4pwnda Posted January 25, 2013 Posted January 25, 2013 My problem is that when I rotate my block with my "wrench"-type item I've made it's sides texture come in the wrong order. This code doesn't work: @Override public int getBlockTextureFromSideAndMetadata(int side, int metadata) { int i = (metadata + side) % 6; return blockIndexInTexture + i; } , as I want the front and the back at the opposite sides. I want to have 1 texture for the front, the back and the sides each. Thanks in advance. EDIT: The block can be rotated in all 6 directions, not just 4. Quote No 5 row long documentation = account on the help forums
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