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Posted

I'm having an issue that I was hoping I could get a hand with. What I'm trying to do is get an item to summon an entity on right-click. Simple enough, I know, but it's giving me a bit of trouble. You see, I can get the entity to summon just fine, but for some reason it always spawns without an AI. I've tried tinkering around with things as best I can, but I just can't figure out how to get it to summon whilst retaining its AI whatsoever. I'll make sure to post the code to make things easier, and any help I can get would really be appreciated. Thanks in advance for your time.

 

public class ScourgeSword extends ItemSword
{
    public ScourgeSword(ToolMaterial material)
    {
        super(material);
        setUnlocalizedName(Reference.FallenStarsTools.DARKSWORD.getUnlocalizedName());
        setRegistryName(Reference.FallenStarsTools.DARKSWORD.getRegistryName());
        setCreativeTab(FallenStars.CREATIVE_TAB);
    }

    public boolean getIsRepairable(ItemStack toRepair, ItemStack repair)
    {
        return repair.getItem() == FallenStarsItems.scourgeingot;
    }

    @Override
    public ActionResult<ItemStack> onItemRightClick(ItemStack itemStackIn, World worldIn, EntityPlayer playerIn, EnumHand hand)
    {
        if (worldIn.isRemote)
        {
            EntityCreeper creeper = new EntityCreeper(worldIn);
            creeper.setPosition(playerIn.posX, playerIn.posY, playerIn.posZ);
            worldIn.spawnEntityInWorld(creeper);
        }

        return super.onItemRightClick(itemStackIn, worldIn, playerIn, hand);
    }

 

  • Author
7 minutes ago, Matryoshika said:

You are spawning the entity only on the client.

Thank you so much. That was quite silly of me actually. I know a fair bit of coding so far but I'm still learning so thank you for pointing that out for me. It's working fine now.

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