Posted February 28, 20178 yr Hello, how can I make a structure that works like a village (random structure parts with roads in between) but uses .nbt files from structure blocks? Classes: 94 Lines of code: 12173 Other files: 206 Github repo: https://github.com/KokkieBeer/DeGeweldigeMod
March 1, 20178 yr Author Anyone? Classes: 94 Lines of code: 12173 Other files: 206 Github repo: https://github.com/KokkieBeer/DeGeweldigeMod
March 1, 20178 yr You can probably use the structure system to choose which components are generated and then use the template system to generate each component. It's entirely possible that nobody has done this before, so you'll likely have to figure it out yourself. Edited March 1, 20178 yr by Choonster Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.
March 3, 20178 yr Author Is it possible to make something like this in a WorldGen class instead of a MapGenStructure? Classes: 94 Lines of code: 12173 Other files: 206 Github repo: https://github.com/KokkieBeer/DeGeweldigeMod
March 3, 20178 yr 4 minutes ago, Kokkie said: Is it possible to make something like this in a WorldGen class instead of a MapGenStructure? Probably, but you may end up re-implementing a lot of the structure system yourself. Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.
March 3, 20178 yr Author Oh ok, I'll stick with MapGen... Classes: 94 Lines of code: 12173 Other files: 206 Github repo: https://github.com/KokkieBeer/DeGeweldigeMod
March 3, 20178 yr I have a mod that does something similar to this. It uses schematic files (ones generated by WorldEdit and some other tools) as the NBT template source. I haven't looked at the NBT structure logic of Minecraft to see how compatible it is.
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