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Featured Replies

Posted

This is possible right? I tried finding it in some mc classes without success.

 

Anyone knows where it is? :P

  • Author
2 hours ago, Matryoshika said:

Subscribe to GuiScreenEvent.PotionShiftEvent and cancel it. Voila.

 
 

 

It can't be that easy right? xDDD

EDIT: I can't find the potionshiftevent ;-;

Screenshot_1.png

Edited by Bets

  • Author
8 minutes ago, diesieben07 said:

What forge version are you using?

 

1.8.9

  • Author
1 minute ago, diesieben07 said:

Sure you can.

 

Yes, there is. If you want to use this, update.

 

I need to be on 1.8.9 for now :P 

What's the other method?

  • Author
1 minute ago, diesieben07 said:

There is no other method. The way to do this is through the event that was posted, which was added some time in 1.9.

 

And there's no other way of changing the position of the whole inventory?

  • Author
17 minutes ago, diesieben07 said:

There might be, but I am pretty unwilling to spend my time investigating possible ugly hacks so just you can stay on your outdated version.

 

Update.

 

Alright alright haha, what version should I update my mod to? 1.11?

  • Author

I get this error when I'm trying to update to 1.11.2

> There are no mappings for MC 1.11.2

 

(I changed the version to 1.11.2-13.20.0.2228 and did gradlew setupDecompWorkspace)

Edited by Bets

  • Author
1 minute ago, Kokkie said:

How did you try to update? Show your build.gradle file...

 

As I said ^

I changed the version to 1.11.2-13.20.0.2228 and did gradlew setupDecompWorkspace

  • Author
Just now, Kokkie said:

where did you change that, and you didn't show your build.gradle file

 

Inside my build.gradle file
 

buildscript {
    repositories {
        jcenter()
        maven {
            name = "forge"
            url = "http://files.minecraftforge.net/maven"
        }
    }
    dependencies {
        classpath 'net.minecraftforge.gradle:ForgeGradle:2.1-SNAPSHOT'
    }
}
apply plugin: 'net.minecraftforge.gradle.forge'
/*
// for people who want stable - not yet functional for MC 1.8.8 - we require the forgegradle 2.1 snapshot
plugins {
    id "net.minecraftforge.gradle.forge" version "2.0.2"
}
*/
version = "1.0"
group= "me.mods.testingForge" // http://maven.apache.org/guides/mini/guide-naming-conventions.html
archivesBaseName = "My MOD"
minecraft {
    version = "1.11.2-13.20.0.2228"
    runDir = "run"
  

 

  • Author

I think I got it boys!! (btw the 1.11.2 build.gradle file is much nicer)

  • Author

I think it updated the version, but inside eclipse it still uses 1.8.9

  • Author
3 minutes ago, diesieben07 said:

Did you re-run gradle setupDecompWorkspace eclipse and did you refresh the project in eclipse?

 

Yeah looks like I forgot to gradle eclipse again.

Now it works! but it's not loading the mod when I'm running it from Eclipse

  • Author
5 minutes ago, diesieben07 said:

Is src/main/java a source folder?

 

Where can I find that? I forgot already

  • Author
Just now, diesieben07 said:

Find what?

 

Where do I set the source folder

  • Author
16 minutes ago, diesieben07 said:

Google is your friend.

 
 

I tried googling it before I sent the reply.

Eclipse should always go to src/main/java - the problem is the mod not showing up or working at all in the mods list inside the game when I'm running the game FROM Eclipse.

I don't know if it's a problem with me mcmod.info - because everything is the same there.

Edited by Bets

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