Posted March 5, 20178 yr Hello everyone, I'm facing a small problem : I'd like to display deaths on screen with my mod. The display is done, and the mod works perfectly in solo. However, when going into multiplayer (exemple : a VANILLA server), the event is not called, and therefore the death is not added to the display. I'm using LivingDeathEvent to get a player's death, but the event is not triggered when the client isn't also the server (aka solo mode) Is there any way to trigger the event client side without having the server use a mod/plugin ?
March 5, 20178 yr Author Shouldn't it somehow be ? With the death animations etc... doesn't the client get to know when an entity dies ?
March 5, 20178 yr Author Hm, sounds a bit too far for a simple task like this.. I'll just read the chat for death messages I guess. Thanks for the help. Edited March 5, 20178 yr by Gugu42
March 7, 20178 yr Author A bit late, but as I said in my main post, it's a client-side mod, and I cannot make it server side. (It's a HUD kill feed, I want it to work everywhere, not only on modded servers)
March 7, 20178 yr As far as I know you should still be able to send a packet from server to client, whether on dedicated server, or a combined client, by combined client I mean like what is used in Single Player. So for example, you take what you had in LivingDeathEvent and instead of your code you send a packet to the client. When the client gets the packet you make it run your code. Edited March 7, 20178 yr by Kriptikz
March 7, 20178 yr 13 minutes ago, diesieben07 said: Except they have no way to run the code on the server, because it is a client only mod. Oh, I see. Isn't that what proxy's are for though? So only client stuff gets ran on client and server stuff gets ran on server? I'm guessing this would require rewrite of most of the mod though?
March 7, 20178 yr 12 minutes ago, Kriptikz said: Oh, I see. Isn't that what proxy's are for though? So only client stuff gets ran on client and server stuff gets ran on server? I'm guessing this would require rewrite of most of the mod though? It would require the mod to be installed on the server; OP wants a mod that will function when it's only installed on the client.
March 7, 20178 yr 3 minutes ago, Jay Avery said: It would require the mod to be installed on the server; OP wants a mod that will function when it's only installed on the client. Ah, I understand now, life makes sense again. I came here to help and ended up getting helped lol. Thanks guys!
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