Jump to content

[Forge 1.10.2] How to create a container that have moving progress arrow and send packet to client, server and player?


Recommended Posts

Posted

If your tile entity is processing stuff on the server world, you only need to send packet to those clients that are able to see the progress. You can make a boolean in tile entity that will indicate whether it should send the progress. Then in the container class, you pass the tile entity to its constructor and set this boolean flag to true. Then in tile's update() method, you check this flag and send a packet containing the progress value to the players that can see the progress. When container is closed, you set the flag to false, so there are no unneeded packets sent.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.