Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

[1.11] Packets/capabilties confusion (Synchronizing)


Recommended Posts

Hi I'm confused as to how I would use capabilities and packets to sync the server and the client. E.g. I've seen some mods use PlayerData objects to hold info on a specific player. But now, are capabilities an alternative to this? e.g. A player presses a key to aim a gun. The client needs to know this so it can render the gun aimed/gun scope on the client side. The server needs to know it so the player is shown to be aiming with his/her gun by the other players. How would i accomplish this :/

Edited by Allskill
Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.


  • Create New...

Important Information

By using this site, you agree to our Terms of Use.