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[1.11] Messed up rendering


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Posted

I'm trying to build a hud to display information to the player. It's rendering really wierd, in that it is binding a texture to the vanilla lives, xp meter, food meter, etc. What am I doing wrong?

 

Here is an image of what it's doing:

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Here is my code:

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Posted

You're leaving your texture bound after your HUD is rendered, but GuiIngameForge expects the icons texture to still be bound.

 

Don't subscribe to RenderGameOverlayEvent itself, subscribe to RenderGameOverlayEvent.Post and pick a specific ElementType to render your HUD after. Currently you're rendering your HUD before and after every element.

 

Why not have your HUD extend Gui so you don't need to copy its methods?

Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.

Posted

Ok. I've changed it to RenderGameOverlayEvent.Post, but how would I render after an ElementType?

Posted
  On 2/27/2017 at 1:07 AM, Awesome_Spider said:

Ok. I've changed it to RenderGameOverlayEvent.Post, but how would I render after an ElementType?

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RenderGameOverlayEvent#getType returns the ElementType.

Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.

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