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Posted

I just switche my entityMob to entityTameable and now i got this render issue

 

	private static void registerMobModels(){
		registerMobModel(Test.class, RenderTestFactory.INSTANCE);
	}
	

	private static <T extends Entity> void registerMobModel(Class<T> entity, IRenderFactory<? super T> renderFactory)
	{
		RenderingRegistry.registerEntityRenderingHandler(entity, renderFactory);
	}

 

render issue.png

  • Author
package com.clowcadia.test.entities;

import net.minecraft.entity.EntityAgeable;
import net.minecraft.entity.SharedMonsterAttributes;
import net.minecraft.entity.ai.EntityAITempt;
import net.minecraft.entity.monster.EntityMob;
import net.minecraft.entity.passive.EntityTameable;
import net.minecraft.init.Items;
import net.minecraft.world.World;

public class Test extends EntityTameable{

	public Test(World worldIn) {
		super(worldIn);
		this.tasks.addTask(0, new EntityAITempt(this, 0.5d, Items.APPLE, false));
	}
	
	@Override
	public boolean isAIDisabled() {
		// TODO Auto-generated method stub
		return false;
	}

	@Override
	public EntityAgeable createChild(EntityAgeable ageable) {
		// TODO Auto-generated method stub
		return null;
	}

}
package com.clowcadia.test.render;

import com.clowcadia.test.model.ModelTest;

import net.minecraft.client.model.ModelBiped;
import net.minecraft.client.renderer.entity.Render;
import net.minecraft.client.renderer.entity.RenderManager;
import net.minecraft.entity.monster.EntityMob;
import net.minecraftforge.fml.client.registry.IRenderFactory;
import scala.xml.dtd.PublicID;

public class RenderTestFactory implements IRenderFactory<EntityMob>{
	
	public static final RenderTestFactory INSTANCE = new RenderTestFactory();

	@Override
	public Render<? super EntityMob> createRenderFor(RenderManager manager) {
		// TODO Auto-generated method stub
		return new RenderEntityTest(manager, new ModelBiped(), 1.0f);
	}

}

 

You're getting closer! Now you should just need to change implements IRenderFactory<EntityMob> to implements IRenderFactory<EntityTameable> so that the generic type matches the superclass of your mob everywhere it's used.

 

Edit: ah yep, you cracked it. :)

Edited by Jay Avery

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