Jump to content

Tile Entites or Metadata for Sided Textures


Recommended Posts

I've just recently started to mess around with Forge and I've managed to get my own furnace going with a custom GUI, etc. Now I'm going to make a start on a new mod that will add a few machines, etc.


My question is, should I use metadata or a tile entity to store the rotation of my furnace? I plan to add several furnace-like blocks and it would be nice if they could all share the same block id with different metadata per machine, like wool blocks.

The problem is, I use metadata already to store the furnace's rotation and on/off state. (0-5 is each rotation then 6-11 is each rotation when burning) and metadata only goes from 0-15.


Should I instead try to use tile entities/NBT to store the rotation and on/off state of my machines instead and use the metadata for different machines. I'd like this to work because the less block ids, the less conflicts, etc. But is this recommended?

Link to comment
Share on other sites

If you want to use one blockID for all furnaces cases then yes it's applicable to put the rotation and glowstone into the tile entity and have the metadata represent the furnace type. Remember, while a block only have one global instance, tile entities do not and thus can store any data you need on a per-block basis. As far as I know there is no drawbacks to this.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.


  • Create New...

Important Information

By using this site, you agree to our Terms of Use.