want to get an ItemStack from it, you pick an index and take it from the list. This is again pretty fundamental Java stuff.

 

You mean it doesn't reach the breakpoint? That shows that the code isn't being run at all. Where do you register your event handler?

I use @Mod.EventBusSubscriber on the beginning of the class file

Link to comment
Share on other sites

Since the thread is getting lengthy I will try to explain as best as I can. I tried to achieve what you want on a custom pickaxe and got it working. I got it to break Bedrock and give me the block drop. However, the pickaxe must be enchanted with Silk Touch for the code I am about to provide you to work. The reason is that I use here the harvestBlock method and if it doesn't have Silk Touch it will not harvest anything, at least not bedrock. It may harverst custom unbreakable blocks with an unenchanted pickaxe if those custom blocks have a drop defined for harvest, but not bedrock. For bedrock it needs Silk Touch.


Without deviating much from subscribe event, the logic was this:

  1.     Create an item that extends ItemPickaxe
  2.     Create a method to subscribe to the Event Handler PlayerInteractEvent.LeftClickBlock inside the class of the custom pickaxe
  3.     Do the logic inside that created method
    • Get the World, EntityPlayer, BlockPos, IBlockState, Block, and ItemStack into variables (get them from the event variable that gets passed to the method)
    • Check that we work on the logical server
      • Check if the block is an unbreakable block by using the IBlockState getBlockHardness method and checking if the hardness is less than 0
        • If it is an unbreakable block, harvest it with the harvestBlock method
        • Destroy the block
  4.     Register the subscribed event handler in the item's constructor

 

The code for the event would be

@SubscribeEvent
public void onPlayerDig(PlayerInteractEvent.LeftClickBlock event) {
  World worldIn = event.getWorld();
  EntityPlayer player = event.getEntityPlayer();
  BlockPos pos = event.getPos();
  IBlockState state = worldIn.getBlockState(pos);
  Block block = state.getBlock();
  ItemStack stack = event.getItemStack();

  if (!worldIn.isRemote) {
    if (state.getBlockHardness(worldIn, pos) < 0) {
      //Block is unbreakable
      //Harvest it
      worldIn.getBlockState(pos).getBlock().harvestBlock(worldIn, player, pos, state, null, stack);
      //Destroy the block
      worldIn.destroyBlock(pos, false);
    }
  }
}

 

then the code to register the event would go in the item's constructor like so

public CustomPickaxe () {
  MinecraftForge.EVENT_BUS.register(this);
}


This last one you need to call. If you don't register the event, it will not work. The code will not run.

 

I hope this helps you at least to get you in the right direction. The code works. :)


Notes: This is a template. Your constructor could have a parameter that passes the ToolMaterial into it, etc. And more code to initialize your tool. Like I mentioned above, the tool must be enchanted with Silk Touch for the block to drop itself. I tested it and it breaks bedrock and drops it.


The reason I did not use the code tags is that something is messed up in my editor. It is placing the code on the top and not where I want. If someone from staff wants to edit it and make it look properly when using the code tags then that is okay with me.
 

Edited by ctbe
Fixed typography
Link to comment
Share on other sites

On 10/4/2017 at 3:47 AM, ctbe said:

Since the thread is getting lengthy I will try to explain as best as I can. I tried to achieve what you want on a custom pickaxe and got it working. I got it to break Bedrock and give me the block drop. However, the pickaxe must be enchanted with Silk Touch for the code I am about to provide you to work. The reason is that I use here the harvestBlock method and if it doesn't have Silk Touch it will not harvest anything, at least not bedrock. It may harverst custom unbreakable blocks with an unenchanted pickaxe if those custom blocks have a drop defined for harvest, but not bedrock. For bedrock it needs Silk Touch.
....

 

Well, I may forget to put state.getBlockHardness in the code so that the code didn't work. I have put it in the first but seem like I have deleted it. Thanks

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



  • Recently Browsing

    • No registered users viewing this page.
  • Posts

    • Join one of the largest civilization experiments in Minecraft under our banner!   Our goal is to create the largest and most prominent civilization across the entirety of Minecraft, and we’d like you to join! We offer lots of unique roles and jobs that tailor to your specific skillset in Minecraft! You can build a city, participate in the government, or fight for Gold, God, and Glory on the battlefield!   Join our nation today! https://discord.gg/hb3cuaDezA
    • I have an issue where after I exit the world the capability data does not save when I reload the world. It will save the initial data such as village name but if I modify any data during gameplay theres a 5% chance the data saves when I exit then reload the world. I read the docs and was told that chunks need to be marked dirty but the docs does not say how to mark the chunk dirty... Heres the provider: public class ChunkCapProvider implements ICapabilityProvider, ICapabilitySerializable<CompoundTag> { private final Capability<IChunk> capability = ChunkCapability.CHUNK_CAPABILITY; private final ChunkCapability instance = new ChunkCapability(); private final LazyOptional lazy = LazyOptional.of(()->instance).cast(); public void invalidate(){ lazy.invalidate(); } @Nonnull @Override public <T> LazyOptional<T> getCapability(@Nonnull Capability<T> cap, @Nullable Direction direction) { if(cap == capability ) return lazy; return LazyOptional.empty(); } @Override public CompoundTag serializeNBT() { return instance.serializeNBT(); } @Override public void deserializeNBT(CompoundTag tag) { instance.deserializeNBT(tag); } }   Heres the capability class: public class ChunkCapability implements IChunk { public static final ResourceLocation ID = new ResourceLocation(Main.MODID, "owner"); public static final String VILLAGE_NAME = "village_name"; public static final String SAVED_ROLES = "saved_roles"; public static final String SAVED_POINTS = "saved_points"; public static final String BAD_CHUNK = "BAD_VILLAGE_CHUNK"; public static Capability<IChunk> CHUNK_CAPABILITY = null; private String villageName = "BAD_VILLAGE_CHUNK"; private String savedRoles = ""; private String savedPoints = ""; public ChunkCapability(){ this.getClass(); } @Override public CompoundTag serializeNBT() { CompoundTag nbt = new CompoundTag(); nbt.putString(SAVED_ROLES, this.savedRoles); nbt.putString(SAVED_POINTS, this.savedPoints); nbt.putString(VILLAGE_NAME, this.villageName); return nbt; } public void deserializeNBT(CompoundTag tag) { this.setVillageName(tag.getString(VILLAGE_NAME)); this.setSavedRoles(tag.getString(SAVED_ROLES)); this.setSavedPoints(tag.getString(SAVED_POINTS)); } public String getVillageName() { return this.villageName; } public void setVillageName(String str) { this.villageName = str; } public void setSavedRoles(String str) { this.savedRoles = str; } public void setRole(String name, String role){ if(!this.hasRole(name)) { this.savedRoles += (name + ":" + role + ","); this.savedPoints += (name + ":" + 10 + ","); return; } String roleName = this.getRole(name); String firstStr = this.savedRoles.substring(0, this.savedRoles.indexOf(name + ":") + name.length() + 1); String lastStr = this.savedRoles.substring(this.savedRoles.indexOf(name + ":") + ((name.length() + 1) + roleName.length())); this.savedRoles = firstStr + role + lastStr; } public String getRole(String name){ if(this.savedRoles.isEmpty() || !this.savedRoles.contains(name)) { this.setRole(name, Roles.Role.FOREIGNER.getName()); } String fStr = this.savedRoles.substring(this.savedRoles.indexOf(name + ":"), this.savedRoles.indexOf(',')); return fStr.substring(fStr.indexOf(':') + 1); } public boolean hasRole(String name) { if(this.savedRoles.isEmpty()) return false; return this.savedRoles.contains(name); } public String getSavedRoles() { return this.savedRoles; } public String getSavedPoints() { return this.savedPoints; } public void setSavedPoints(String name) { this.savedPoints = name; } public int getPoints(String name) { if(this.savedPoints.isEmpty() || !this.savedRoles.contains(name)) this.setPoints(name, 10); String fStr = this.savedPoints.substring(this.savedPoints.indexOf(name + ':')); return Integer.parseInt(fStr.substring(fStr.indexOf(':') + 1, fStr.indexOf(','))); } public void setPoints(String name, int rV) { if(!this.hasPoints(name)){ this.savedPoints += (name + ":" + rV + ","); return; } String oldPoints = String.valueOf(this.getPoints(name)); String points = String.valueOf(rV); String firstStr = this.savedPoints.substring(0, this.savedPoints.indexOf(name + ":") + name.length() + 1); String lastStr = this.savedPoints.substring(this.savedPoints.indexOf(name + ":") + ((name.length() + 1) + oldPoints.length())); Minecraft.getInstance().player.displayClientMessage(Component.nullToEmpty("Saved String: " + (firstStr + points + lastStr)), false); this.savedPoints = (firstStr + points + lastStr); } public boolean hasPoints(String name) { if(this.savedPoints.isEmpty()) return false; return this.savedPoints.contains(name); } }   Heres where I attach/register: @Mod.EventBusSubscriber(modid = Main.MODID) public class CapabilityEvents { @SubscribeEvent public static void attachCapability(AttachCapabilitiesEvent<LevelChunk> event){ ChunkCapProvider provider = new ChunkCapProvider(); event.addCapability(ChunkCapability.ID, provider); event.addListener(provider::invalidate); } }  
    • Id use this ServerLevel#findNearestMapFeature  
    • Trying to play with the mods: Tinkers Construct, Buildcraft and the Blood Magic addon Blood Arsenal; the game crashes. I noticed that when trying to use only two of the three in any combination the game opens without problems, but when trying to put all three together the error occurs. Is there any configuration I can modify or any other way to solve the problem?   ---- Minecraft Crash Report ---- // Hi. I'm Minecraft, and I'm a crashaholic. Time: 5/22/24 8:48 PM Description: There was a severe problem during mod loading that has caused the game to fail cpw.mods.fml.common.LoaderException: java.lang.NoClassDefFoundError: tconstruct/library/weaponry/AmmoWeapon     at cpw.mods.fml.common.LoadController.transition(LoadController.java:163)     at cpw.mods.fml.common.Loader.loadMods(Loader.java:544)     at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:208)     at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:480)     at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:878)     at net.minecraft.client.main.Main.main(SourceFile:148)     at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)     at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)     at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)     at java.lang.reflect.Method.invoke(Unknown Source)     at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)     at net.minecraft.launchwrapper.Launch.main(Launch.java:28) Caused by: java.lang.NoClassDefFoundError: tconstruct/library/weaponry/AmmoWeapon     at java.lang.Class.forName0(Native Method)     at java.lang.Class.forName(Unknown Source)     at cpw.mods.fml.common.ProxyInjector.inject(ProxyInjector.java:42)     at cpw.mods.fml.common.FMLModContainer.constructMod(FMLModContainer.java:512)     at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)     at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)     at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)     at java.lang.reflect.Method.invoke(Unknown Source)     at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)     at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)     at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)     at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)     at com.google.common.eventbus.EventBus.post(EventBus.java:275)     at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:212)     at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:190)     at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)     at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)     at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)     at java.lang.reflect.Method.invoke(Unknown Source)     at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)     at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)     at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)     at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)     at com.google.common.eventbus.EventBus.post(EventBus.java:275)     at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:119)     at cpw.mods.fml.common.Loader.loadMods(Loader.java:513)     ... 10 more Caused by: java.lang.ClassNotFoundException: tconstruct.library.weaponry.AmmoWeapon     at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:191)     at java.lang.ClassLoader.loadClass(Unknown Source)     at java.lang.ClassLoader.loadClass(Unknown Source)     ... 36 more Caused by: java.lang.NoClassDefFoundError: tconstruct/library/weaponry/AmmoItem     at java.lang.ClassLoader.defineClass1(Native Method)     at java.lang.ClassLoader.defineClass(Unknown Source)     at java.security.SecureClassLoader.defineClass(Unknown Source)     at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:182)     ... 38 more Caused by: java.lang.ClassNotFoundException: tconstruct.library.weaponry.AmmoItem     at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:101)     at java.lang.ClassLoader.loadClass(Unknown Source)     at java.lang.ClassLoader.loadClass(Unknown Source)     ... 42 more A detailed walkthrough of the error, its code path and all known details is as follows: --------------------------------------------------------------------------------------- -- System Details -- Details:     Minecraft Version: 1.7.10     Operating System: Windows 10 (x86) version 10.0     Java Version: 1.8.0_411, Oracle Corporation     Java VM Version: Java HotSpot(TM) Client VM (mixed mode, sharing), Oracle Corporation     Memory: 271923192 bytes (259 MB) / 402653184 bytes (384 MB) up to 536870912 bytes (512 MB)     JVM Flags: 9 total; -Xmx512M -XX:+UnlockExperimentalVMOptions -XX:+UseG1GC -XX:G1NewSizePercent=20 -XX:G1ReservePercent=20 -XX:MaxGCPauseMillis=50 -XX:G1HeapRegionSize=32M -XX:+IgnoreUnrecognizedVMOptions -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump     AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used     IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0     FML: MCP v9.05 FML v7.10.99.99 Minecraft Forge 10.13.4.1614 14 mods loaded, 14 mods active     States: 'U' = Unloaded 'L' = Loaded 'C' = Constructed 'H' = Pre-initialized 'I' = Initialized 'J' = Post-initialized 'A' = Available 'D' = Disabled 'E' = Errored     UC    mcp{9.05} [Minecraft Coder Pack] (minecraft.jar)      UC    FML{7.10.99.99} [Forge Mod Loader] (forge-1.7.10-10.13.4.1614-1.7.10.jar)      UC    Forge{10.13.4.1614} [Minecraft Forge] (forge-1.7.10-10.13.4.1614-1.7.10.jar)      UC    AWWayofTime{v1.3.3} [Blood Magic: Alchemical Wizardry] (BloodMagic-1.7.10-1.3.3-17.jar)      UC    Mantle{1.7.10-0.3.2.jenkins191} [Mantle] (Mantle-1.7.10-0.3.2b.jar)      UE    TConstruct{1.7.10-1.8.8.build991} [Tinkers' Construct] (TConstruct-1.7.10-1.8.8.build991.jar)      UC    BloodArsenal{1.2-5} [Blood Arsenal] (BloodArsenal-1.7.10-1.2-5.jar)      UC    BuildCraft|Core{7.1.25} [BuildCraft] (buildcraft-7.1.25.jar)      UC    BuildCraft|Builders{7.1.25} [BC Builders] (buildcraft-7.1.25.jar)      UC    BuildCraft|Robotics{7.1.25} [BC Robotics] (buildcraft-7.1.25.jar)      UC    BuildCraft|Silicon{7.1.25} [BC Silicon] (buildcraft-7.1.25.jar)      UC    BuildCraft|Energy{7.1.25} [BC Energy] (buildcraft-7.1.25.jar)      UC    BuildCraft|Transport{7.1.25} [BC Transport] (buildcraft-7.1.25.jar)      UC    BuildCraft|Factory{7.1.25} [BC Factory] (buildcraft-7.1.25.jar)      GL info: ' Vendor: 'Intel' Version: '4.4.0 - Build 21.20.16.4541' Renderer: 'Intel(R) HD Graphics 610'     Mantle Environment: Environment healthy.     TConstruct Environment: Environment healthy.
    • fixed this problem but now i have a new one  java.lang.RuntimeException: java.lang.NoSuchFieldException: processor  Help 
  • Topics

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.