Posted April 5, 20178 yr Hello, to get a start on Fluids I looked at the GitHub of Actually Additions and see how they do it. My question is how can they do it like this. They only have one Blockstate for all of their Fluids. My Fluid package Maybe I am just not understanding how it is done or they register a few more things then me. Edited April 5, 20178 yr by Pingubro
April 5, 20178 yr Author Ok, thanks. This seems to high for me 1.) I can do normal Blockstates for Fluids. Am I wright? 2.) And how do they look, does somebody have an example? EDIT: Remapper of Choonster is this another possible solution without doing the IStaemapper? Edited April 5, 20178 yr by Pingubro
April 5, 20178 yr 2 hours ago, Pingubro said: EDIT: Remapper of Choonster is this another possible solution without doing the IStaemapper? That class is completely unrelated to your situation. It handles remapping old Block/Item registry names to new ones when they change. Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.
April 5, 20178 yr Author Ahh ok, when I implement the IStateMapper what things are important to know about this? Do I need to handle everything in my class?
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