Jump to content

Block Drops


Moritz

Recommended Posts

Hello.

 

I got Some problems with my Block Drops.

 

File:

 

 

package spmod.tools.src.blocks;

 

import java.util.Random;

 

import net.minecraft.src.Block;

import net.minecraft.src.EntityPlayer;

import net.minecraft.src.Item;

import net.minecraft.src.ItemStack;

import net.minecraft.src.Material;

 

public class BlockCustomDirt extends Block

{

    public BlockCustomDirt(int par1, int par2)

    {

        super(par1, par2, Material.ground);

        this.setHardness(0.5F);

    }

   

    public int idDropped(int par1, Random par2Random, int par3, EntityPlayer par4)

    {

        ItemStack par5 = par4.getCurrentEquippedItem();

        if(par5 != null && par5.itemID == Item.stick.shiftedIndex)

        {

        return par2Random.nextInt(10 - par3 * 3) == 0 ? Item.flint.shiftedIndex : this.blockID;

        }

        else

        {

        return this.blockID;

        }

    }

}

 

 

 

But it do not Drop Flint. What do i do wrong?

Link to comment
Share on other sites

Did you tried to add messages to check what is going in the code?

 

System.out.println("This will appear in the console.");

 

Do you know what the par3 mean in the

idDropped()

?

 

Btw,the problem could be at par2Random.nextInt(10 - par3 * 3).

 

Check the Minecraft's source next time. (BlockGravel)

 

Add this snippet

if (par3 > 3)
        {
            par3 = 3;
        }

 

before

 

return par2Random.nextInt(10 - par3 * 3) == 0 ? Item.flint.shiftedIndex : this.blockID;

Link to comment
Share on other sites

When i copy the code from gravel and paste it in my customdirt than it do drop flint. But the thing what does not work when i write the if(he has a stick in his hand) than he only drops dirt nothing else. same as change it (than he would drop only flint and sometimes dirt. but that didn't work too.

 

and no i do not know what par3 means. par1 is for the metadata but par3 idk.

 

befor i send this answer i tell you what i want to do.

 

Gravel is very rare at minecraft (At the start).

And my mod do need it at the start so without you are stuck.

To help the player i want that when the player holds a stick in his hand and mines dirt than he has a chance to get flint, and when i paste the gravelcode. and a technic moduser use my mod he has to much flint because a quarry mines everything.

Link to comment
Share on other sites

The code did not work.

 

with this i override the dirt:

 

Block.blockslist[3] = null;

Block.blockslist[3] = new BlockCustomDirt(3, 2).setBlockName("dirt");

 

Here my code of the dirt

 

 

package spmod.tools.src.blocks;

 

import java.util.Random;

 

import net.minecraft.src.Block;

import net.minecraft.src.EntityPlayer;

import net.minecraft.src.Item;

import net.minecraft.src.ItemStack;

import net.minecraft.src.Material;

 

public class BlockCustomDirt extends Block

{

    public BlockCustomDirt(int par1, int par2)

    {

        super(par1, par2, Material.ground);

        this.setHardness(0.5F);

    }

   

    public int idDropped(int par1, Random par2Random, int par3, EntityPlayer par4)

    {

        ItemStack par5 = par4.getCurrentEquippedItem(); //to change to inventory didnt bring anything

        if(par5 != null && par5.itemID == Item.stick.shiftedIndex)

        {

          return par2Random.nextInt(10 - par3 * 3) == 0 ? Item.flint.shiftedIndex : this.blockID;

        }

        else

        {

          return this.blockID;

        }

    }

}

 

 

Link to comment
Share on other sites

Ill change my workspace to 1.3.2 at the 1.2.2013.

But every event what forge add comes from the minecraft source and this is compatible to the most versions.

 

Try to use my code and finish it please. And please try to use only minecraft and no forge.

Link to comment
Share on other sites

English is not my motherlanguage. I do not have the knowlegde to tell what i want to tell.

 

My mod tries to hold it self*.

 

*Does not need other mods and apis

 

And only 5 things does my mod uses from forge.

 

1st: Config File

2nd: Texture Provider

3rd: Furnace Recipes

4th: CraftDamage (Crafting Handler)

5th: ToolClass

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



  • Recently Browsing

    • No registered users viewing this page.
  • Posts

    • Hello, I was trying to play a MOD in my preferred language, but I see that only some items are translated, and I go to debug and I get this information (the only thing that is translated is the bestiary):   [14sep.2024 17:14:36.415] [Render thread/WARN] [net.minecraft.client.resources.language.ClientLanguage/]: Skipped language file: mowziesmobs:lang/es_es.json (com.google.gson.JsonSyntaxException: com.google.gson.stream.MalformedJsonException: Expected name at line 394 column 2 path $.config.mowziesmobs.ice_crystal_attack_multiplier) [14sep.2024 17:14:36.421] [Render thread/WARN] [net.minecraft.client.resources.language.ClientLanguage/]: Skipped language file: iceandfire:lang/es_es.json (com.google.gson.JsonSyntaxException: com.google.gson.stream.MalformedJsonException: Unterminated object at line 1349 column 4 path $.iceandfire.sound.subtitle.dragonflute)   Is that the reason why everything is not translated? , and is there any way to fix it? Thanks
    • I had an amazing experience with The Hack Angels. I had given up hope, but they managed to recover my bitcoins from an online scammer. I was able to retrieve what I had thought was lost forever because of their knowledge and commitment. I heartily endorse the services of The Hack Angels to anyone in need of help recovering cryptocurrency. They really are authorities in their domain.  (Web: https://thehackangels.com)     Whats Ap; +1 520) - 200, 23  20 ) ,  Mail Box; support@thehackangels. com
    • I got my model to render from the models renderToBuffer method. But still not quite what I want. I want to render the model from my renderer's render method. I feel that having access to the renderer and it's methods will open some doors for me later down the line. //EntityRendererProvider.Context pContext = ; I want this //ToaPlayerRenderer render = new ToaPlayerRenderer(pContext, false); // if I can get the above line to work, having the methods from the renderer class would be incredibly helpful down the line RenderType rendertype = model.renderType(p.getSkinTextureLocation()); // this should be something like render.getTextureLocation() VertexConsumer vertexconsumer = buffer.getBuffer(rendertype); model.renderToBuffer(stack, vertexconsumer, paLights, 1, 1, 1, 1, 1); // I don't want the render to happen here since it doesn't use the renderer //model.render(p, 1f, pTicks, stack, buffer, paLights); I want to render the model using this It is certainly getting closer though. Probably. I am still worried that even if pContext is initialized this new instance of the renderer class will still hit me with the classic and all too familiar "can't use static method in non-static context"
    • Hello, I am learning how to create Multipart Entities and I tried creating a PartEntity based on the EnderDragonPart code. However, when I tested summoning the entity in the game, the PartEntity appeared at position x 0, y 0, z 0 within the game. I tried to make it follow the main entity, and after testing again, the part entity followed the main entity but seemed to teleport back to x 0, y 0, z 0 every tick (I'm just guessing). I don't know how to fix this can someone help me? My github https://github.com/SteveKK666/Forge-NewWorld-1.20.1/tree/master/src/main/java/net/kk/newworldmod/entity/custom Illustration  https://drive.google.com/file/d/157SPvyQCE8GcsRXyQQkD4Dyhalz6LjBn/view?usp=drive_link Sorry for my English; I’m not very good at it. 
  • Topics

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.