Jump to content

Crash when registering mod entity


Mr_Pie_Guy1234

Recommended Posts

I know this is probably a stupid question, but I've been trying to get my entity to render, so I used this code in my load():

EntityRegistry.registerModEntity(EntityZombieSpawner.class, "Zombie Spawner", 500, instance, 64, 10, true);
RenderingRegistry.registerEntityRenderingHandler(EntityZombieSpawner.class, new  RenderSnowball(zombiespawner.getIconFromDamage(0)));

 

When I put my entity into the world, I get this error:

 

2013-01-24 19:15:48 [sEVERE] [ForgeModLoader] A severe problem occurred during the spawning of an entity
java.lang.NoSuchMethodException: pie.mods.BetterDungeons.EntityZombieSpawner.<init>(net.minecraft.world.World)
at java.lang.Class.getConstructor0(Unknown Source)
at java.lang.Class.getConstructor(Unknown Source)
at cpw.mods.fml.client.FMLClientHandler.spawnEntityIntoClientWorld(FMLClientHandler.java:341)
at cpw.mods.fml.common.FMLCommonHandler.spawnEntityIntoClientWorld(FMLCommonHandler.java:334)
at cpw.mods.fml.common.network.EntitySpawnPacket.execute(EntitySpawnPacket.java:183)
at cpw.mods.fml.common.network.FMLNetworkHandler.handleFMLPacket(FMLNetworkHandler.java:102)
at cpw.mods.fml.common.network.FMLNetworkHandler.handlePacket250Packet(FMLNetworkHandler.java:67)
at net.minecraft.client.multiplayer.NetClientHandler.handleCustomPayload(NetClientHandler.java:1483)
at net.minecraft.network.packet.Packet250CustomPayload.processPacket(Packet250CustomPayload.java:70)
at net.minecraft.network.MemoryConnection.processReadPackets(MemoryConnection.java:80)
at net.minecraft.client.multiplayer.NetClientHandler.processReadPackets(NetClientHandler.java:240)
at net.minecraft.client.multiplayer.WorldClient.tick(WorldClient.java:92)
at net.minecraft.client.Minecraft.runTick(Minecraft.java:1872)
at net.minecraft.client.Minecraft.runGameLoop(Minecraft.java:846)
at net.minecraft.client.Minecraft.run(Minecraft.java:771)
at java.lang.Thread.run(Unknown Source)

 

My EntityZombieSpawner.java:

package pie.mods.BetterDungeons;
import net.minecraft.entity.EntityLiving;
import net.minecraft.util.DamageSource;
import net.minecraft.util.MovingObjectPosition;
import net.minecraft.world.World;
import net.minecraft.entity.monster.EntityZombie;
import net.minecraft.entity.projectile.EntityThrowable;

public class EntityZombieSpawner extends EntityThrowable {
public EntityZombieSpawner(World world, EntityLiving entity)
    {
        super(world, entity);
    }
protected void onImpact(MovingObjectPosition objposition)
    {

	EntityZombie zombie = new EntityZombie(this.worldObj);
	zombie.setPositionAndRotation(objposition.blockX, objposition.blockY+1, objposition.blockZ, 0.0F, 0.0F);
	this.worldObj.spawnEntityInWorld(zombie);
        this.worldObj.spawnParticle("snowballpoof", this.posX, this.posY, this.posZ, 0.0D, 0.0D, 0.0D);
        this.setDead();
        
    }
}

 

Any help is appreciated!

Link to comment
Share on other sites

You need a constructor with this signature:

 

 

EntityZombieSpawner(World world)

 

I think what happens is that the server sends a packet to the client telling it to spawn its own local copy of the entity, and the client tries to instantiate it by calling the above constructor. The client doesn't need to know about the throwing entity, so it should be all right to leave it null in that case, i.e.

   public EntityZombieSpawner(World world) {
      super(world);
   }

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.



×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.