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[1.11] Packets/capabilties confusion (Synchronizing)


Allskill
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Hi I'm confused as to how I would use capabilities and packets to sync the server and the client. E.g. I've seen some mods use PlayerData objects to hold info on a specific player. But now, are capabilities an alternative to this? e.g. A player presses a key to aim a gun. The client needs to know this so it can render the gun aimed/gun scope on the client side. The server needs to know it so the player is shown to be aiming with his/her gun by the other players. How would i accomplish this :/

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