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Allskill

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  1. if i remove the overridden getEntityTexture in FakeRender, or if i create an instance of renderplayer instead of fakerender in my fakerenderfactory it makes no difference.
  2. https://hastebin.com/uxiqofetin.java And heres the fakeworld, if that has any significance https://hastebin.com/izadewezap.java
  3. Sorry I think I misunderstood what you said, my fakerender class now extends renderplayer but made no difference.
  4. I'm trying to get the players skin as I'm rendering the player on the main menu so the client hasn't gotten the players skin yet.
  5. I'm having an issue with my GuiSreen, I render an AbstractClientPLayer on the main menu but the texture doesn't seem to be working. https://hastebin.com/doqutoneto.java thats my code, this is what it shows atm https://gyazo.com/645c798464e195b033d9ad6bf7e568e Console is also spammed with: [pool-2-thread-1/ERROR]: Signature is missing from textures payload Thanks! Console is also spammed with
  6. https://hastebin.com/migabivato.java My goal is to make the gun move from the right to the center of the screen. If I remove the Glstatemanager.rotate the gun translates to the center just fine, but when i had the rotate none of it works.
  7. Solved by setting attack speed attribute to 20
  8. I've been looking through the itemrenderer but I can't seem to find anything that would have any relation to this
  9. Oh I compared the difference and I see now, thanks! Though is there any way to remove that little bobbing animation that still happens?
  10. I already do this and return true yet i still see the animation swing, https://gyazo.com/1dc8b9fbadbdf05a08bb700c12875f23
  11. I have an item, and it is supposed to run an action on left click. And but when you left click an item the attack animation plays. I was wondering if anybody knew how I would go about disabling this, I've been looking through the item and bow classes and found nothing Thanks
  12. I have a few questions about working with GUI. How do you set a background of over x256 (ive seen it done before) How do you use images over x256 (for clarity) Is there a way to make it more modular? i.e I would have one class handling one part of the gui, and another handling the second, on a single GuiScreen an example of the above would be, https://gyazo.com/914ca1f3d15868fe92c0aad293a4619c thats my main menu, i would like to have more complete and dynamic GUi to the right of the menu buttons, but it might get a bit messy it it was inside the same class Also, an issue im having is when I enter another gui, such as GuiWorldSelection for the singleplayer worlds, and Escape out of that, i get this weird black box around the buttons http://prnt.sc/emz14n
  13. https://hastebin.com/bidupelatu.java client proxy https://hastebin.com/ehexiyosam.java capabilityhandler
  14. https://hastebin.com/lovudodego.cpp
  15. I'm no expert, but the directories given in your item json do not correspond with the ones in your mods assets folder. An e.g. where it says tutorial:items/tutorial_item the mod is looking for a folder called assets.tutorial.items.tutorial_item I highly recommend you familiarize yourself with the java and json before attempting this. It'll make the process much smoother.
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