SecondAmendment Posted March 25, 2017 Posted March 25, 2017 Ive searched and searched, but I just cant figure out why my clientside command isnt getting registered. I have my main class and my command class. My command class extends CommandBase and implements all methods of the abstract class. Those methods being getRequiredPermissionLevel(), checkPermission(), getCommandName(), getCommandUsage(), and of course the main on I care about execute(). However my command isnt getting registered at all and I know this because i just added a simple output to the log saying "True" if a command gets executed by the player, however nothing shows up. This is my Main class (well at least the part that counts): @EventHandler public void preInit(FMLPreInitializationEvent event) { FMLCommonHandler.instance().bus().register(this); MinecraftForge.EVENT_BUS.register(this); ClientCommandHandler.instance.registerCommand(new PMCommands()); } @EventHandler public void init(FMLInitializationEvent event) { } @EventHandler public void postInit(FMLPostInitializationEvent event) { } My question is am I registering the command correctly through the ClientCommandHandler? Quote
SecondAmendment Posted March 25, 2017 Author Posted March 25, 2017 (edited) package com.vivabenfica4ps3.gmail.commands; import net.minecraft.client.Minecraft; import net.minecraft.command.CommandBase; import net.minecraft.command.CommandException; import net.minecraft.command.ICommandSender; import net.minecraft.item.Item; import net.minecraft.item.ItemStack; import net.minecraft.server.MinecraftServer; import net.minecraft.util.text.ITextComponent; import net.minecraft.util.text.TextComponentString; public class PMCommands extends CommandBase{ @Override public int getRequiredPermissionLevel() { return 0; } @Override public boolean checkPermission(MinecraftServer server, ICommandSender sender) { return sender.canCommandSenderUseCommand(this.getRequiredPermissionLevel(), this.getCommandName()); } @Override public String getCommandName() { return null; } @Override public String getCommandUsage(ICommandSender sender) { return null; } @Override public void execute(MinecraftServer server, ICommandSender sender, String[] args) throws CommandException { System.out.println("True"); Minecraft.getMinecraft().thePlayer.addChatMessage(new TextComponentString("true")); Minecraft.getMinecraft().thePlayer.addChatMessage(new TextComponentString(args.toString())); } } Edited March 25, 2017 by SecondAmendment Quote
SecondAmendment Posted March 25, 2017 Author Posted March 25, 2017 The command is meant to be clientside only Quote
SecondAmendment Posted March 25, 2017 Author Posted March 25, 2017 (edited) but why would that make it work? testing it right now, but just curious. Edited March 25, 2017 by SecondAmendment Quote
SecondAmendment Posted March 25, 2017 Author Posted March 25, 2017 (edited) If I want the command to have 2 arguments, what would i make the command name be? just the first? If so i tried "pkgive" and it still didnt work. Edited March 25, 2017 by SecondAmendment Quote
SecondAmendment Posted March 25, 2017 Author Posted March 25, 2017 (edited) So what could be causing it to still not work? could it be the permissions? Is the name of my command supposed to be written somewhere else other than in the command's class itself? Im typing in /<Command Name> <Argument> Edited March 25, 2017 by SecondAmendment Quote
SecondAmendment Posted March 25, 2017 Author Posted March 25, 2017 package com.vivabenfica4ps3.gmail.commands; import net.minecraft.client.Minecraft; import net.minecraft.command.CommandBase; import net.minecraft.command.CommandException; import net.minecraft.command.ICommandSender; import net.minecraft.item.Item; import net.minecraft.item.ItemStack; import net.minecraft.server.MinecraftServer; import net.minecraft.util.text.ITextComponent; import net.minecraft.util.text.TextComponentString; public class PMCommands extends CommandBase{ @Override public int getRequiredPermissionLevel() { return 0; } @Override public boolean checkPermission(MinecraftServer server, ICommandSender sender) { return sender.canCommandSenderUseCommand(this.getRequiredPermissionLevel(), this.getCommandName()); } @Override public String getCommandName() { return "pkgive"; } @Override public String getCommandUsage(ICommandSender sender) { return "commands.pkgive.usage"; } @Override public void execute(MinecraftServer server, ICommandSender sender, String[] args) throws CommandException { System.out.println("True"); Minecraft.getMinecraft().thePlayer.addChatMessage(new TextComponentString("true")); Minecraft.getMinecraft().thePlayer.addChatMessage(new TextComponentString(args.toString())); if (args[0].equalsIgnoreCase(("pkgive"))) { ItemStack item = new ItemStack(Item.getByNameOrId("pixelmon:" + args[1])); Minecraft.getMinecraft().thePlayer.inventory.addItemStackToInventory(item); } } } Exactly what im typing in (even if what is written in execute has an issue. It would still printout true to the player and the console.): http://prntscr.com/eodu1n Quote
SecondAmendment Posted March 25, 2017 Author Posted March 25, 2017 There is no result. Nothing gets printed. Just the typical "Unknown command. Try /help for a list of commands" Quote
SecondAmendment Posted March 25, 2017 Author Posted March 25, 2017 Could I just send you the code directly? theres not much in it anyway. Quote
SecondAmendment Posted March 25, 2017 Author Posted March 25, 2017 But I dont have the EGit plugin installed on eclipse (which is what I am using as my IDE) Quote
SecondAmendment Posted March 25, 2017 Author Posted March 25, 2017 I got it to work. For some reason after i exported the build into my actual minecraft it works. But doesnt work in the eclipse client launch. Quote
SecondAmendment Posted March 25, 2017 Author Posted March 25, 2017 (edited) weird, cant think of why that is. Is it because my mod relies on a dependency and there is a red exclamation mark on my project folder? Because the mod it relies on or expands upon, is in there and the client does load it up. I see it in the debug. Edited March 25, 2017 by SecondAmendment Quote
SecondAmendment Posted March 25, 2017 Author Posted March 25, 2017 (edited) Could be it. What do you use? IntelliJ? and what would you recommend if I want to switch. Edited March 25, 2017 by SecondAmendment Quote
SecondAmendment Posted March 25, 2017 Author Posted March 25, 2017 (edited) Yeah, I was thinking on switching but. I need to learn its interface. Do you know any good places to learn how to use intelliJ and navigate through its interface. Edited March 25, 2017 by SecondAmendment Quote
SecondAmendment Posted March 25, 2017 Author Posted March 25, 2017 Just now, diesieben07 said: How about their documentation? lol, yeah i guess i should start there. Quote
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.