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[1.11.2] Item model not loading


oMilky

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I tried what you suggested and changed my block_tube.json to

{
    "forge_marker": 1,
    "defaults": {
       
    },
    "variants": {
        "normal": [{
	         "textures": {
	            "all": "indfab:blocks/block_tube"
	        },
	        "model": "indfab:block_tube",
	        "uvlock": true
        }],
        "inventory": [{
	         "textures": {
	            "all": "indfab:blocks/block_tube"
	        },
	        "model": "indfab:block_tube",
	        "uvlock": true
        }]
    }
}

 

And now I don't get anything showing at all

 

2017-03-23_17_09_56.png.0c164c237bbb9b540ebc5a6571708220.png

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From my understanding with the new ForgeBlockStates format the blockstate file can be used as a model for the Item and Block.

 

that is here: block_tube.json

{
    "forge_marker": 1,
    "defaults": {
       "textures": {
	            "all": "indfab:blocks/block_tube"
	        },
	        "model": "indfab:block_tube",
	        "uvlock": true
    },
    "variants": {
        
    }
}

 

My code for the model of my tube is all in the class TileTubeRenderer.java: 

package mod.indfab.client.render;

import java.util.ArrayList;
import java.util.Collection;
import java.util.Collections;
import java.util.List;

import javax.vecmath.Matrix4f;

import org.apache.commons.lang3.tuple.Pair;

import com.google.common.base.Function;
import com.google.common.collect.ImmutableSet;

import mod.indfab.IndFab;
import mod.indfab.common.block.BlockTube;
import mod.indfab.common.tile.TileTube;
import mod.indfab.common.tube.TubeItem;
import net.minecraft.block.state.IBlockState;
import net.minecraft.client.Minecraft;
import net.minecraft.client.renderer.GlStateManager;
import net.minecraft.client.renderer.block.model.BakedQuad;
import net.minecraft.client.renderer.block.model.IBakedModel;
import net.minecraft.client.renderer.block.model.ItemCameraTransforms;
import net.minecraft.client.renderer.block.model.ItemOverrideList;
import net.minecraft.client.renderer.block.model.ModelResourceLocation;
import net.minecraft.client.renderer.block.model.ItemCameraTransforms.TransformType;
import net.minecraft.client.renderer.texture.TextureAtlasSprite;
import net.minecraft.client.renderer.texture.TextureMap;
import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer;
import net.minecraft.client.renderer.vertex.DefaultVertexFormats;
import net.minecraft.client.renderer.vertex.VertexFormat;
import net.minecraft.item.ItemStack;
import net.minecraft.util.EnumFacing;
import net.minecraft.util.ResourceLocation;
import net.minecraft.util.math.Vec3d;
import net.minecraftforge.client.model.IModel;
import net.minecraftforge.client.model.IPerspectiveAwareModel;
import net.minecraftforge.client.model.pipeline.UnpackedBakedQuad;
import net.minecraftforge.common.model.IModelState;
import net.minecraftforge.common.model.TRSRTransformation;
import net.minecraftforge.common.property.IExtendedBlockState;

public class TileTubeRenderer extends TileEntitySpecialRenderer<TileTube> implements IPerspectiveAwareModel {

	private static final int EXT_MIN_U = 0;
	private static final int EXT_MIN_V = 0;
	private static final int EXT_MAX_U = 8;
	private static final int EXT_MAX_V = 4;

	private static final int CORE_MIN_U = 0;
	private static final int CORE_MIN_V = 4;
	private static final int CORE_MAX_U = 8;
	private static final int CORE_MAX_V = 12;

	private static final int OPO_MIN_U = 8;
	private static final int OPO_MIN_V = 0;
	private static final int OPO_MAX_U = 16;
	private static final int OPO_MAX_V = 16;

	public static final ModelResourceLocation BLOCK_STATES_FILE_LOC = new ModelResourceLocation("indfab:block_tube");
	public static final ModelResourceLocation BLOCK_MRL_NOMAL = new ModelResourceLocation("indfab:block_tube", "normal");
	public static final ModelResourceLocation BLOCK_MRL_INV = new ModelResourceLocation("indfab:block_tube", "inventory");

	private TextureAtlasSprite texture;
	private VertexFormat format;

	public TileTubeRenderer() {
	}

	public TileTubeRenderer(TextureAtlasSprite tex) {
		this.format = DefaultVertexFormats.BLOCK;
		this.texture = tex;
	}

	private void renderTubeItems(TileTube tile, double x, double y, double z, float parTicks) {

		for (TubeItem item : tile.getItemList()) {

			if (item.getItemStack() == null)
				continue;

			GlStateManager.pushMatrix();
			GlStateManager.translate(x, y, z);
			ItemStack stack = item.getItemStack();
			IBakedModel model = Minecraft.getMinecraft().getRenderItem().getItemModelMesher().getItemModel(stack);
			model = model.getOverrides().handleItemState(model, stack, null, null);

			bindTexture(TextureMap.LOCATION_BLOCKS_TEXTURE);
			float xPos = item.getItemX(parTicks);
			float yPos = item.getItemY(parTicks);
			float zPos = item.getItemZ(parTicks);

			GlStateManager.translate(xPos, yPos, zPos);
			GlStateManager.scale(0.39, 0.39, 0.39);
			Minecraft.getMinecraft().getRenderItem().renderItem(stack, model);
			GlStateManager.popMatrix();
		}
	}

	@Override
	public void renderTileEntityAt(TileTube te, double x, double y, double z, float partialTicks, int destroyStage) {
		if (te != null)
			renderTubeItems(te, x, y, z, partialTicks);

		super.renderTileEntityAt(te, x, y, z, partialTicks, destroyStage);
	}

	@Override
	public List<BakedQuad> getQuads(IBlockState state, EnumFacing side, long rand) {
		List<BakedQuad> result = new ArrayList<BakedQuad>();

		if (state instanceof IExtendedBlockState) {

			IExtendedBlockState extState = (IExtendedBlockState) state;

			// Render as one if 2 connections

			boolean up = extState.getValue(BlockTube.UP);
			boolean down = extState.getValue(BlockTube.DOWN);
			boolean north = extState.getValue(BlockTube.NORTH);
			boolean south = extState.getValue(BlockTube.SOUTH);
			boolean east = extState.getValue(BlockTube.EAST);
			boolean west = extState.getValue(BlockTube.WEST);

			// Just UP and DOWN connects
			if (up && down && !north && !south && !east && !west) {
				result.add(createQuad(new Vec3d(0.25, 0, 0.75), new Vec3d(0.25, 1, 0.75), new Vec3d(0.25, 1, 0.25), new Vec3d(0.25, 0, 0.25), texture, OPO_MIN_U, OPO_MIN_V, OPO_MAX_U, OPO_MAX_V));
				result.add(createQuad(new Vec3d(0.25, 0, 0.25), new Vec3d(0.25, 1, 0.25), new Vec3d(0.25, 1, 0.75), new Vec3d(0.25, 0, 0.75), texture, OPO_MIN_U, OPO_MIN_V, OPO_MAX_U, OPO_MAX_V));

				result.add(createQuad(new Vec3d(0.75, 0, 0.75), new Vec3d(0.75, 1, 0.75), new Vec3d(0.75, 1, 0.25), new Vec3d(0.75, 0, 0.25), texture, OPO_MIN_U, OPO_MIN_V, OPO_MAX_U, OPO_MAX_V));
				result.add(createQuad(new Vec3d(0.75, 0, 0.25), new Vec3d(0.75, 1, 0.25), new Vec3d(0.75, 1, 0.75), new Vec3d(0.75, 0, 0.75), texture, OPO_MIN_U, OPO_MIN_V, OPO_MAX_U, OPO_MAX_V));

				result.add(createQuad(new Vec3d(0.75, 0, 0.75), new Vec3d(0.75, 1, 0.75), new Vec3d(0.25, 1, 0.75), new Vec3d(0.25, 0, 0.75), texture, OPO_MIN_U, OPO_MIN_V, OPO_MAX_U, OPO_MAX_V));
				result.add(createQuad(new Vec3d(0.25, 0, 0.75), new Vec3d(0.25, 1, 0.75), new Vec3d(0.75, 1, 0.75), new Vec3d(0.75, 0, 0.75), texture, OPO_MIN_U, OPO_MIN_V, OPO_MAX_U, OPO_MAX_V));

				result.add(createQuad(new Vec3d(0.75, 0, 0.25), new Vec3d(0.75, 1, 0.25), new Vec3d(0.25, 1, 0.25), new Vec3d(0.25, 0, 0.25), texture, OPO_MIN_U, OPO_MIN_V, OPO_MAX_U, OPO_MAX_V));
				result.add(createQuad(new Vec3d(0.25, 0, 0.25), new Vec3d(0.25, 1, 0.25), new Vec3d(0.75, 1, 0.25), new Vec3d(0.75, 0, 0.25), texture, OPO_MIN_U, OPO_MIN_V, OPO_MAX_U, OPO_MAX_V));

				return result;
			}

			// Just NORTH and SOUTH connects
			if (!up && !down && north && south && !east && !west) {
				result.add(createQuad(new Vec3d(0.25, 0.75, 0), new Vec3d(0.25, 0.75, 1), new Vec3d(0.25, 0.25, 1), new Vec3d(0.25, 0.25, 0), texture, OPO_MIN_U, OPO_MIN_V, OPO_MAX_U, OPO_MAX_V));
				result.add(createQuad(new Vec3d(0.25, 0.75, 1), new Vec3d(0.25, 0.75, 0), new Vec3d(0.25, 0.25, 0), new Vec3d(0.25, 0.25, 1), texture, OPO_MIN_U, OPO_MIN_V, OPO_MAX_U, OPO_MAX_V));

				result.add(createQuad(new Vec3d(0.75, 0.75, 0), new Vec3d(0.75, 0.75, 1), new Vec3d(0.75, 0.25, 1), new Vec3d(0.75, 0.25, 0), texture, OPO_MIN_U, OPO_MIN_V, OPO_MAX_U, OPO_MAX_V));
				result.add(createQuad(new Vec3d(0.75, 0.75, 1), new Vec3d(0.75, 0.75, 0), new Vec3d(0.75, 0.25, 0), new Vec3d(0.75, 0.25, 1), texture, OPO_MIN_U, OPO_MIN_V, OPO_MAX_U, OPO_MAX_V));

				result.add(createQuad(new Vec3d(0.75, 0.75, 0), new Vec3d(0.75, 0.75, 1), new Vec3d(0.25, 0.75, 1), new Vec3d(0.25, 0.75, 0), texture, OPO_MIN_U, OPO_MIN_V, OPO_MAX_U, OPO_MAX_V));
				result.add(createQuad(new Vec3d(0.75, 0.75, 1), new Vec3d(0.75, 0.75, 0), new Vec3d(0.25, 0.75, 0), new Vec3d(0.25, 0.75, 1), texture, OPO_MIN_U, OPO_MIN_V, OPO_MAX_U, OPO_MAX_V));

				result.add(createQuad(new Vec3d(0.75, 0.25, 0), new Vec3d(0.75, 0.25, 1), new Vec3d(0.25, 0.25, 1), new Vec3d(0.25, 0.25, 0), texture, OPO_MIN_U, OPO_MIN_V, OPO_MAX_U, OPO_MAX_V));
				result.add(createQuad(new Vec3d(0.75, 0.25, 1), new Vec3d(0.75, 0.25, 0), new Vec3d(0.25, 0.25, 0), new Vec3d(0.25, 0.25, 1), texture, OPO_MIN_U, OPO_MIN_V, OPO_MAX_U, OPO_MAX_V));

				return result;
			}

			// Just EAST and WESt connect
			if (!up && !down && !north && !south && east && west) {
				result.add(createQuad(new Vec3d(0, 0.75, 0.25), new Vec3d(1, 0.75, 0.25), new Vec3d(1, 0.25, 0.25), new Vec3d(0, 0.25, 0.25), texture, OPO_MIN_U, OPO_MIN_V, OPO_MAX_U, OPO_MAX_V));
				result.add(createQuad(new Vec3d(1, 0.75, 0.25), new Vec3d(0, 0.75, 0.25), new Vec3d(0, 0.25, 0.25), new Vec3d(1, 0.25, 0.25), texture, OPO_MIN_U, OPO_MIN_V, OPO_MAX_U, OPO_MAX_V));

				result.add(createQuad(new Vec3d(0, 0.75, 0.75), new Vec3d(1, 0.75, 0.75), new Vec3d(1, 0.25, 0.75), new Vec3d(0, 0.25, 0.75), texture, OPO_MIN_U, OPO_MIN_V, OPO_MAX_U, OPO_MAX_V));
				result.add(createQuad(new Vec3d(1, 0.75, 0.75), new Vec3d(0, 0.75, 0.75), new Vec3d(0, 0.25, 0.75), new Vec3d(1, 0.25, 0.75), texture, OPO_MIN_U, OPO_MIN_V, OPO_MAX_U, OPO_MAX_V));

				result.add(createQuad(new Vec3d(0, 0.25, 0.75), new Vec3d(1, 0.25, 0.75), new Vec3d(1, 0.25, 0.25), new Vec3d(0, 0.25, 0.25), texture, OPO_MIN_U, OPO_MIN_V, OPO_MAX_U, OPO_MAX_V));
				result.add(createQuad(new Vec3d(1, 0.25, 0.75), new Vec3d(0, 0.25, 0.75), new Vec3d(0, 0.25, 0.25), new Vec3d(1, 0.25, 0.25), texture, OPO_MIN_U, OPO_MIN_V, OPO_MAX_U, OPO_MAX_V));

				result.add(createQuad(new Vec3d(0, 0.75, 0.75), new Vec3d(1, 0.75, 0.75), new Vec3d(1, 0.75, 0.25), new Vec3d(0, 0.75, 0.25), texture, OPO_MIN_U, OPO_MIN_V, OPO_MAX_U, OPO_MAX_V));
				result.add(createQuad(new Vec3d(1, 0.75, 0.75), new Vec3d(0, 0.75, 0.75), new Vec3d(0, 0.75, 0.25), new Vec3d(1, 0.75, 0.25), texture, OPO_MIN_U, OPO_MIN_V, OPO_MAX_U, OPO_MAX_V));

				return result;
			}

			// Render as intersection if more than 2 connections
			if (up) {
				result.add(createQuad(new Vec3d(0.25, 0.75, 0.25), new Vec3d(0.25, 1, 0.25), new Vec3d(0.75, 1, 0.25), new Vec3d(0.75, 0.75, 0.25), texture, EXT_MIN_U, EXT_MIN_V, EXT_MAX_U, EXT_MAX_V));
				result.add(createQuad(new Vec3d(0.25, 1, 0.25), new Vec3d(0.25, 0.75, 0.25), new Vec3d(0.75, 0.75, 0.25), new Vec3d(0.75, 1, 0.25), texture, EXT_MIN_U, EXT_MIN_V, EXT_MAX_U, EXT_MAX_V));

				result.add(createQuad(new Vec3d(0.25, 0.75, 0.75), new Vec3d(0.25, 1, 0.75), new Vec3d(0.75, 1, 0.75), new Vec3d(0.75, 0.75, 0.75), texture, EXT_MIN_U, EXT_MIN_V, EXT_MAX_U, EXT_MAX_V));
				result.add(createQuad(new Vec3d(0.25, 1, 0.75), new Vec3d(0.25, 0.75, 0.75), new Vec3d(0.75, 0.75, 0.75), new Vec3d(0.75, 1, 0.75), texture, EXT_MIN_U, EXT_MIN_V, EXT_MAX_U, EXT_MAX_V));

				result.add(createQuad(new Vec3d(0.25, 1, 0.25), new Vec3d(0.25, 0.75, 0.25), new Vec3d(0.25, 0.75, 0.75), new Vec3d(0.25, 1, 0.75), texture, EXT_MIN_U, EXT_MIN_V, EXT_MAX_U, EXT_MAX_V));
				result.add(createQuad(new Vec3d(0.25, 0.75, 0.25), new Vec3d(0.25, 1, 0.25), new Vec3d(0.25, 1, 0.75), new Vec3d(0.25, 0.75, 0.75), texture, EXT_MIN_U, EXT_MIN_V, EXT_MAX_U, EXT_MAX_V));

				result.add(createQuad(new Vec3d(0.75, 1, 0.25), new Vec3d(0.75, 0.75, 0.25), new Vec3d(0.75, 0.75, 0.75), new Vec3d(0.75, 1, 0.75), texture, EXT_MIN_U, EXT_MIN_V, EXT_MAX_U, EXT_MAX_V));
				result.add(createQuad(new Vec3d(0.75, 0.75, 0.25), new Vec3d(0.75, 1, 0.25), new Vec3d(0.75, 1, 0.75), new Vec3d(0.75, 0.75, 0.75), texture, EXT_MIN_U, EXT_MIN_V, EXT_MAX_U, EXT_MAX_V));
			} else {
				result.add(createQuad(new Vec3d(0.25, 0.75, 0.25), new Vec3d(0.25, 0.75, 0.75), new Vec3d(0.75, 0.75, 0.75), new Vec3d(0.75, 0.75, 0.25), texture, CORE_MIN_U, CORE_MIN_V, CORE_MAX_U, CORE_MAX_V));
				result.add(createQuad(new Vec3d(0.25, 0.75, 0.25), new Vec3d(0.75, 0.75, 0.25), new Vec3d(0.75, 0.75, 0.75), new Vec3d(0.25, 0.75, 0.75), texture, CORE_MIN_U, CORE_MIN_V, CORE_MAX_U, CORE_MAX_V));
			}

			if (down) {
				result.add(createQuad(new Vec3d(0.25, 0.25, 0.25), new Vec3d(0.25, 0, 0.25), new Vec3d(0.75, 0, 0.25), new Vec3d(0.75, 0.25, 0.25), texture, EXT_MIN_U, EXT_MIN_V, EXT_MAX_U, EXT_MAX_V));
				result.add(createQuad(new Vec3d(0.25, 0, 0.25), new Vec3d(0.25, 0.25, 0.25), new Vec3d(0.75, 0.25, 0.25), new Vec3d(0.75, 0, 0.25), texture, EXT_MIN_U, EXT_MIN_V, EXT_MAX_U, EXT_MAX_V));

				result.add(createQuad(new Vec3d(0.25, 0.25, 0.75), new Vec3d(0.25, 0, 0.75), new Vec3d(0.75, 0, 0.75), new Vec3d(0.75, 0.25, 0.75), texture, EXT_MIN_U, EXT_MIN_V, EXT_MAX_U, EXT_MAX_V));
				result.add(createQuad(new Vec3d(0.25, 0, 0.75), new Vec3d(0.25, 0.25, 0.75), new Vec3d(0.75, 0.25, 0.75), new Vec3d(0.75, 0, 0.75), texture, EXT_MIN_U, EXT_MIN_V, EXT_MAX_U, EXT_MAX_V));

				result.add(createQuad(new Vec3d(0.25, 0, 0.25), new Vec3d(0.25, 0.25, 0.25), new Vec3d(0.25, 0.25, 0.75), new Vec3d(0.25, 0, 0.75), texture, EXT_MIN_U, EXT_MIN_V, EXT_MAX_U, EXT_MAX_V));
				result.add(createQuad(new Vec3d(0.25, 0.25, 0.25), new Vec3d(0.25, 0, 0.25), new Vec3d(0.25, 0, 0.75), new Vec3d(0.25, 0.25, 0.75), texture, EXT_MIN_U, EXT_MIN_V, EXT_MAX_U, EXT_MAX_V));

				result.add(createQuad(new Vec3d(0.75, 0, 0.25), new Vec3d(0.75, 0.25, 0.25), new Vec3d(0.75, 0.25, 0.75), new Vec3d(0.75, 0, 0.75), texture, EXT_MIN_U, EXT_MIN_V, EXT_MAX_U, EXT_MAX_V));
				result.add(createQuad(new Vec3d(0.75, 0.25, 0.25), new Vec3d(0.75, 0, 0.25), new Vec3d(0.75, 0, 0.75), new Vec3d(0.75, 0.25, 0.75), texture, EXT_MIN_U, EXT_MIN_V, EXT_MAX_U, EXT_MAX_V));
			} else {
				result.add(createQuad(new Vec3d(0.25, 0.25, 0.25), new Vec3d(0.75, 0.25, 0.25), new Vec3d(0.75, 0.25, 0.75), new Vec3d(0.25, 0.25, 0.75), texture, CORE_MIN_U, CORE_MIN_V, CORE_MAX_U, CORE_MAX_V));
				result.add(createQuad(new Vec3d(0.25, 0.25, 0.25), new Vec3d(0.25, 0.25, 0.75), new Vec3d(0.75, 0.25, 0.75), new Vec3d(0.75, 0.25, 0.25), texture, CORE_MIN_U, CORE_MIN_V, CORE_MAX_U, CORE_MAX_V));
			}

			if (north) {
				result.add(createQuad(new Vec3d(0.25, 0.25, 0.25), new Vec3d(0.25, 0.25, 0), new Vec3d(0.75, 0.25, 0), new Vec3d(0.75, 0.25, 0.25), texture, EXT_MIN_U, EXT_MIN_V, EXT_MAX_U, EXT_MAX_V));
				result.add(createQuad(new Vec3d(0.25, 0.25, 0), new Vec3d(0.25, 0.25, 0.25), new Vec3d(0.75, 0.25, 0.25), new Vec3d(0.75, 0.25, 0), texture, EXT_MIN_U, EXT_MIN_V, EXT_MAX_U, EXT_MAX_V));

				result.add(createQuad(new Vec3d(0.25, 0.75, 0.25), new Vec3d(0.25, 0.75, 0), new Vec3d(0.75, 0.75, 0), new Vec3d(0.75, 0.75, 0.25), texture, EXT_MIN_U, EXT_MIN_V, EXT_MAX_U, EXT_MAX_V));
				result.add(createQuad(new Vec3d(0.25, 0.75, 0), new Vec3d(0.25, 0.75, 0.25), new Vec3d(0.75, 0.75, 0.25), new Vec3d(0.75, 0.75, 0), texture, EXT_MIN_U, EXT_MIN_V, EXT_MAX_U, EXT_MAX_V));

				result.add(createQuad(new Vec3d(0.25, 0.25, 0), new Vec3d(0.25, 0.25, 0.25), new Vec3d(0.25, 0.75, 0.25), new Vec3d(0.25, 0.75, 0), texture, EXT_MIN_U, EXT_MIN_V, EXT_MAX_U, EXT_MAX_V));
				result.add(createQuad(new Vec3d(0.25, 0.25, 0.25), new Vec3d(0.25, 0.25, 0), new Vec3d(0.25, 0.75, 0), new Vec3d(0.25, 0.75, 0.25), texture, EXT_MIN_U, EXT_MIN_V, EXT_MAX_U, EXT_MAX_V));

				result.add(createQuad(new Vec3d(0.75, 0.25, 0), new Vec3d(0.75, 0.25, 0.25), new Vec3d(0.75, 0.75, 0.25), new Vec3d(0.75, 0.75, 0), texture, EXT_MIN_U, EXT_MIN_V, EXT_MAX_U, EXT_MAX_V));
				result.add(createQuad(new Vec3d(0.75, 0.25, 0.25), new Vec3d(0.75, 0.25, 0), new Vec3d(0.75, 0.75, 0), new Vec3d(0.75, 0.75, 0.25), texture, EXT_MIN_U, EXT_MIN_V, EXT_MAX_U, EXT_MAX_V));
			} else {
				result.add(createQuad(new Vec3d(0.25, 0.25, 0.25), new Vec3d(0.25, 0.75, 0.25), new Vec3d(0.75, 0.75, 0.25), new Vec3d(0.75, 0.25, 0.25), texture, CORE_MIN_U, CORE_MIN_V, CORE_MAX_U, CORE_MAX_V));
				result.add(createQuad(new Vec3d(0.25, 0.25, 0.25), new Vec3d(0.75, 0.25, 0.25), new Vec3d(0.75, 0.75, 0.25), new Vec3d(0.25, 0.75, 0.25), texture, CORE_MIN_U, CORE_MIN_V, CORE_MAX_U, CORE_MAX_V));
			}

			if (south) {
				result.add(createQuad(new Vec3d(0.25, 0.25, 0.75), new Vec3d(0.25, 0.25, 1), new Vec3d(0.75, 0.25, 1), new Vec3d(0.75, 0.25, 0.75), texture, EXT_MIN_U, EXT_MIN_V, EXT_MAX_U, EXT_MAX_V));
				result.add(createQuad(new Vec3d(0.25, 0.25, 1), new Vec3d(0.25, 0.25, 0.75), new Vec3d(0.75, 0.25, 0.75), new Vec3d(0.75, 0.25, 1), texture, EXT_MIN_U, EXT_MIN_V, EXT_MAX_U, EXT_MAX_V));

				result.add(createQuad(new Vec3d(0.25, 0.75, 0.75), new Vec3d(0.25, 0.75, 1), new Vec3d(0.75, 0.75, 1), new Vec3d(0.75, 0.75, 0.75), texture, EXT_MIN_U, EXT_MIN_V, EXT_MAX_U, EXT_MAX_V));
				result.add(createQuad(new Vec3d(0.25, 0.75, 1), new Vec3d(0.25, 0.75, 0.75), new Vec3d(0.75, 0.75, 0.75), new Vec3d(0.75, 0.75, 1), texture, EXT_MIN_U, EXT_MIN_V, EXT_MAX_U, EXT_MAX_V));

				result.add(createQuad(new Vec3d(0.25, 0.25, 1), new Vec3d(0.25, 0.25, 0.75), new Vec3d(0.25, 0.75, 0.75), new Vec3d(0.25, 0.75, 1), texture, EXT_MIN_U, EXT_MIN_V, EXT_MAX_U, EXT_MAX_V));
				result.add(createQuad(new Vec3d(0.25, 0.25, 0.75), new Vec3d(0.25, 0.25, 1), new Vec3d(0.25, 0.75, 1), new Vec3d(0.25, 0.75, 0.75), texture, EXT_MIN_U, EXT_MIN_V, EXT_MAX_U, EXT_MAX_V));

				result.add(createQuad(new Vec3d(0.75, 0.25, 1), new Vec3d(0.75, 0.25, 0.75), new Vec3d(0.75, 0.75, 0.75), new Vec3d(0.75, 0.75, 1), texture, EXT_MIN_U, EXT_MIN_V, EXT_MAX_U, EXT_MAX_V));
				result.add(createQuad(new Vec3d(0.75, 0.25, 0.75), new Vec3d(0.75, 0.25, 1), new Vec3d(0.75, 0.75, 1), new Vec3d(0.75, 0.75, 0.75), texture, EXT_MIN_U, EXT_MIN_V, EXT_MAX_U, EXT_MAX_V));
			} else {
				result.add(createQuad(new Vec3d(0.25, 0.25, 0.75), new Vec3d(0.75, 0.25, 0.75), new Vec3d(0.75, 0.75, 0.75), new Vec3d(0.25, 0.75, 0.75), texture, CORE_MIN_U, CORE_MIN_V, CORE_MAX_U, CORE_MAX_V));
				result.add(createQuad(new Vec3d(0.25, 0.25, 0.75), new Vec3d(0.25, 0.75, 0.75), new Vec3d(0.75, 0.75, 0.75), new Vec3d(0.75, 0.25, 0.75), texture, CORE_MIN_U, CORE_MIN_V, CORE_MAX_U, CORE_MAX_V));
			}

			if (east) {
				result.add(createQuad(new Vec3d(0.75, 0.25, 0.25), new Vec3d(1, 0.25, 0.25), new Vec3d(1, 0.75, 0.25), new Vec3d(0.75, 0.75, 0.25), texture, EXT_MIN_U, EXT_MIN_V, EXT_MAX_U, EXT_MAX_V));
				result.add(createQuad(new Vec3d(1, 0.25, 0.25), new Vec3d(0.75, 0.25, 0.25), new Vec3d(0.75, 0.75, 0.25), new Vec3d(1, 0.75, 0.25), texture, EXT_MIN_U, EXT_MIN_V, EXT_MAX_U, EXT_MAX_V));

				result.add(createQuad(new Vec3d(0.75, 0.25, 0.75), new Vec3d(1, 0.25, 0.75), new Vec3d(1, 0.75, 0.75), new Vec3d(0.75, 0.75, 0.75), texture, EXT_MIN_U, EXT_MIN_V, EXT_MAX_U, EXT_MAX_V));
				result.add(createQuad(new Vec3d(1, 0.25, 0.75), new Vec3d(0.75, 0.25, 0.75), new Vec3d(0.75, 0.75, 0.75), new Vec3d(1, 0.75, 0.75), texture, EXT_MIN_U, EXT_MIN_V, EXT_MAX_U, EXT_MAX_V));

				result.add(createQuad(new Vec3d(1, 0.25, 0.25), new Vec3d(0.75, 0.25, 0.25), new Vec3d(0.75, 0.25, 0.75), new Vec3d(1, 0.25, 0.75), texture, EXT_MIN_U, EXT_MIN_V, EXT_MAX_U, EXT_MAX_V));
				result.add(createQuad(new Vec3d(0.75, 0.25, 0.25), new Vec3d(1, 0.25, 0.25), new Vec3d(1, 0.25, 0.75), new Vec3d(0.75, 0.25, 0.75), texture, EXT_MIN_U, EXT_MIN_V, EXT_MAX_U, EXT_MAX_V));

				result.add(createQuad(new Vec3d(1, 0.75, 0.25), new Vec3d(0.75, 0.75, 0.25), new Vec3d(0.75, 0.75, 0.75), new Vec3d(1, 0.75, 0.75), texture, EXT_MIN_U, EXT_MIN_V, EXT_MAX_U, EXT_MAX_V));
				result.add(createQuad(new Vec3d(0.75, 0.75, 0.25), new Vec3d(1, 0.75, 0.25), new Vec3d(1, 0.75, 0.75), new Vec3d(0.75, 0.75, 0.75), texture, EXT_MIN_U, EXT_MIN_V, EXT_MAX_U, EXT_MAX_V));
			} else {
				result.add(createQuad(new Vec3d(0.75, 0.25, 0.25), new Vec3d(0.75, 0.75, 0.25), new Vec3d(0.75, 0.75, 0.75), new Vec3d(0.75, 0.25, 0.75), texture, CORE_MIN_U, CORE_MIN_V, CORE_MAX_U, CORE_MAX_V));
				result.add(createQuad(new Vec3d(0.75, 0.25, 0.25), new Vec3d(0.75, 0.25, 0.75), new Vec3d(0.75, 0.75, 0.75), new Vec3d(0.75, 0.75, 0.25), texture, CORE_MIN_U, CORE_MIN_V, CORE_MAX_U, CORE_MAX_V));
			}

			if (west) {
				result.add(createQuad(new Vec3d(0.25, 0.25, 0.25), new Vec3d(0, 0.25, 0.25), new Vec3d(0, 0.75, 0.25), new Vec3d(0.25, 0.75, 0.25), texture, EXT_MIN_U, EXT_MIN_V, EXT_MAX_U, EXT_MAX_V));
				result.add(createQuad(new Vec3d(0, 0.25, 0.25), new Vec3d(0.25, 0.25, 0.25), new Vec3d(0.25, 0.75, 0.25), new Vec3d(0, 0.75, 0.25), texture, EXT_MIN_U, EXT_MIN_V, EXT_MAX_U, EXT_MAX_V));

				result.add(createQuad(new Vec3d(0.25, 0.25, 0.75), new Vec3d(0, 0.25, 0.75), new Vec3d(0, 0.75, 0.75), new Vec3d(0.25, 0.75, 0.75), texture, EXT_MIN_U, EXT_MIN_V, EXT_MAX_U, EXT_MAX_V));
				result.add(createQuad(new Vec3d(0, 0.25, 0.75), new Vec3d(0.25, 0.25, 0.75), new Vec3d(0.25, 0.75, 0.75), new Vec3d(0, 0.75, 0.75), texture, EXT_MIN_U, EXT_MIN_V, EXT_MAX_U, EXT_MAX_V));

				result.add(createQuad(new Vec3d(0, 0.25, 0.25), new Vec3d(0.25, 0.25, 0.25), new Vec3d(0.25, 0.25, 0.75), new Vec3d(0, 0.25, 0.75), texture, EXT_MIN_U, EXT_MIN_V, EXT_MAX_U, EXT_MAX_V));
				result.add(createQuad(new Vec3d(0.25, 0.25, 0.25), new Vec3d(0, 0.25, 0.25), new Vec3d(0, 0.25, 0.75), new Vec3d(0.25, 0.25, 0.75), texture, EXT_MIN_U, EXT_MIN_V, EXT_MAX_U, EXT_MAX_V));
				result.add(createQuad(new Vec3d(0, 0.75, 0.25), new Vec3d(0.25, 0.75, 0.25), new Vec3d(0.25, 0.75, 0.75), new Vec3d(0, 0.75, 0.75), texture, EXT_MIN_U, EXT_MIN_V, EXT_MAX_U, EXT_MAX_V));
				result.add(createQuad(new Vec3d(0.25, 0.75, 0.25), new Vec3d(0, 0.75, 0.25), new Vec3d(0, 0.75, 0.75), new Vec3d(0.25, 0.75, 0.75), texture, EXT_MIN_U, EXT_MIN_V, EXT_MAX_U, EXT_MAX_V));
			} else {
				result.add(createQuad(new Vec3d(0.25, 0.25, 0.25), new Vec3d(0.25, 0.25, 0.75), new Vec3d(0.25, 0.75, 0.75), new Vec3d(0.25, 0.75, 0.25), texture, CORE_MIN_U, CORE_MIN_V, CORE_MAX_U, CORE_MAX_V));
				result.add(createQuad(new Vec3d(0.25, 0.25, 0.25), new Vec3d(0.25, 0.75, 0.25), new Vec3d(0.25, 0.75, 0.75), new Vec3d(0.25, 0.25, 0.75), texture, CORE_MIN_U, CORE_MIN_V, CORE_MAX_U, CORE_MAX_V));
			}

			return result;
		}
		return result;
	}

	@Override
	public boolean isAmbientOcclusion() {
		return true;
	}

	@Override
	public boolean isGui3d() {
		return true;
	}

	@Override
	public boolean isBuiltInRenderer() {
		return false;
	}

	@Override
	public TextureAtlasSprite getParticleTexture() {
		return this.texture;
	}

	@Override
	public ItemCameraTransforms getItemCameraTransforms() {
		return ItemCameraTransforms.DEFAULT;
	}

	@Override
	public ItemOverrideList getOverrides() {
		return ItemOverrideList.NONE;
	}

	@Override
	public Pair<? extends IBakedModel, Matrix4f> handlePerspective(TransformType cameraTransformType) {
		return MapWrapper.handlePerspective(this, MapWrapper.getTransforms(getItemCameraTransforms()), cameraTransformType);
	}

	private void putVertex(UnpackedBakedQuad.Builder builder, Vec3d normal, double x, double y, double z, float u, float v, TextureAtlasSprite sprite) {
		for (int e = 0; e < format.getElementCount(); e++) {
			switch (format.getElement(e).getUsage()) {
				case POSITION:
					builder.put(e, (float) x, (float) y, (float) z, 1.0f);
					break;
				case COLOR:
					builder.put(e, 1.0f, 1.0f, 1.0f, 1.0f);
					break;
				case UV:
					if (format.getElement(e).getIndex() == 0) {
						u = sprite.getInterpolatedU(u);
						v = sprite.getInterpolatedV(v);
						builder.put(e, u, v, 0f, 1f);
						break;
					}
				case NORMAL:
					builder.put(e, (float) normal.xCoord, (float) normal.yCoord, (float) normal.zCoord, 0f);
					break;
				default:
					builder.put(e);
					break;
			}
		}
	}

	private BakedQuad createQuad(Vec3d v1, Vec3d v2, Vec3d v3, Vec3d v4, TextureAtlasSprite sprite, float uMin, float vMin, float uMax, float vMax) {
		Vec3d normal = v1.subtract(v2).crossProduct(v3.subtract(v2));
		UnpackedBakedQuad.Builder builder = new UnpackedBakedQuad.Builder(format);
		builder.setTexture(sprite);
		builder.setApplyDiffuseLighting(false);
		putVertex(builder, normal, v1.xCoord, v1.yCoord, v1.zCoord, uMin, vMin, sprite);
		putVertex(builder, normal, v2.xCoord, v2.yCoord, v2.zCoord, uMin, vMax, sprite);
		putVertex(builder, normal, v3.xCoord, v3.yCoord, v3.zCoord, uMax, vMax, sprite);
		putVertex(builder, normal, v4.xCoord, v4.yCoord, v4.zCoord, uMax, vMin, sprite);
		return builder.build();
	}
}

 

To register the mode I use a ModelBakeEvent in the class ModelEventHandler.java

package mod.indfab.client;

import mod.indfab.IndFab;
import mod.indfab.client.render.TileTubeRenderer;
import net.minecraft.client.Minecraft;
import net.minecraft.client.renderer.block.model.IBakedModel;
import net.minecraft.client.renderer.texture.TextureAtlasSprite;
import net.minecraft.util.ResourceLocation;
import net.minecraftforge.client.event.ModelBakeEvent;
import net.minecraftforge.client.event.TextureStitchEvent;
import net.minecraftforge.fml.common.eventhandler.SubscribeEvent;

public class ModelEventHandler {

	private static final ResourceLocation TUBE_TEX = new ResourceLocation(IndFab.MOD_ID, "blocks/block_tube");

	@SubscribeEvent
	public void onTextureStichEvent(TextureStitchEvent.Pre event) {
		if (event.isCanceled())
			return;

		event.getMap().registerSprite(TUBE_TEX);
	}

	@SubscribeEvent
	public void onModelBakeEvet(ModelBakeEvent event) {

		Object modelObj = event.getModelRegistry().getObject(TileTubeRenderer.BLOCK_MRL_NOMAL);

		if (modelObj instanceof IBakedModel) {
			TextureAtlasSprite tex = Minecraft.getMinecraft().getTextureMapBlocks().getAtlasSprite(TUBE_TEX.toString());
			event.getModelRegistry().putObject(TileTubeRenderer.BLOCK_MRL_NOMAL, new TileTubeRenderer(tex));
		}

	}

}

 

I have also  tried to register the "inventory" variant from the event but it also doesn't show the model as an item

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