Posted February 24, 20178 yr I made new item - apple pie and i want when player eats it to just get damaged (like if he has eaten one slice of it) and not eaten completely. Only if it has damage 7 it would be destroyed. And also when i try to eat already damaged one, i can't does anyone know how to do this? thanks
February 24, 20178 yr Author I have this: package vms.archeology.items; import java.util.List; import net.minecraft.creativetab.CreativeTabs; import net.minecraft.entity.EntityLivingBase; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.init.Items; import net.minecraft.init.SoundEvents; import net.minecraft.item.Item; import net.minecraft.item.ItemStack; import net.minecraft.potion.PotionEffect; import net.minecraft.stats.StatList; import net.minecraft.util.NonNullList; import net.minecraft.util.SoundCategory; import net.minecraft.util.text.TextFormatting; import net.minecraft.world.World; import vms.archeology.handlers.EnumHandler.Types.BatteryTypes; public class Pie extends ModFood{ public Pie(String unlocalizedName, int amount, float saturation, boolean isWolfFood, PotionEffect... potionEffects) { super(unlocalizedName, amount, saturation, isWolfFood, potionEffects); this.setMaxStackSize(1); this.setHasSubtypes(true); } @Override public ItemStack onItemUseFinish(ItemStack stack, World worldIn, EntityLivingBase entityLiving) { return super.onItemUseFinish(stack, worldIn, entityLiving); } @Override public void getSubItems(Item item, CreativeTabs tab, NonNullList<ItemStack> items) { for(int i = 0; i < 8; i++){ items.add(new ItemStack(item, 1, i)); } } @Override public String getUnlocalizedName(ItemStack stack) { for(int i = 0; i < 8; i++){ if(stack.getItemDamage() == i){ return this.getUnlocalizedName() + "." + String.valueOf(i); } } return this.getUnlocalizedName() + ".0"; } @Override public void addInformation(ItemStack stack, EntityPlayer playerIn, List<String> tooltip, boolean advanced) { tooltip.add(TextFormatting.GOLD + String.valueOf(8 - stack.getItemDamage()) + TextFormatting.YELLOW + " slices remaining"); super.addInformation(stack, playerIn, tooltip, advanced); } } what should i do in the onitemusefinish method, i tried returning an damaged item, but it didn't work
February 24, 20178 yr Author i maneged it to work, but is can still be eaten only when it isn't damaged
February 24, 20178 yr Author ok now it works thanks but now i have different problem with this: when i register it like this, it appears in the creative tad 8x each for one dmg value item.setCreativeTab(Archeology.item); GameRegistry.register(item); can i somehow show only the undamaged one?
February 24, 20178 yr Author ok, i thought it does something else too not just sets the item to appear 8x thx
February 24, 20178 yr Author i made file ModFood: package vms.archeology.items; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.item.EnumRarity; import net.minecraft.item.ItemFood; import net.minecraft.item.ItemStack; import net.minecraft.potion.PotionEffect; import net.minecraft.util.ResourceLocation; import net.minecraft.world.World; import vms.archeology.Reference; import vms.archeology.init.ModItems; import vms.archeology.util.Utils; public class ModFood extends ItemFood{ private PotionEffect[] effects; public ModFood(String unlocalizedName, int amount, float saturation, boolean isWolfFood, PotionEffect...potionEffects) { super(amount, saturation, isWolfFood); this.effects = potionEffects; this.setUnlocalizedName(unlocalizedName); this.setRegistryName(new ResourceLocation(Reference.MODID, unlocalizedName)); } public ModFood(String unlocalizedName, int amount, boolean isWolfFood, PotionEffect...potionEffects) { super(amount, isWolfFood); this.effects = potionEffects; this.setUnlocalizedName(unlocalizedName); this.setRegistryName(new ResourceLocation(Reference.MODID, unlocalizedName)); } @Override protected void onFoodEaten(ItemStack stack, World worldIn, EntityPlayer player) { for (PotionEffect effect : effects){ if (player.isPotionActive(effect.getPotion()) && player.getActivePotionEffect(effect.getPotion()).getAmplifier() == effect.getAmplifier() && player.getActivePotionEffect(effect.getPotion()).getDuration() <= effect.getDuration()){ player.removeActivePotionEffect(effect.getPotion()); } else if (player.isPotionActive(effect.getPotion()) && player.getActivePotionEffect(effect.getPotion()).getAmplifier() < effect.getAmplifier()){ player.removeActivePotionEffect(effect.getPotion()); } player.addPotionEffect(effect); } } @Override public EnumRarity getRarity(ItemStack stack) { if (stack.getItem().equals(ModItems.emerald_pie)) return Utils.GREEN; return super.getRarity(stack); } } and set emerald pie's potionEffects to Luck, Haste, Absorption and Regeneration emerald_pie = new Pie("emerald_pie", 3, 4.8f, false, new PotionEffect(Potion.getPotionById(22), 1200, 1), new PotionEffect(Potion.getPotionById(26), 1000, 1), new PotionEffect(Potion.getPotionById(10), 150), new PotionEffect(Potion.getPotionById(3), 300, 4)); BUT when i eat the pie for the first time, for some wierd reason the effects apply how they should, but the timers in inventory are ticking down faster than 1second per second. And when i eat it again it doesn't apply any of the effects and sometimes the Absorption increases -> when i east second one, i have 8 golden hearts, after the third one i have 12 hearts AND when the effect expires, i lose only the 4 hearts i should have.... i think there is something going on with the server/client syncing Edited February 24, 20178 yr by Villfuk02 making sentence make sense
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