Jump to content

Forge Error, Ticking Entity/Server Loop/etc only Linux server


Recommended Posts

crashreport below




forge log below


What I found out so far:


The same setup works if the server is run a windows system

Mo Creatures is at fault, judging from DrZharks thread he saw it and thinks it's not mod related, some other guy thinks it's how linux handles tcp connections


It is not the mod load order (i created a vfat mount in /mods just for this purpose, didn't fix it)


a similiar crash from the same problem would be 'server loop' 'server tick' 'server sync'


I posted into DrZharks thread about a conversation had in irc (that it's prolly the mod failing to register the enitites properly)

I also asked him to come to #minecraftforge to brainstorm the problem, I hope he does.


meanwhile he thinks it's a problem that could be fixed on the forge side only


I think since it works on windows, the error can't be with forge or mo creatures

I also tried it on a few linux root servers with completely different setups and in the Zhark thread there's one that tried 4 too and had the same problems.

anyway, I've tested a few creatures and it doesn't affect all, mostly aquatic ones.


Please don't eat me, the least I want to accomplish is to get DrZhark and someone here talking with each other.


Other threads to this were locked due to Mo Creatures being the culprit, I hope this can stay open so I can reproduce some of the other errors and post the logs here.


I'll gladly give more information.

--- edit ---

also i just updated to forge 515 and the error is still there and has been since 493 at least




at cpw.mods.fml.common.network.EntitySpawnPacket.execute(EntitySpawnPacket.java:175)

at cpw.mods.fml.common.network.FMLNetworkHandler.handleFMLPacket(FMLNetworkHandler.java:102)

at cpw.mods.fml.common.network.FMLNetworkHandler.handlePacket250Packet(FMLNetworkHandler.java:67)

at ayh.a(NetClientHandler.java:1483)

at di.a(SourceFile:59)

at cg.b(TcpConnection.java:458)

at ayh.d(NetClientHandler.java:240)


Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.


  • Create New...

Important Information

By using this site, you agree to our Terms of Use.