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Featured Replies

Posted

Hi,

 

I'm trying to create a fluid, in order to get my basics up and running for my to come mod.

But I can't seem to figure out why it won't load.

 

this is the error:
 

[09:01:26] [Client thread/ERROR] [FML]: Exception loading model for variant sw:fluid_steel#level=11 for blockstate "sw:fluid_steel[level=11]"
net.minecraftforge.client.model.ModelLoaderRegistry$LoaderException: Exception loading model sw:fluid_steel#level=11 with loader VariantLoader.INSTANCE, skipping
	at net.minecraftforge.client.model.ModelLoaderRegistry.getModel(ModelLoaderRegistry.java:153) ~[ModelLoaderRegistry.class:?]
	at net.minecraftforge.client.model.ModelLoader.registerVariant(ModelLoader.java:260) ~[ModelLoader.class:?]
	at net.minecraft.client.renderer.block.model.ModelBakery.loadBlock(ModelBakery.java:153) ~[ModelBakery.class:?]
	at net.minecraftforge.client.model.ModelLoader.loadBlocks(ModelLoader.java:248) ~[ModelLoader.class:?]
	at net.minecraftforge.client.model.ModelLoader.setupModelRegistry(ModelLoader.java:155) ~[ModelLoader.class:?]
	at net.minecraft.client.renderer.block.model.ModelManager.onResourceManagerReload(ModelManager.java:28) [ModelManager.class:?]
	at net.minecraft.client.resources.SimpleReloadableResourceManager.registerReloadListener(SimpleReloadableResourceManager.java:122) [SimpleReloadableResourceManager.class:?]
	at net.minecraft.client.Minecraft.init(Minecraft.java:541) [Minecraft.class:?]
	at net.minecraft.client.Minecraft.run(Minecraft.java:387) [Minecraft.class:?]
	at net.minecraft.client.main.Main.main(Main.java:118) [Main.class:?]
	at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) ~[?:1.8.0_121]
	at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62) ~[?:1.8.0_121]
	at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) ~[?:1.8.0_121]
	at java.lang.reflect.Method.invoke(Method.java:498) ~[?:1.8.0_121]
	at net.minecraft.launchwrapper.Launch.launch(Launch.java:135) [launchwrapper-1.12.jar:?]
	at net.minecraft.launchwrapper.Launch.main(Launch.java:28) [launchwrapper-1.12.jar:?]
	at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) ~[?:1.8.0_121]
	at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62) ~[?:1.8.0_121]
	at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) ~[?:1.8.0_121]
	at java.lang.reflect.Method.invoke(Method.java:498) ~[?:1.8.0_121]
	at net.minecraftforge.gradle.GradleStartCommon.launch(GradleStartCommon.java:97) [start/:?]
	at GradleStart.main(GradleStart.java:26) [start/:?]
Caused by: net.minecraft.client.renderer.block.model.ModelBlockDefinition$MissingVariantException
	at net.minecraft.client.renderer.block.model.ModelBlockDefinition.getVariant(ModelBlockDefinition.java:78) ~[ModelBlockDefinition.class:?]
	at net.minecraftforge.client.model.ModelLoader$VariantLoader.loadModel(ModelLoader.java:1253) ~[ModelLoader$VariantLoader.class:?]
	at net.minecraftforge.client.model.ModelLoaderRegistry.getModel(ModelLoaderRegistry.java:149) ~[ModelLoaderRegistry.class:?]
	... 21 more

 

SteelWorks

@Mod.EventHandler
public void preInit(FMLPreInitializationEvent event) {

    ModFluids.init();
    ModFluids.register();

    ModBlocks.init();
    ModBlocks.register();

    ModItems.init();
    ModItems.register();
}

@Mod.EventHandler
public void init(FMLInitializationEvent event) {
    proxy.init();
    ModCrafting.register();
}

 

Proxy

public class ClientProxy implements CommonProxy {
    @Override
    public void init() {
        ModItems.registerRenders();
        ModBlocks.registerRenders();
        ModFluids.registerRenders();

        ClientRegistry.bindTileEntitySpecialRenderer(TileEntityJar.class, new RendererJar());
    }

}

 

ModFluids

public class ModFluids {

    private static List<Fluid> items = new ArrayList<>();
    public static FluidSteel fluidSteel;


    public static void init() {
        items.add(fluidSteel = new FluidSteel());
    }

    public static void register() {

        items.forEach(FluidRegistry::registerFluid);
    }

    public static void registerRenders() {
        items.forEach(ModFluids::registerRender);
    }

    private static void registerRender(Fluid item) {
        Item i = Item.getItemFromBlock(item.getBlock());
        String loc = Reference.MOD_ID + ":" + item.getName();

        ModelLoader.setCustomMeshDefinition(i, stack -> new ModelResourceLocation(loc, "fluid"));
        ModelLoader.setCustomStateMapper(item.getBlock(), new StateMapperBase() {
            @Override
            protected ModelResourceLocation getModelResourceLocation(IBlockState state) {
                return new ModelResourceLocation(loc, "fluid");
            }
        });
    }

}

 

fluid_steel

{
  "forge_marker": 1,
  "variants": {
    "fluid": {
      "model": "forge:fluid",
      "custom": { "fluid": "fluid_steel" }
    },
    "inventory": {
      "model": "forge:forgebucket",
      "textures": {
        "base": "forge:items/bucket_base",
        "fluid": "sw:items/bucket_fluid",
        "cover": "forge:items/bucket_cover"
      },
      "transform": "forge:default-item",
      "custom": {
        "fluid": "fluid_steel",
        "flipGas": true
      }
    }
  }
}

 

I think this is the most relevant code, but in case you want to check everything out:

all code: https://github.com/cskiwi/SteelWorks

Edited by cskiwi
Added blockstate

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