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Posted (edited)

Hi guys. Is it possible to place some strings in chat input? Like it does by clicking on some messages created by using json, but how can i do the same, clicking on some mob, player or something else?

Would be nice, it there is way to do this on server side, but if someone knows how to do this on client side, it would be good too.

Edited by CeperaProduction
Solution was found
Posted
13 hours ago, diesieben07 said:

You can send chat to a specific player by using EntityPlayer::sendMessage. You can send chat to everyone on the server using PlayerList::sendMessage.

I know this, but this is not what i need. I wanna do something like printing /msg <player> in chat input when one player clicks on anotherone

Posted
14 minutes ago, CeperaProduction said:

I know this, but this is not what i need. I wanna do something like printing /msg <player> in chat input when one player clicks on anotherone

 

Create an instance of GuiChat using the GuiChat(String) constructor, which populates the text box with the specified string; then display it with Minecraft#displayGuiScreen.

 

There's no existing server-to-client packet that does this, so you'll need to create your own.

Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.

Posted

If the chat GUI is already open, you can add text to it by calling GuiTextField#writeText on GuiChat#inputField. The field is protected, so you'll need to access it via reflection.

  • Like 1

Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.

Posted
45 minutes ago, Choonster said:

 

Create an instance of GuiChat using the GuiChat(String) constructor, which populates the text box with the specified string; then display it with Minecraft#displayGuiScreen.

 

There's no existing server-to-client packet that does this, so you'll need to create your own.

Thanks, it's right what i need.

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