Posted February 23, 20178 yr This is possible right? I tried finding it in some mc classes without success. Anyone knows where it is?
February 23, 20178 yr Subscribe to GuiScreenEvent.PotionShiftEvent and cancel it. Voila. Edited February 23, 20178 yr by Matryoshika Also previously known as eAndPi. "Pi, is there a station coming up where we can board your train of thought?" -Kronnn Published Mods: Underworld Handy links: Vic_'s Forge events Own WIP Tutorials.
February 23, 20178 yr Author 2 hours ago, Matryoshika said: Subscribe to GuiScreenEvent.PotionShiftEvent and cancel it. Voila. It can't be that easy right? xDDD EDIT: I can't find the potionshiftevent ;-; Edited February 23, 20178 yr by Bets
February 23, 20178 yr Author 8 minutes ago, diesieben07 said: What forge version are you using? 1.8.9
February 23, 20178 yr Author 1 minute ago, diesieben07 said: Sure you can. Yes, there is. If you want to use this, update. I need to be on 1.8.9 for now What's the other method?
February 23, 20178 yr Author 1 minute ago, diesieben07 said: There is no other method. The way to do this is through the event that was posted, which was added some time in 1.9. And there's no other way of changing the position of the whole inventory?
February 23, 20178 yr Author 17 minutes ago, diesieben07 said: There might be, but I am pretty unwilling to spend my time investigating possible ugly hacks so just you can stay on your outdated version. Update. Alright alright haha, what version should I update my mod to? 1.11?
February 23, 20178 yr Always if you update just do it to the latest version, unless you have a good reason not to Classes: 94 Lines of code: 12173 Other files: 206 Github repo: https://github.com/KokkieBeer/DeGeweldigeMod
February 23, 20178 yr Author I get this error when I'm trying to update to 1.11.2 > There are no mappings for MC 1.11.2 (I changed the version to 1.11.2-13.20.0.2228 and did gradlew setupDecompWorkspace) Edited February 23, 20178 yr by Bets
February 23, 20178 yr How did you try to update? Show your build.gradle file... Classes: 94 Lines of code: 12173 Other files: 206 Github repo: https://github.com/KokkieBeer/DeGeweldigeMod
February 23, 20178 yr Author 1 minute ago, Kokkie said: How did you try to update? Show your build.gradle file... As I said ^ I changed the version to 1.11.2-13.20.0.2228 and did gradlew setupDecompWorkspace
February 23, 20178 yr where did you change that, and you didn't show your build.gradle file Classes: 94 Lines of code: 12173 Other files: 206 Github repo: https://github.com/KokkieBeer/DeGeweldigeMod
February 23, 20178 yr Author Just now, Kokkie said: where did you change that, and you didn't show your build.gradle file Inside my build.gradle file buildscript { repositories { jcenter() maven { name = "forge" url = "http://files.minecraftforge.net/maven" } } dependencies { classpath 'net.minecraftforge.gradle:ForgeGradle:2.1-SNAPSHOT' } } apply plugin: 'net.minecraftforge.gradle.forge' /* // for people who want stable - not yet functional for MC 1.8.8 - we require the forgegradle 2.1 snapshot plugins { id "net.minecraftforge.gradle.forge" version "2.0.2" } */ version = "1.0" group= "me.mods.testingForge" // http://maven.apache.org/guides/mini/guide-naming-conventions.html archivesBaseName = "My MOD" minecraft { version = "1.11.2-13.20.0.2228" runDir = "run"
February 23, 20178 yr That isn't the complete file Classes: 94 Lines of code: 12173 Other files: 206 Github repo: https://github.com/KokkieBeer/DeGeweldigeMod
February 23, 20178 yr Just now, diesieben07 said: You need to add a mappings setting, see the example build.gradle from the MDK for 1.11.2. I wanted to say that D: Classes: 94 Lines of code: 12173 Other files: 206 Github repo: https://github.com/KokkieBeer/DeGeweldigeMod
February 23, 20178 yr Author I think I got it boys!! (btw the 1.11.2 build.gradle file is much nicer)
February 23, 20178 yr try installing a fresh forge and then just copy the code you already have into it... Classes: 94 Lines of code: 12173 Other files: 206 Github repo: https://github.com/KokkieBeer/DeGeweldigeMod
February 23, 20178 yr Author 3 minutes ago, diesieben07 said: Did you re-run gradle setupDecompWorkspace eclipse and did you refresh the project in eclipse? Yeah looks like I forgot to gradle eclipse again. Now it works! but it's not loading the mod when I'm running it from Eclipse
February 23, 20178 yr Author 5 minutes ago, diesieben07 said: Is src/main/java a source folder? Where can I find that? I forgot already
February 23, 20178 yr Author 16 minutes ago, diesieben07 said: Google is your friend. I tried googling it before I sent the reply. Eclipse should always go to src/main/java - the problem is the mod not showing up or working at all in the mods list inside the game when I'm running the game FROM Eclipse. I don't know if it's a problem with me mcmod.info - because everything is the same there. Edited February 23, 20178 yr by Bets
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