Posted March 11, 20178 yr As the title explains i cant use an egg to summon my entity, what is wrong package com.clowcadia.test.npc; import com.clowcadia.test.GuiHandler; import com.clowcadia.test.TestModHandler; import com.clowcadia.test.utils.Utils; import net.minecraft.entity.EntityAgeable; import net.minecraft.entity.EntityLiving; import net.minecraft.entity.passive.EntityTameable; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.init.Items; import net.minecraft.item.ItemStack; import net.minecraft.nbt.NBTTagCompound; import net.minecraft.network.NetworkManager; import net.minecraft.util.EnumFacing; import net.minecraft.util.EnumHand; import net.minecraft.world.World; import net.minecraftforge.common.capabilities.Capability; import net.minecraftforge.common.capabilities.ICapabilityProvider; import net.minecraftforge.items.CapabilityItemHandler; import net.minecraftforge.items.ItemStackHandler; public class Basic extends EntityTameable implements ICapabilityProvider{ private final ItemStackHandler handler; private String tagStomach = "Stomach"; private int stomach; private int stomachCap = 800; public Basic(World world) { super(world); this.handler = new ItemStackHandler(9); this.stomach = 0; } public int getStomach(){ return this.stomach; } public void setStomach(int value){ this.stomach = value; } @Override public boolean processInteract(EntityPlayer player, EnumHand hand) { if (!this.world.isRemote) { int basicID = this.getEntityId(); //for inputing into x/y/z in the opne gui to pass the entety id System.out.println("Player has interacted with the mob"); player.openGui(TestModHandler.instance, GuiHandler.BASIC, this.world, basicID,0, 0); } return true; } @Override public void onEntityUpdate() { ItemStack foodStack = handler.getStackInSlot(0); if (this.world != null){ if(!this.world.isRemote){ Utils.getLogger().info("Stomach: "+stomach); if(foodStack.getUnlocalizedName().equals(Items.APPLE.getUnlocalizedName()) && stomach != stomachCap){ foodStack.splitStack(1); stomach += 40; } } } super.onEntityUpdate(); } @Override public EntityAgeable createChild(EntityAgeable ageable) { // TODO Auto-generated method stub return null; } @Override public <T> T getCapability(Capability<T> capability, EnumFacing facing) { if(capability == CapabilityItemHandler.ITEM_HANDLER_CAPABILITY) return (T) this.handler; return super.getCapability(capability, facing); } @Override public boolean hasCapability(Capability<?> capability, EnumFacing facing) { if(capability == CapabilityItemHandler.ITEM_HANDLER_CAPABILITY) return true; return super.hasCapability(capability, facing); } @Override public void readEntityFromNBT(NBTTagCompound compound) { this.handler.deserializeNBT(compound.getCompoundTag("ItemStackHandler")); this.stomach = compound.getInteger("Stomach"); if(compound.hasKey(tagStomach)) Utils.getLogger().info("Reading Stomach"); super.readEntityFromNBT(compound); } @Override public void writeEntityToNBT(NBTTagCompound compound) { super.writeEntityToNBT(compound); compound.setTag("ItemStackHandler", this.handler.serializeNBT()); compound.setInteger("Stomach", this.stomach); if(compound.hasKey(tagStomach)) Utils.getLogger().info("Writing Stomach"); } }
March 12, 20178 yr Author package com.clowcadia.test; import com.clowcadia.test.npc.Basic; import net.minecraft.util.ResourceLocation; import net.minecraftforge.fml.common.registry.EntityRegistry; public class NPCHandler { public static void registerNPCs(){ EntityRegistry.registerModEntity(new ResourceLocation(TestModHandler.modId,"basicNPC"), Basic.class, "BasicNPC", 0, TestModHandler.instance, 64, 1, true, 0x4286f4, 0x606e84); } } package com.clowcadia.test; import net.minecraftforge.fml.common.Mod; import net.minecraftforge.fml.common.SidedProxy; import net.minecraftforge.fml.common.Mod.EventHandler; import net.minecraftforge.fml.common.event.FMLInitializationEvent; import net.minecraftforge.fml.common.event.FMLPostInitializationEvent; import net.minecraftforge.fml.common.event.FMLPreInitializationEvent; @Mod(modid = TestModHandler.modId, name = TestModHandler.name, version = TestModHandler.version) public class TestModHandler { public static final String modId = "testmod"; public static final String name = "Test Mod"; public static final String version = "1.0.0"; @Mod.Instance(modId) public static TestModHandler instance; @SidedProxy(serverSide = "com.clowcadia.test.CommonProxy", clientSide = "com.clowcadia.test.ClientProxy") public static CommonProxy proxy; @EventHandler public void preInit(FMLPreInitializationEvent event){ NPCHandler.registerNPCs(); } @EventHandler public void init(FMLInitializationEvent event){ proxy.init(); } @EventHandler public void postInit(FMLPostInitializationEvent event){ } }
March 12, 20178 yr Author nothing happens at all, no error there is apperantly something that returns the stomach value to the console 0 concurrently and 800 on trying to spawn through egg, have nto tried the summon yet
March 12, 20178 yr Author i forgot the how summon command works any chance anyone can refresh my memory
March 12, 20178 yr Author Ok i realized egg summons something like a flat pannel that semi invinceble and it dies after a little bit
March 12, 20178 yr Author i cant seem to summon, and the egg spawns an entity as like flat white /transparent thing
March 12, 20178 yr Author package com.clowcadia.test; import com.clowcadia.test.npc.Basic; import net.minecraft.util.ResourceLocation; import net.minecraftforge.fml.common.registry.EntityRegistry; public class NPCHandler { public static void registerNPCs(){ EntityRegistry.registerModEntity(new ResourceLocation(TestModHandler.modId,"basicNPC"), Basic.class, "BasicNPC", 0, TestModHandler.instance, 64, 1, true, 0x4286f4, 0x606e84); } }
March 12, 20178 yr Author i dont have any renderers , i just want a simple white box i want to model once the entity is functional
March 12, 20178 yr Author 34 minutes ago, clowcadia said: i dont have any renderers , i just want a simple white box i want to model once the entity is functional my livingEntity before did not require any renderers does the entityTamabel require something else?
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.