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Posted

Hey, i'm working on a gun mod, I would have the player be able to add attachments such as bi-pods and scopes to the gun. or suppressors. I'm wondering how i would add the suppressor/scope model onto the gun in the players hand when the player has it attached to the gun. 

Edited by Allskill

You'll likely need to store which attachments the gun has using NBT or capabilities.

 

There are several possible ways to handle the model:

  • Create a model for each possible state of the gun (e.g. no attachments, scope, bi-pod, scope and bi-pod, etc.) and register an ItemMeshDefinition to choose the appropriate one based on the current attachments.
  • Create the base gun model and a model for each attachment and combine them as submodels using Forge's blockstates format. You'll still need to register an ItemMeshDefinition to choose the appropriate variant of the blockstates file based on the current attachments.
  • Generate the models at runtime with an ICustomModelLoader, IModel and IBakedModel. Forge has several examples of this.

Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.

  • Author

Thanks a lot ! :) I'm goign to try the2nd option as it seems more organised if i was to also add different skins to the guns :P 

Edited by Allskill

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