Posted March 31, 20178 yr Hey guys, i made a new Entity called Alpha Creeper now i tried to override the function where the Creeper explodes, it didnt work , my code: private void func_146077_cc() { if (!this.worldObj.isRemote) { boolean flag = this.worldObj.getGameRules().getGameRuleBooleanValue("mobGriefing"); if (this.getPowered()) { this.worldObj.createExplosion(this, this.posX, this.posY, this.posZ, (float)(30 * 2), flag); } else { this.worldObj.createExplosion(this, this.posX, this.posY, this.posZ, (float)30, flag); } this.setDead(); } } The Creeper exploded but always had the same Radius, any help?
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