Jump to content

[1.11] Ways to render in a TESR


Awesome_Spider

Recommended Posts

Yes, I'm pretty sure. The TileEntity would have a model where different parts rotate depending on which inventory around the TileEntity it is interacting with, if that makes sense. Code in an ItemStack (last topic) would tell it where to move/which inventory to interact with. I'm thinking this might be way more complex than a IBakedModel or something along those lines could provide.

Link to comment
Share on other sites

Thank you. I now have this basic code for my renderer:

protected static BlockRendererDispatcher blockRenderer;

    @Override
    public void renderTileEntityFast(TileEntityRobot te, double x, double y, double z, float partialTicks, int destroyStage, VertexBuffer renderer) {
        if(blockRenderer == null) blockRenderer = Minecraft.getMinecraft().getBlockRendererDispatcher();
        BlockPos pos = te.getPos();
        IBlockAccess world = MinecraftForgeClient.getRegionRenderCache(te.getWorld(), pos);
        IBlockState state = world.getBlockState(pos);

        IBakedModel model = blockRenderer.getBlockModelShapes().getModelForState(state);

        renderer.setTranslation(x - pos.getX(), y - pos.getY(), z - pos.getZ());

        blockRenderer.getBlockModelRenderer().renderModel(world, model, state, pos, renderer, false);
    }

 

I have tested it by adding an offset to the translation (for testing), and it works. It renders the model I defined in my blockstate file. Now how would I add rotation/change the position of some of the parts of the model?

Link to comment
Share on other sites

Does anyone know how I could do this?

 

PS: Kind of off-topic but these spammers are getting really annoying. So glad the moderators are working on getting it fixed. I translated one of their user names on google translate from Chinese and it meant "Make a Fortune". They are obviously gaining something from this.

Link to comment
Share on other sites

I don't completely understand matrices yet, as I am only in grade 12 math currently. I tried it and got this code in my Renderer:

    protected static BlockRendererDispatcher blockRenderer;

    @Override
    public void renderTileEntityFast(TileEntityRobot te, double x, double y, double z, float partialTicks, int destroyStage, VertexBuffer renderer) {
        if(blockRenderer == null) blockRenderer = Minecraft.getMinecraft().getBlockRendererDispatcher();
        BlockPos pos = te.getPos();
        IBlockAccess world = MinecraftForgeClient.getRegionRenderCache(te.getWorld(), pos);
        IBlockState state = world.getBlockState(pos);

        IBakedModel model = blockRenderer.getBlockModelShapes().getModelForState(state);

        renderer.setTranslation(x - pos.getX() + 2.0f, y - pos.getY(), z - pos.getZ() + 2.0f);

        BakedQuad bq = model.getQuads(state, null, 0L).get(0);

        int[] vertexData = handleXRotation(bq.getVertexData(), 45);

        model.getQuads(state, null, 0L).set(0, new BakedQuad(vertexData, bq.getTintIndex(), bq.getFace(), bq.getSprite(), bq.shouldApplyDiffuseLighting(), bq.getFormat()));

        blockRenderer.getBlockModelRenderer().renderModel(world, model, state, pos, renderer, false);
    }

    public int[] handleXRotation(int[] vertexData, double rot) {
        int vx = vertexData[0];
        int vy = vertexData[1];

        vx = (int)((vx * Math.cos(Math.toRadians(rot))) - (vy * Math.sin(Math.toRadians(rot))));
        vy = (int)((vx * Math.sin(Math.toRadians(rot))) + (vy * Math.cos(Math.toRadians(rot))));

        vertexData[0] = vx;
        vertexData[1] = vy;

        //Next Vertex
        vx = vertexData[8];
        vy = vertexData[9];

        vx = (int)((vx * Math.cos(Math.toRadians(rot))) - (vy * Math.sin(Math.toRadians(rot))));
        vy = (int)((vx * Math.sin(Math.toRadians(rot))) + (vy * Math.cos(Math.toRadians(rot))));

        vertexData[8] = vx;
        vertexData[9] = vy;

        //Next Vertex
        vx = vertexData[14];
        vy = vertexData[15];

        vx = (int)((vx * Math.cos(Math.toRadians(-rot))) - (vy * Math.sin(Math.toRadians(-rot))));
        vy = (int)((vx * Math.sin(Math.toRadians(-rot))) + (vy * Math.cos(Math.toRadians(-rot))));

        vertexData[14] = vx;
        vertexData[15] = vy;

        //Next Vertex
        vx = vertexData[20];
        vy = vertexData[21];

        vx = (int)((vx * Math.cos(Math.toRadians(-rot))) - (vy * Math.sin(Math.toRadians(-rot))));
        vy = (int)((vx * Math.sin(Math.toRadians(-rot))) + (vy * Math.cos(Math.toRadians(-rot))));

        vertexData[20] = vx;
        vertexData[21] = vy;

        return vertexData;
    }

 

The method handleXRotation only handles the top face so far. I'm probably doing this way wrong, but this what I got. When I test this code the top face disappears.

Link to comment
Share on other sites

Ok, I now have the following code, and it isn't rotating like I wanted it to.

Spoiler

    protected static BlockRendererDispatcher blockRenderer;

    @Override
    public void renderTileEntityFast(TileEntityRobot te, double x, double y, double z, float partialTicks, int destroyStage, VertexBuffer renderer) {
        if(blockRenderer == null) blockRenderer = Minecraft.getMinecraft().getBlockRendererDispatcher();
        BlockPos pos = te.getPos();
        IBlockAccess world = MinecraftForgeClient.getRegionRenderCache(te.getWorld(), pos);
        IBlockState state = world.getBlockState(pos);

        IBakedModel model = blockRenderer.getBlockModelShapes().getModelForState(state);

        renderer.setTranslation(x - pos.getX() + 2.0f, y - pos.getY(), z - pos.getZ() + 2.0f);

        BakedQuad bq = model.getQuads(state, null, 0L).get(0);

        transform(bq, new TRSRTransformation(new Vector3f(0, 0, 0), new Quat4f(-0.49f, 0, 0, -0.87f), new Vector3f(1, 1, 1), new Quat4f(0.49f, 0, 0, 0.87f)));

        model.getQuads(state, null, 0L).set(0, bq);

        blockRenderer.getBlockModelRenderer().renderModel(world, model, state, pos, renderer, false);
    }

    public static BakedQuad transform(BakedQuad quad, final TRSRTransformation transform) {
        UnpackedBakedQuad.Builder builder = new UnpackedBakedQuad.Builder(DefaultVertexFormats.BLOCK);
        final IVertexConsumer consumer = new VertexTransformer(builder) {
            @Override
            public void put(int element, float... data) {
                VertexFormatElement formatElement = DefaultVertexFormats.BLOCK.getElement(element);
                switch(formatElement.getUsage()) {
                    case POSITION: {
                        float[] newData = new float[3];
                        Vector3f vec = new Vector3f(data);
                        transform.getMatrix().transform(vec);
                        vec.get(newData);
                        parent.put(element, newData);
                        break;
                    }
                    default: {
                        parent.put(element, data);
                        break;
                    }
                }
            }
        };

        quad.pipe(consumer);
        return builder.build();
    }

 

 

Link to comment
Share on other sites

It's still not working.

Spoiler

protected static BlockRendererDispatcher blockRenderer;

    public int curStep = 0;
    public int totalSteps = 0;

    @Override
    public void renderTileEntityFast(TileEntityRobot te, double x, double y, double z, float partialTicks, int destroyStage, VertexBuffer renderer) {
        if(blockRenderer == null) blockRenderer = Minecraft.getMinecraft().getBlockRendererDispatcher();
        BlockPos pos = te.getPos();
        IBlockAccess world = MinecraftForgeClient.getRegionRenderCache(te.getWorld(), pos);
        IBlockState state = world.getBlockState(pos);

        IBakedModel model = blockRenderer.getBlockModelShapes().getModelForState(state);

        renderer.setTranslation(x - pos.getX() + 2.0f, y - pos.getY(), z - pos.getZ() + 2.0f);

        List<BakedQuad> quadList = model.getQuads(state, null, 0L);

        for(BakedQuad quad : quadList) {
            transform(quad, new TRSRTransformation(new Vector3f(0, 0, 0), new Quat4f(-0.49f, 0, 0, -0.87f), new Vector3f(1, 1, 1), new Quat4f(0.49f, 0, 0, 0.87f)));
        }

        blockRenderer.getBlockModelRenderer().renderModel(world, model, state, pos, renderer, false);
    }

    public static BakedQuad transform(BakedQuad quad, final TRSRTransformation transform) {
        UnpackedBakedQuad.Builder builder = new UnpackedBakedQuad.Builder(DefaultVertexFormats.BLOCK);
        final IVertexConsumer consumer = new VertexTransformer(builder) {
            @Override
            public void put(int element, float... data) {
                VertexFormatElement formatElement = DefaultVertexFormats.BLOCK.getElement(element);
                switch(formatElement.getUsage()) {
                    case POSITION: {
                        float[] newData = new float[3];
                        Vector3f vec = new Vector3f(data);
                        transform.getMatrix().transform(vec);
                        vec.get(newData);
                        parent.put(element, newData);
                        break;
                    }
                    default: {
                        parent.put(element, data);
                        break;
                    }
                }
            }
        };

        quad.pipe(consumer);
        return builder.build();
    }

 

 

10 minutes ago, diesieben07 said:
  • Don't try to modify the model's quads, this is a terrible idea.

Isn't that what I'm doing? I'm rotating one of the cubes?

Link to comment
Share on other sites

Ok. I tried that and it only renders the top face (unrotated). I'm probably still doing it wrong.

    protected static BlockRendererDispatcher blockRenderer;

    public int curStep = 0;
    public int totalSteps = 0;

    @Override
    public void renderTileEntityFast(TileEntityRobot te, double x, double y, double z, float partialTicks, int destroyStage, VertexBuffer renderer) {
        if(blockRenderer == null) blockRenderer = Minecraft.getMinecraft().getBlockRendererDispatcher();
        BlockPos pos = te.getPos();
        IBlockAccess world = MinecraftForgeClient.getRegionRenderCache(te.getWorld(), pos);
        IBlockState state = world.getBlockState(pos);

        final IBakedModel model = blockRenderer.getBlockModelShapes().getModelForState(state);

        renderer.setTranslation(x - pos.getX() + 2.0f, y - pos.getY(), z - pos.getZ() + 2.0f);

        final List<BakedQuad> quadList = model.getQuads(state, null, 0L);

        for(BakedQuad quad : quadList) {
            transform(quad, new TRSRTransformation(new Vector3f(0, 0, 0), new Quat4f(-0.49f, 0, 0, -0.87f), new Vector3f(1, 1, 1), new Quat4f(0.49f, 0, 0, 0.87f)));
        }

        final IBakedModel newModel = new IBakedModel() {
            @Override
            public List<BakedQuad> getQuads(IBlockState state, EnumFacing side, long rand) {
                return quadList;
            }

            @Override
            public boolean isAmbientOcclusion() {
                return model.isAmbientOcclusion();
            }

            @Override
            public boolean isGui3d() {
                return model.isGui3d();
            }

            @Override
            public boolean isBuiltInRenderer() {
                return model.isBuiltInRenderer();
            }

            @Override
            public TextureAtlasSprite getParticleTexture() {
                return model.getParticleTexture();
            }

            @Override
            public ItemCameraTransforms getItemCameraTransforms() {
                return model.getItemCameraTransforms();
            }

            @Override
            public ItemOverrideList getOverrides() {
                return model.getOverrides();
            }
        };

        blockRenderer.getBlockModelRenderer().renderModel(world, newModel, state, pos, renderer, false);
    }

    //This method was borrowed from Vazkii's mod called Botania. It was modified to work for a block instead of an item.
    public static BakedQuad transform(BakedQuad quad, final TRSRTransformation transform) {
        UnpackedBakedQuad.Builder builder = new UnpackedBakedQuad.Builder(DefaultVertexFormats.BLOCK);
        final IVertexConsumer consumer = new VertexTransformer(builder) {
            @Override
            public void put(int element, float... data) {
                VertexFormatElement formatElement = DefaultVertexFormats.BLOCK.getElement(element);
                switch(formatElement.getUsage()) {
                    case POSITION: {
                        float[] newData = new float[3];
                        Vector3f vec = new Vector3f(data);
                        transform.getMatrix().transform(vec);
                        vec.get(newData);
                        parent.put(element, newData);
                        break;
                    }
                    default: {
                        parent.put(element, data);
                        break;
                    }
                }
            }
        };

        quad.pipe(consumer);
        return builder.build();
    }

 

Mind you, I am creating a new instance of the model every rendering tick. Not sure how to get around that.

Link to comment
Share on other sites

Thanks for pointing that out. Now it isn't rendering.

protected static BlockRendererDispatcher blockRenderer;

    @Override
    public void renderTileEntityFast(TileEntityRobot te, double x, double y, double z, float partialTicks, int destroyStage, VertexBuffer renderer) {
        if(blockRenderer == null) blockRenderer = Minecraft.getMinecraft().getBlockRendererDispatcher();
        BlockPos pos = te.getPos();
        IBlockAccess world = MinecraftForgeClient.getRegionRenderCache(te.getWorld(), pos);
        IBlockState state = world.getBlockState(pos);

        final IBakedModel model = blockRenderer.getBlockModelShapes().getModelForState(state);

        renderer.setTranslation(x - pos.getX() + 2.0f, y - pos.getY(), z - pos.getZ() + 2.0f);

        final List<BakedQuad> quadList = model.getQuads(state, null, 0L);
        final List<BakedQuad> newQuadList = Lists.newArrayList();


        for(BakedQuad quad : quadList) {
            newQuadList.add(transform(quad, new TRSRTransformation(new Vector3f(0, 0, 0), new Quat4f(-0.49f, 0, 0, -0.87f), new Vector3f(1, 1, 1), new Quat4f(0.49f, 0, 0, 0.87f))));
        }

        final IBakedModel newModel = new IBakedModel() {
            @Override
            public List<BakedQuad> getQuads(IBlockState state, EnumFacing side, long rand) {
                return newQuadList;
            }

            @Override
            public boolean isAmbientOcclusion() {
                return model.isAmbientOcclusion();
            }

            @Override
            public boolean isGui3d() {
                return model.isGui3d();
            }

            @Override
            public boolean isBuiltInRenderer() {
                return model.isBuiltInRenderer();
            }

            @Override
            public TextureAtlasSprite getParticleTexture() {
                return model.getParticleTexture();
            }

            @Override
            public ItemCameraTransforms getItemCameraTransforms() {
                return model.getItemCameraTransforms();
            }

            @Override
            public ItemOverrideList getOverrides() {
                return model.getOverrides();
            }
        };

        blockRenderer.getBlockModelRenderer().renderModel(world, newModel, state, pos, renderer, false);
    }

    //This method was borrowed from Vazkii's mod called Botania. It was modified to work for a block instead of an item.
    public static BakedQuad transform(BakedQuad quad, final TRSRTransformation transform) {
        UnpackedBakedQuad.Builder builder = new UnpackedBakedQuad.Builder(DefaultVertexFormats.BLOCK);
        final IVertexConsumer consumer = new VertexTransformer(builder) {
            @Override
            public void put(int element, float... data) {
                VertexFormatElement formatElement = DefaultVertexFormats.BLOCK.getElement(element);
                switch(formatElement.getUsage()) {
                    case POSITION: {
                        float[] newData = new float[3];
                        Vector3f vec = new Vector3f(data);
                        transform.getMatrix().transform(vec);
                        vec.get(newData);
                        parent.put(element, newData);
                        break;
                    }
                    default: {
                        parent.put(element, data);
                        break;
                    }
                }
            }
        };

        quad.pipe(consumer);
        return builder.build();
    }

 

Did I get the Quat4fs right? I haven't really worked with them. I used this to get the numbers for them.

Edited by Awesome_Spider
Link to comment
Share on other sites

Ok. I think I'm doing that now. But it isn't rendering.

 

protected static BlockRendererDispatcher blockRenderer;

    @Override
    public void renderTileEntityFast(TileEntityRobot te, double x, double y, double z, float partialTicks, int destroyStage, VertexBuffer renderer) {
        if(blockRenderer == null) blockRenderer = Minecraft.getMinecraft().getBlockRendererDispatcher();
        BlockPos pos = te.getPos();
        IBlockAccess world = MinecraftForgeClient.getRegionRenderCache(te.getWorld(), pos);
        IBlockState state = world.getBlockState(pos);

        final IBakedModel model = blockRenderer.getBlockModelShapes().getModelForState(state);

        renderer.setTranslation(x - pos.getX() + 2.0f, y - pos.getY(), z - pos.getZ() + 2.0f);

        for(int i = 0; i > model.getQuads(state, null, 0L).size(); i++) {
            BakedQuad quad = model.getQuads(state, null, 0L).get(i);
            quad = transform(quad, new TRSRTransformation(new Vector3f(0, 0, 0), new Quat4f(-0.49f, 0, 0, -0.87f), new Vector3f(1, 1, 1), new Quat4f(0.49f, 0, 0, 0.87f)));

            renderer.addVertexData(quad.getVertexData());
        }
    }

    //This method was borrowed from Vazkii's mod called Botania. It was modified to work for a block instead of an item.
    public static BakedQuad transform(BakedQuad quad, final TRSRTransformation transform) {
        UnpackedBakedQuad.Builder builder = new UnpackedBakedQuad.Builder(DefaultVertexFormats.BLOCK);
        final IVertexConsumer consumer = new VertexTransformer(builder) {
            @Override
            public void put(int element, float... data) {
                VertexFormatElement formatElement = DefaultVertexFormats.BLOCK.getElement(element);
                switch(formatElement.getUsage()) {
                    case POSITION: {
                        float[] newData = new float[3];
                        Vector3f vec = new Vector3f(data);
                        transform.getMatrix().transform(vec);
                        vec.get(newData);
                        parent.put(element, newData);
                        break;
                    }
                    default: {
                        parent.put(element, data);
                        break;
                    }
                }
            }
        };

        quad.pipe(consumer);
        return builder.build();
    }

 

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.



  • Recently Browsing

    • No registered users viewing this page.
  • Posts

    • I cannot find the answer anywhere public static void onPlayerConsumeXp(PlayerXpEvent.PickupXp event){ if(event.getEntity().getMainHandItem().getAllEnchantments().get(*value i need*) != null){ int shorthand = event.getEntity().getMainHandItem().getAllEnchantments().get(*value i need*); I am trying to get my custom enchant inside that *value i need*, I have tried using strings and Enchantments. does not show my enchantment. This is my enchantment class package net.test.tutorialmod.enchants; import net.minecraft.world.entity.EquipmentSlot; import net.minecraft.world.item.enchantment.Enchantment; import net.minecraft.world.item.enchantment.EnchantmentCategory; public class clever extends Enchantment { public clever(Rarity pRarity, EnchantmentCategory pCategory, EquipmentSlot... pApplicableSlots) { super(pRarity, pCategory, pApplicableSlots); } @Override public int getMaxLevel() { return 10; } @Override public int getMinLevel() { return 1; } }  What am i doing wrong?  
    • I had this same issue, it was one of the mods I had installed, some mods seem to break with certain versions of forge and cause others to break as well, trial and error different mods till you find the broken one.  
    • Hi, I'm asking for your help because I can't figure out how to make it so that when an item is crafted on the Crafting Table, it returns the item to the player's inventory and makes the item lose durability. I've tried looking everywhere without success. Like for the crafting of the cake which returns the empty bucket to the player, but also makes it lose durability.  
    • Description of issue: Tried to run MC client, crashing with java.lang.NoSuchFieldError. I Went into SRG fields, found that f_271198 does exist, but Forge thinks this field does not exist.   Crash Report: ---- Minecraft Crash Report ---- // I let you down. Sorry Time: 2024-02-22 09:21:29 Description: Mod loading error has occurred java.lang.Exception: Mod Loading has failed     at net.minecraftforge.logging.CrashReportExtender.dumpModLoadingCrashReport(CrashReportExtender.java:48) ~[forge-1.20.4-49.0.30_mapped_official_1.20.4.jar:?] {re:classloading}     at net.minecraftforge.client.loading.ClientModLoader.completeModLoading(ClientModLoader.java:119) ~[forge-1.20.4-49.0.30_mapped_official_1.20.4.jar:?] {re:classloading,pl:runtimedistcleaner:A}     at net.minecraft.client.Minecraft.lambda$new$6(Minecraft.java:611) ~[forge-1.20.4-49.0.30_mapped_official_1.20.4.jar:?] {re:classloading,pl:accesstransformer:B,pl:runtimedistcleaner:A}     at net.minecraft.Util.ifElse(Util.java:432) ~[forge-1.20.4-49.0.30_mapped_official_1.20.4.jar:?] {re:classloading}     at net.minecraft.client.Minecraft.lambda$new$7(Minecraft.java:602) ~[forge-1.20.4-49.0.30_mapped_official_1.20.4.jar:?] {re:classloading,pl:accesstransformer:B,pl:runtimedistcleaner:A}     at net.minecraftforge.client.loading.ForgeLoadingOverlay.render(ForgeLoadingOverlay.java:146) ~[forge-1.20.4-49.0.30_mapped_official_1.20.4.jar:?] {re:classloading}     at net.minecraft.client.renderer.GameRenderer.render(GameRenderer.java:931) ~[forge-1.20.4-49.0.30_mapped_official_1.20.4.jar:?] {re:classloading,pl:accesstransformer:B,pl:runtimedistcleaner:A}     at net.minecraft.client.Minecraft.runTick(Minecraft.java:1250) ~[forge-1.20.4-49.0.30_mapped_official_1.20.4.jar:?] {re:classloading,pl:accesstransformer:B,pl:runtimedistcleaner:A}     at net.minecraft.client.Minecraft.run(Minecraft.java:801) ~[forge-1.20.4-49.0.30_mapped_official_1.20.4.jar:?] {re:classloading,pl:accesstransformer:B,pl:runtimedistcleaner:A}     at net.minecraft.client.main.Main.main(Main.java:234) ~[forge-1.20.4-49.0.30_mapped_official_1.20.4.jar:?] {re:classloading,pl:runtimedistcleaner:A}     at jdk.internal.reflect.NativeMethodAccessorImpl.invoke0(Native Method) ~[?:?] {}     at jdk.internal.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:77) ~[?:?] {}     at jdk.internal.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) ~[?:?] {}     at java.lang.reflect.Method.invoke(Method.java:568) ~[?:?] {}     at net.minecraftforge.fml.loading.targets.CommonLaunchHandler.runTarget(CommonLaunchHandler.java:91) ~[fmlloader-1.20.4-49.0.30.jar:?] {}     at net.minecraftforge.fml.loading.targets.CommonLaunchHandler.lambda$makeService$0(CommonLaunchHandler.java:75) ~[fmlloader-1.20.4-49.0.30.jar:?] {}     at cpw.mods.modlauncher.LaunchServiceHandler.launch(LaunchServiceHandler.java:54) ~[modlauncher-10.1.2.jar:?] {}     at cpw.mods.modlauncher.LaunchServiceHandler.launch(LaunchServiceHandler.java:74) ~[modlauncher-10.1.2.jar:?] {}     at cpw.mods.modlauncher.Launcher.run(Launcher.java:114) ~[modlauncher-10.1.2.jar:?] {}     at cpw.mods.modlauncher.Launcher.main(Launcher.java:73) ~[modlauncher-10.1.2.jar:?] {}     at cpw.mods.modlauncher.BootstrapEntry.main(BootstrapEntry.java:17) ~[modlauncher-10.1.2.jar:?] {}     at net.minecraftforge.bootstrap.Bootstrap.moduleMain(Bootstrap.java:97) ~[bootstrap-2.0.0.jar!/:?] {}     at jdk.internal.reflect.NativeMethodAccessorImpl.invoke0(Native Method) ~[?:?] {}     at jdk.internal.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:77) ~[?:?] {}     at jdk.internal.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) ~[?:?] {}     at java.lang.reflect.Method.invoke(Method.java:568) ~[?:?] {}     at net.minecraftforge.bootstrap.Bootstrap.start(Bootstrap.java:48) ~[bootstrap-2.0.0.jar!/:?] {}     at net.minecraftforge.bootstrap.ForgeBootstrap.main(ForgeBootstrap.java:18) ~[bootstrap-2.0.0.jar!/:?] {} A detailed walkthrough of the error, its code path and all known details is as follows: --------------------------------------------------------------------------------------- -- Head -- Thread: Render thread Suspected Mod:      Better Biomes (betterbiomes), Version: 0.1.4.3         at TRANSFORMER/betterbiomes@0.1.4.3/net.crypticverse.betterbiomes.util.BetterBiomeWoodTypes.<clinit>(BetterBiomeWoodTypes.java:8) Stacktrace:     at net.crypticverse.betterbiomes.util.BetterBiomeWoodTypes.<clinit>(BetterBiomeWoodTypes.java:8) ~[betterbiomes-forge-2.1.4.6-1.20.4.jar!/:2.1.4.6-1.20.4] {re:classloading} -- MOD betterbiomes -- Details:     Mod File: /C:/Users/myUser/BetterBiomes-Forge/run/mods/betterbiomes-forge-2.1.4.6-1.20.4.jar     Failure message: Better Biomes (betterbiomes) has failed to load correctly         java.lang.NoSuchFieldError: f_271198_     Mod Version: 0.1.4.3     Mod Issue URL: NOT PROVIDED     Exception message: java.lang.NoSuchFieldError: f_271198_ Stacktrace:     at net.crypticverse.betterbiomes.util.BetterBiomeWoodTypes.<clinit>(BetterBiomeWoodTypes.java:8) ~[main/:?] {re:classloading}     at net.crypticverse.betterbiomes.BetterBiomes.<init>(BetterBiomes.java:55) ~[main/:?] {re:classloading}     at jdk.internal.reflect.NativeConstructorAccessorImpl.newInstance0(Native Method) ~[?:?] {}     at jdk.internal.reflect.NativeConstructorAccessorImpl.newInstance(NativeConstructorAccessorImpl.java:77) ~[?:?] {}     at jdk.internal.reflect.DelegatingConstructorAccessorImpl.newInstance(DelegatingConstructorAccessorImpl.java:45) ~[?:?] {}     at java.lang.reflect.Constructor.newInstanceWithCaller(Constructor.java:499) ~[?:?] {}     at java.lang.reflect.Constructor.newInstance(Constructor.java:480) ~[?:?] {}     at net.minecraftforge.fml.javafmlmod.FMLModContainer.constructMod(FMLModContainer.java:66) ~[javafmllanguage-1.20.4-49.0.30.jar!/:49.0.30] {}     at net.minecraftforge.fml.ModContainer.lambda$buildTransitionHandler$5(ModContainer.java:125) ~[fmlcore-1.20.4-49.0.30.jar!/:1.0] {}     at java.util.concurrent.CompletableFuture$AsyncRun.run(CompletableFuture.java:1804) ~[?:?] {}     at java.util.concurrent.CompletableFuture$AsyncRun.exec(CompletableFuture.java:1796) ~[?:?] {}     at java.util.concurrent.ForkJoinTask.doExec(ForkJoinTask.java:373) ~[?:?] {}     at java.util.concurrent.ForkJoinPool$WorkQueue.topLevelExec(ForkJoinPool.java:1182) ~[?:?] {}     at java.util.concurrent.ForkJoinPool.scan(ForkJoinPool.java:1655) ~[?:?] {}     at java.util.concurrent.ForkJoinPool.runWorker(ForkJoinPool.java:1622) ~[?:?] {}     at java.util.concurrent.ForkJoinWorkerThread.run(ForkJoinWorkerThread.java:165) ~[?:?] {} -- System Details -- Details:     Minecraft Version: 1.20.4     Minecraft Version ID: 1.20.4     Operating System: Windows 10 (amd64) version 10.0     Java Version: 17.0.9, Eclipse Adoptium     Java VM Version: OpenJDK 64-Bit Server VM (mixed mode, sharing), Eclipse Adoptium     Memory: 578548144 bytes (551 MiB) / 1128267776 bytes (1076 MiB) up to 8522825728 bytes (8128 MiB)     CPUs: 20     Processor Vendor: GenuineIntel     Processor Name: 12th Gen Intel(R) Core(TM) i7-12700K     Identifier: Intel64 Family 6 Model 151 Stepping 2     Microarchitecture: Alder Lake     Frequency (GHz): 3.61     Number of physical packages: 1     Number of physical CPUs: 12     Number of logical CPUs: 20     Graphics card #0 name: NVIDIA GeForce RTX 3070 Ti     Graphics card #0 vendor: NVIDIA (0x10de)     Graphics card #0 VRAM (MB): 4095.00     Graphics card #0 deviceId: 0x2482     Graphics card #0 versionInfo: DriverVersion=31.0.15.3699     Memory slot #0 capacity (MB): 16384.00     Memory slot #0 clockSpeed (GHz): 4.80     Memory slot #0 type: Unknown     Memory slot #1 capacity (MB): 16384.00     Memory slot #1 clockSpeed (GHz): 4.80     Memory slot #1 type: Unknown     Virtual memory max (MB): 37373.42     Virtual memory used (MB): 22391.79     Swap memory total (MB): 4864.00     Swap memory used (MB): 95.69     JVM Flags: 1 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump     ModLauncher: 10.1.2     ModLauncher launch target: forge_userdev_client     ModLauncher naming: mcp     ModLauncher services:          / slf4jfixer PLUGINSERVICE          / runtimedistcleaner PLUGINSERVICE          / runtime_enum_extender PLUGINSERVICE          / object_holder_definalize PLUGINSERVICE          / capability_token_subclass PLUGINSERVICE          / accesstransformer PLUGINSERVICE          / eventbus PLUGINSERVICE          / mixin PLUGINSERVICE          / fml TRANSFORMATIONSERVICE          / mixin TRANSFORMATIONSERVICE      FML Language Providers:          lowcodefml@49         minecraft@1.0         javafml@49.0.30     Mod List:                                                            |Minecraft                     |minecraft                     |1.20.4              |COMMON_SET|Manifest: NOSIGNATURE         TerraBlender-forge-1.20.4-3.3.0.12_mapped_official|TerraBlender                  |terrablender                  |3.3.0.12            |COMMON_SET|Manifest: NOSIGNATURE                                                           |Forge                         |forge                         |49.0.30             |COMMON_SET|Manifest: NOSIGNATURE         betterbiomes-forge-2.1.4.6-1.20.4.jar             |Better Biomes                 |betterbiomes                  |0.1.4.3             |ERROR     |Manifest: NOSIGNATURE         Notebook-api-forge-1.20.4-1.1.0.4_mapped_official_|Notebook                      |notebook                      |1.1.0.4             |COMMON_SET|Manifest: NOSIGNATURE     Crash Report UUID: ad19c004-038a-4777-adbc-0504acf15d93     FML: 0.0     Forge: net.minecraftforge:49.0.30
    • Some kind of issue/conflict with eureka - also try other builds of it
  • Topics

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.