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Having a tough time creating a crafting mechanic


That_Martin_Guy

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I've been trying to come up with how this mechanic for a few days now, and I finally ended up with a concept that should be manageable. Sadly I got into some problems.

 

The way I want this to work is that the player throws items into a fire-like block. The block stores the items in a tile entity, compares them to a list of recipes in a seperate class and, if it gets a match, destroy the block and give the player the crafted item.

 

My problem is that my tile entity doesn't save the items it consumes, but instead constantly replaces them with air. I am also not certain that even if it did save, it would not be able to match one of the recipes.

 

The relevant files are DarkLightCrafting (the file that stores and handles the recipes) and TileEntityDarkLight.

 

This is honestly the biggest part of a mod that I've made yet, and I'm very dissapointed it doesn't work. Hopefully there is a solution to the problem.

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Quote

	@Override
	public void readFromNBT(NBTTagCompound compound)
	{
		super.readFromNBT(compound);
		stackHandler.deserializeNBT(compound);
	}
	
	@Override
	public NBTTagCompound writeToNBT(NBTTagCompound compound)
	{
		super.writeToNBT(compound);
		compound.setTag("burnedItems", stackHandler.serializeNBT());
		return compound;
	}

 

Your read and write NBT methods aren't inverses. You write stackHandler to a tag compound of its own with the key "burnedItems", but then try to read it from the compound itself instead of getting the tag by the same key.

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11 minutes ago, Jay Avery said:

Your read and write NBT methods aren't inverses. You write stackHandler to a tag compound of its own with the key "burnedItems", but then try to read it from the compound itself instead of getting the tag by the same key.

	@Override
	public void readFromNBT(NBTTagCompound compound)
	{
		super.readFromNBT(compound);
		compound.getTag("burnedItems");
	}
	
	@Override
	public NBTTagCompound writeToNBT(NBTTagCompound compound)
	{
		super.writeToNBT(compound);
		compound.setTag("burnedItems", stackHandler.serializeNBT());
		return compound;
	}

Still doesn't save the item.

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57 minutes ago, That_Martin_Guy said:

	@Override
	public void readFromNBT(NBTTagCompound compound)
	{
		super.readFromNBT(compound);
		compound.getTag("burnedItems");
	}

 

Now you're getting the tag and then not doing anything with it. You need to pass the tag to ItemStackHandler#deserializeNBT.

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11 minutes ago, Jay Avery said:

Now you're getting the tag and then not doing anything with it. You need to pass the tag to ItemStackHandler#deserializeNBT.

	public void readFromNBT(NBTTagCompound compound)
	{
		super.readFromNBT(compound);
		stackHandler.deserializeNBT((NBTTagCompound) compound.getTag("burnedItems"));
	}

Still doesn't save. Sorry if I'm doing anything stupid, but NBT tags aren't my strong point.

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13 minutes ago, stucuk said:

there is no markDirty() anywhere in your code. For the TileEntity to be saved you need to mark it as dirty to tell Minecraft that the chunk needs saved. Whenever you set data that needs to be saved call markDirty()

Again, NBT data isn't my strong point, so sorry if I did anything stupid or missed something. I changed update() to

 

..
		IItemHandler stackHandlerCapability = this.getCapability(CapabilityItemHandler.ITEM_HANDLER_CAPABILITY, null);
		
		if(!this.world.isRemote)
		{
			if(burningItems.size() > 0)
			{
				for(int i = 0; i < burningItems.size(); i++)
				{
					System.out.println(burningItems.get(i).getEntityItem().toString());
					stackHandlerCapability.insertItem(occupiedSlots++, burningItems.get(i).getEntityItem(), true);
					this.markDirty();
					burningItems.get(i).setDead();
				}
			}
		}
		//Print for checking if the tile entity saves items tossed into it. Currently mostly prints 
		//Slot 0: 1xtile.air@0 Slot 2: 1xtile.air@0
		System.out.println("Slot 0: " + stackHandlerCapability.getStackInSlot(0) + " Slot 1: " + stackHandlerCapability.getStackInSlot(1));
		ItemStack output = DarkPortalCrafting.getOutput(stackHandlerCapability.getStackInSlot(0), stackHandlerCapability.getStackInSlot(1));
		
		if(output != null)
		{
			System.out.println(output.toString());
			for(int i = 0; i < playersInRange.size(); i++)
			{
				EntityPlayer currentPlayer = playersInRange.get(i);
				if(currentPlayer.getCapability(PlayerHostProvider.PLAYER_HOST_CAPABILITY, null).isHost())
				{
					ItemHandlerHelper.giveItemToPlayer(currentPlayer, output);
					currentPlayer.playSound(SoundEvents.BLOCK_PORTAL_TRAVEL, 1.0f, 0.2f);
				}
				else
				{
					this.world.spawnEntity(new EntityLightningBolt(this.world, currentPlayer.posX, currentPlayer.posY, currentPlayer.posZ, false));
				}
				this.world.setBlockToAir(this.pos);
			}
		}
..

and writeToNBT() to

	public NBTTagCompound writeToNBT(NBTTagCompound compound)
	{
		super.writeToNBT(compound);
		compound.setTag("burnedItems", stackHandler.serializeNBT());
		this.markDirty();
		return compound;
	}

. Still doesn't save.

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Ah, I've just noticed here: 

stackHandlerCapability.insertItem(occupiedSlots++, burningItems.get(i).getEntityItem(), true);

 

The boolean argument in IItemHandler#insertItem is simulate. When it's set to true, the stack isn't actually added.

Edited by Jay Avery
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5 minutes ago, Jay Avery said:

Ah, I've just noticed here: 


stackHandlerCapability.insertItem(occupiedSlots++, burningItems.get(i).getEntityItem(), true);

 

The boolean argument in IItemHandler#insertItem is simulate. When it's set to true, the stack isn't actually added.

Ah, great! The block now correctly stores items inside of it.

 

I also noticed during testing that I never called DarkLightCrafting#init(), so I went ahead and added it to my main init method. When I did this, however, the game started to crash with an ArrayIndexOutOfBoundsException (full crash report here). Note that I renamed the Dark Light block to Dark Portal, and therefore updated most names related to it (including DarkPortalCrafting). Also note that I changed some things in that class, so it now looks like this.

 

Also, why would you want to make simulate true? Isn't the point of using insertItem to actually store the item?

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3 minutes ago, That_Martin_Guy said:

I also noticed during testing that I never called DarkLightCrafting#init(), so I went ahead and added it to my main init method. When I did this, however, the game started to crash with an ArrayIndexOutOfBoundsException (full crash report here). Note that I renamed the Dark Light block to Dark Portal, and therefore updated most names related to it (including DarkPortalCrafting). Also note that I changed some things in that class, so it now looks like this.

That crash report seems to be referring to a line that doesn't exist (line 56 of this 55-line file https://pastebin.com/2cReqiL6), are they both the most up-to-date versions of the class and the crash report?

 

Either way though, I am confused about your recipes system. Why aren't you just using a Map of inputs to outputs?

 

3 minutes ago, That_Martin_Guy said:

 

Also, why would you want to make simulate true? Isn't the point of using insertItem to actually store the item?

Honestly I have no idea! I guess for some reason it might be useful to check whether a stack can be stored before actually storing it...? I've certainly never used it that way, but I guess it wouldn't exist if there wasn't a potential use.

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1 minute ago, Jay Avery said:

That crash report seems to be referring to a line that doesn't exist (line 56 of this 55-line file https://pastebin.com/2cReqiL6), are they both the most up-to-date versions of the class and the crash report?

I didn't include the package declaration and imports. A brainfart on my part, didn't realise you would need the whole file to get the right line numbers. This is the full class.

2 minutes ago, Jay Avery said:

Either way though, I am confused about your recipes system. Why aren't you just using a Map of inputs to outputs?

'Cause I went into this blindly, and am not familiar with Maps. I will look into it.

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Just now, That_Martin_Guy said:

I didn't include the package declaration and imports. A brainfart on my part, didn't realise you would need the whole file to get the right line numbers. This is the full class.

'Cause I went into this blindly, and am not familiar with Maps. I will look into it.

Ah I see. A Map will definitely make this easier, you won't have to compare indexes or search for recipes manually.

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1 hour ago, Jay Avery said:

Ah I see. A Map will definitely make this easier, you won't have to compare indexes or search for recipes manually.

Gosh that makes it so much easier! I still have a (relatively small) problem however. As you might know from previous code posted, I am using a diamond helmet in one of the recipes. My problem is that if I use ItemStack#getItem on a diamond helmet I don't actually get a diamond helmet object, but instead an ItemArmor object. One way to show this is with a simple print call:

System.out.println(new ItemStack(Items.DIAMOND_HELMET).getItem());

. This will print net.minecraft.item.ItemArmor@4fa8bebb, not net.minecraft.item.ItemDiamondHelmet@123456. I could fix this by using registry names as the key instead of the object itself, but I would much prefer to use an object.

 

Also, if you are curious, this is my updated DarkPortalCrafting class.

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33 minutes ago, That_Martin_Guy said:

Gosh that makes it so much easier! I still have a (relatively small) problem however. As you might know from previous code posted, I am using a diamond helmet in one of the recipes. My problem is that if I use ItemStack#getItem on a diamond helmet I don't actually get a diamond helmet object, but instead an ItemArmor object. One way to show this is with a simple print call:


System.out.println(new ItemStack(Items.DIAMOND_HELMET).getItem());

. This will print net.minecraft.item.ItemArmor@4fa8bebb, not net.minecraft.item.ItemDiamondHelmet@123456. I could fix this by using registry names as the key instead of the object itself, but I would much prefer to use an object.

 

Also, if you are curious, this is my updated DarkPortalCrafting class.

I originally misinterpreted and thought your recipes were one input -> multiple outputs rather than the other way round. Now I think that a Map alone may not work. The get method looks for equal objects, and two arrays will only be equal if they contain exactly the same element at every index. So if they contain the same elements but in a different order, or the inputs array contains all the required inputs plus extras, the recipe will fail even when it should succeed. I'd recommend taking a look at the vanilla ShapelessRecipes class which does a similar many->one thing. You might even be able to adjust your code to use ShapelessRecipes as it is, without needing to make your own implementation.

 

The diamond helmet thing is not a problem in the way you think. When you print the Item to the console it writes ItemArmor@etc because ItemArmor is the declared type (there is no ItemDiamondHelmet class), but this doesn't change the Item's actual identity. If you print Items.DIAMOND_HELMET alone it will give the same output. And you can confirm that they are the same object by checking Items.DIAMOND_HELMET == new ItemStack(Items.DIAMOND_HELMET).getItem(), which will evaluate to true. This all works because Items are singletons so every diamond helmet is the exact same Item object.

 

The short version is that Item doesn't override toString, so you don't get much useful information by printing an Item to the console as-is. 

Edited by Jay Avery
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15 minutes ago, Jay Avery said:

I originally misinterpreted and thought your recipes were one input -> multiple outputs rather than the other way round. Now I think that a Map alone may not work. The get method looks for equal objects, and two arrays will only be equal if they contain exactly the same element at every index. So if they contain the same elements but in a different order, or the inputs array contains all the required inputs plus extras, the recipe will fail even when it should succeed. I'd recommend taking a look at the vanilla ShapelessRecipes class which does a similar many->one thing. You might even be able to adjust your code to use ShapelessRecipes as it is, without needing to make your own implementation.

ShapelessRecipes uses a normal List to iterate through its values, similar to how I did it before. No clue how I would replicate this with a map.

17 minutes ago, Jay Avery said:

The diamond helmet thing is not a problem in the way you think. When you print the Item to the console it writes ItemArmor@etc because ItemArmor is the declared type, but this doesn't change the Item's actual identity. If you print Items.DIAMOND_HELMET alone it will give the same output. And you can confirm that they are the same object by checking Items.DIAMOND_HELMET == new ItemStack(Items.DIAMOND_HELMET).getItem(), which will evaluate to true. This all works because Items are singletons so every diamond helmet is the exact same Item object.

When I tried to craft my item in-game it didn't give me it, so I assumed that it was because I get ItemArmor instead of ItemDiamondHelmet. I stand corrected however.

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12 hours ago, That_Martin_Guy said:

and writeToNBT() to


	public NBTTagCompound writeToNBT(NBTTagCompound compound)
	{
		super.writeToNBT(compound);
		compound.setTag("burnedItems", stackHandler.serializeNBT());
		this.markDirty();
		return compound;
	}

. Still doesn't save.

 

You never want to use markDirty in the writeToNBT (or even readToNBT). markDirty tells minecraft that the chunk that the tile is in needs to be saved. writeToNBT is what minecraft uses when saving to get the Tile's NBT data. So your basically telling minecraft that the chunk your tile is in constantly needs to be saved.

 

As i said before, only when *you* actually change somethings value which you want minecraft to save to the world do you call markDirty().

Edited by stucuk
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10 hours ago, stucuk said:

 

You never want to use markDirty in the writeToNBT (or even readToNBT). markDirty tells minecraft that the chunk that the tile is in needs to be saved. writeToNBT is what minecraft uses when saving to get the Tile's NBT data. So your basically telling minecraft that the chunk your tile is in constantly needs to be saved.

 

As i said before, only when *you* actually change somethings value which you want minecraft to save to the world do you call markDirty().

It saves correctly now, indeed. I'm still not sure how I would access my ItemStack output in the map with an Item array.

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Instead of a map you'll probably have to make an object for each recipe which contains the list of inputs and the output, and store a collection of those objects. Then search through the list of recipes to compare against the available inputs - using more or less the same technique that ShapelessRecipes uses.

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mod:curios (incompatible), mod:ars_nouveau (incompatible), mod:origins (incompatible), mod:xaerominimap (incompatible), mod:man, mod:rats, mod:forge, mod:ars_elemental (incompatible), mod:gh, mod:ftbultimine (incompatible), mod:tombstone, mod:coroutil (incompatible), mod:architectury (incompatible), mod:ftblibrary (incompatible), mod:ftbteams (incompatible), mod:ftbchunks (incompatible), mod:ftbquests (incompatible), mod:voidscape (incompatible), mod:infiniverse (incompatible), mod:phantasm (incompatible), mod:aquamirae (incompatible), mod:essential (incompatible), mod:betterdungeons, mod:betterwitchhuts, mod:betteroceanmonuments, mod:epicfight (incompatible), mod:wom (incompatible), mod:yungsapi, mod:betterdeserttemples, mod:dixtas_armory (incompatible), mod:betterfortresses, mod:nyfsspiders (incompatible), mod:yungsbridges, mod:born_in_chaos_v1, mod:arphex, mod:yungsextras, mod:betterstrongholds, mod:yungsmenutweaks, mod:deeperdarker, mod:betterendisland, mod:deep_dark_regrowth, mod:fight_or_die, mod:bettermineshafts, mod:betterjungletemples     Enabled Feature Flags: minecraft:vanilla     World Generation: Stable     Type: Integrated Server (map_client.txt)     Is Modded: Definitely; Client brand changed to 'forge'; Server brand changed to 'forge'     Launched Version: forge-47.2.20     OptiFine Version: OptiFine_1.20.1_HD_U_I6     OptiFine Build: 20231221-120401     Render Distance Chunks: 6     Mipmaps: 4     Anisotropic Filtering: 1     Antialiasing: 0     Multitexture: false     Shaders: null     OpenGlVersion: 4.6.0 NVIDIA 552.22     OpenGlRenderer: NVIDIA GeForce RTX 3060/PCIe/SSE2     OpenGlVendor: NVIDIA Corporation     CpuCount: 16     ModLauncher: 10.0.9+10.0.9+main.dcd20f30     ModLauncher launch target: forgeclient     ModLauncher naming: srg     ModLauncher services:          mixin-0.8.5.jar mixin PLUGINSERVICE          eventbus-6.0.5.jar eventbus PLUGINSERVICE          fmlloader-1.20.1-47.2.20.jar slf4jfixer PLUGINSERVICE          fmlloader-1.20.1-47.2.20.jar object_holder_definalize PLUGINSERVICE          fmlloader-1.20.1-47.2.20.jar runtime_enum_extender PLUGINSERVICE          fmlloader-1.20.1-47.2.20.jar capability_token_subclass PLUGINSERVICE          accesstransformers-8.0.4.jar accesstransformer PLUGINSERVICE          fmlloader-1.20.1-47.2.20.jar runtimedistcleaner PLUGINSERVICE          modlauncher-10.0.9.jar mixin TRANSFORMATIONSERVICE          modlauncher-10.0.9.jar OptiFine TRANSFORMATIONSERVICE          modlauncher-10.0.9.jar essential-loader TRANSFORMATIONSERVICE          modlauncher-10.0.9.jar fml TRANSFORMATIONSERVICE      FML Language Providers:          [email protected]         lowcodefml@null         javafml@null     Mod List:          dynamiclightsreforged-1.20.1_v1.6.0.jar           |Rubidium Dynamic Lights       |dynamiclightsreforged         |1.20.1_v1.6.0       |DONE      |Manifest: NOSIGNATURE         YungsBetterDungeons-1.20-Forge-4.0.4.jar          |YUNG's Better Dungeons        |betterdungeons                |1.20-Forge-4.0.4    |DONE      |Manifest: NOSIGNATURE         YungsBetterWitchHuts-1.20-Forge-3.0.3.jar         |YUNG's Better Witch Huts      |betterwitchhuts               |1.20-Forge-3.0.3    |DONE      |Manifest: NOSIGNATURE         additionalentityattributes-forge-1.4.0.5+1.20.1.ja|Additional Entity Attributes  |additionalentityattributes    |1.4.0.5+1.20.1      |DONE      |Manifest: NOSIGNATURE         geckolib-forge-1.20.1-4.4.4.jar                   |GeckoLib 4                    |geckolib                      |4.4.4               |DONE      |Manifest: NOSIGNATURE         jei-1.20.1-forge-15.3.0.4.jar                     |Just Enough Items             |jei                           |15.3.0.4            |DONE      |Manifest: NOSIGNATURE         The_Graveyard_3.1_(FORGE)_for_1.20.1.jar          |The Graveyard                 |graveyard                     |3.1                 |DONE      |Manifest: NOSIGNATURE         Pehkui-3.8.0+1.20.1-forge.jar                     |Pehkui                        |pehkui                        |3.8.0+1.20.1-forge  |DONE      |Manifest: NOSIGNATURE         YungsBetterOceanMonuments-1.20-Forge-3.0.4.jar    |YUNG's Better Ocean Monuments |betteroceanmonuments          |1.20-Forge-3.0.4    |DONE      |Manifest: NOSIGNATURE         Soulbound-Forge-0.8+1.20.1.jar                    |Soulbound                     |soulbound                     |0.8                 |DONE      |Manifest: NOSIGNATURE         caelus-forge-3.2.0+1.20.1.jar                     |Caelus API                    |caelus                        |3.2.0+1.20.1        |DONE      |Manifest: NOSIGNATURE         obscure_api-15.jar                                |Obscure API                   |obscure_api                   |15                  |DONE      |Manifest: NOSIGNATURE         apoli-forge-1.20.1-2.9.0.6.jar                    |Apoli                         |apoli                         |1.20.1-2.9.0.6      |DONE      |Manifest: NOSIGNATURE         Neat-1.20-35-FORGE.jar                            |Neat                          |neat                          |1.20-35-FORGE       |DONE      |Manifest: NOSIGNATURE         enlightend-5.0.14-1.20.1.jar                      |Enlightend                    |enlightened_end               |5.0.14              |DONE      |Manifest: NOSIGNATURE         EpicFight-20.7.4.jar                              |Epic Fight                    |epicfight                     |20.7.4              |DONE      |Manifest: NOSIGNATURE         WeaponsOfMiracles-20.1.7.40.jar                   |Weapons of Minecraft          |wom                           |20.1.7.40           |DONE      |Manifest: NOSIGNATURE         citadel-2.5.4-1.20.1.jar                          |Citadel                       |citadel                       |2.5.4               |DONE      |Manifest: NOSIGNATURE         TravelersBackpack-1.20.1-9.1.12.jar               |Traveler's Backpack           |travelersbackpack             |9.1.12              |DONE      |Manifest: NOSIGNATURE         zombieawareness-1.20.1-1.13.1.jar                 |Zombie Awareness              |zombieawareness               |1.20.1-1.13.1       |DONE      |Manifest: NOSIGNATURE         YungsApi-1.20-Forge-4.0.4.jar                     |YUNG's API                    |yungsapi                      |1.20-Forge-4.0.4    |DONE      |Manifest: NOSIGNATURE         mixinextras-forge-0.2.0-beta.8.jar                |MixinExtras                   |mixinextras                   |0.2.0-beta.8        |DONE      |Manifest: NOSIGNATURE         YungsBetterDesertTemples-1.20-Forge-3.0.3.jar     |YUNG's Better Desert Temples  |betterdeserttemples           |1.20-Forge-3.0.3    |DONE      |Manifest: NOSIGNATURE         cave_dweller-1.20.1-1.6.4.jar                     |cave_dweller                  |cave_dweller                  |1.6.4               |DONE      |Manifest: NOSIGNATURE         deep-1.05b.jar                                    |depthcrawler                  |depthcrawler                  |1.0.0               |DONE      |Manifest: NOSIGNATURE         iceandfire-2.1.13-1.20.1-beta-4.jar               |Ice and Fire                  |iceandfire                    |2.1.13-1.20.1-beta-4|DONE      |Manifest: NOSIGNATURE         dixtas_armory-1.1.7-1.20.1-beta.jar               |dixta's Armory                |dixtas_armory                 |1.1.4-1.20.1-beta   |DONE      |Manifest: NOSIGNATURE         inventorypets-1.20.1-2.1.1.jar                    |Inventory Pets                |inventorypets                 |2.1.1               |DONE      |Manifest: NOSIGNATURE         JustEnoughResources-1.20.1-1.4.0.247.jar          |Just Enough Resources         |jeresources                   |1.4.0.247           |DONE      |Manifest: NOSIGNATURE         YungsBetterNetherFortresses-1.20-Forge-2.0.6.jar  |YUNG's Better Nether Fortresse|betterfortresses              |1.20-Forge-2.0.6    |DONE      |Manifest: NOSIGNATURE         SpelunkersCharm-3.5.9-1.20.1.jar                  |Spelunker's Charm             |spelunkers_charm              |3.5.9               |DONE      |Manifest: NOSIGNATURE         twilightforest-1.20.1-4.3.2145-universal.jar      |The Twilight Forest           |twilightforest                |4.3.2145            |DONE      |Manifest: NOSIGNATURE         ironchest-1.20.1-14.4.4.jar                       |Iron Chests                   |ironchest                     |1.20.1-14.4.4       |DONE      |Manifest: NOSIGNATURE         nyfsspiders-forge-1.20.1-2.1.1.jar                |Nyf's Spiders                 |nyfsspiders                   |2.1.1               |DONE      |Manifest: NOSIGNATURE         client-1.20.1-20230612.114412-srg.jar             |Minecraft                     |minecraft                     |1.20.1              |DONE      |Manifest: a1:d4:5e:04:4f:d3:d6:e0:7b:37:97:cf:77:b0:de:ad:4a:47:ce:8c:96:49:5f:0a:cf:8c:ae:b2:6d:4b:8a:3f         sons-of-sins-1.20.1-2.1.6.jar                     |Sons of Sins                  |sons_of_sins                  |2.1.6               |DONE      |Manifest: NOSIGNATURE         lucky-block-forge-1.20.1-13.0.jar                 |Lucky Block                   |lucky                         |1.20.1-13.0         |DONE      |Manifest: NOSIGNATURE         TerraBlender-forge-1.20.1-3.0.1.4.jar             |TerraBlender                  |terrablender                  |3.0.1.4             |DONE      |Manifest: NOSIGNATURE         AmbientSounds_FORGE_v5.3.9_mc1.20.1.jar           |AmbientSounds                 |ambientsounds                 |5.3.9               |DONE      |Manifest: NOSIGNATURE         BiomesOPlenty-1.20.1-18.0.0.592.jar               |Biomes O' Plenty              |biomesoplenty                 |18.0.0.592          |DONE      |Manifest: NOSIGNATURE         CreativeCore_FORGE_v2.11.27_mc1.20.1.jar          |CreativeCore                  |creativecore                  |2.11.27             |DONE      |Manifest: NOSIGNATURE         From-The-Fog-1.20-v1.9.2-Forge-Fabric.jar         |From The Fog                  |watching                      |1.9.2               |DONE      |Manifest: NOSIGNATURE         YungsBridges-1.20-Forge-4.0.3.jar                 |YUNG's Bridges                |yungsbridges                  |1.20-Forge-4.0.3    |DONE      |Manifest: NOSIGNATURE         born_in_chaos_[Forge]1.20.1_1.2.jar               |Born in Chaos                 |born_in_chaos_v1              |1.0.0               |DONE      |Manifest: NOSIGNATURE         calio-forge-1.20.1-1.11.0.3.jar                   |Calio                         |calio                         |1.20.1-1.11.0.3     |DONE      |Manifest: NOSIGNATURE         L_Enders_Cataclysm-1.90 -1.20.1.jar               |Cataclysm Mod                 |cataclysm                     |1.0                 |DONE      |Manifest: NOSIGNATURE         curios-forge-5.9.0+1.20.1.jar                     |Curios API                    |curios                        |5.9.0+1.20.1        |DONE      |Manifest: NOSIGNATURE         ars_nouveau-1.20.1-4.10.0-all.jar                 |Ars Nouveau                   |ars_nouveau                   |4.10.0              |DONE      |Manifest: NOSIGNATURE         origins-forge-1.20.1-1.10.0.7-all.jar             |Origins                       |origins                       |1.20.1-1.10.0.7     |DONE      |Manifest: NOSIGNATURE         Xaeros_Minimap_24.1.1_Forge_1.20.jar              |Xaero's Minimap               |xaerominimap                  |24.1.1              |DONE      |Manifest: NOSIGNATURE         The-Man-From-The-Fog-1.2.4a-1.20.1.jar            |The Man From The Fog          |man                           |1.2.4               |DONE      |Manifest: NOSIGNATURE         Rats-1.20.1-8.1.2.jar                             |Rats                          |rats                          |1.20.1-8.1.2        |DONE      |Manifest: NOSIGNATURE         forge-1.20.1-47.2.20-universal.jar                |Forge                         |forge                         |47.2.20             |DONE      |Manifest: 84:ce:76:e8:45:35:e4:0e:63:86:df:47:59:80:0f:67:6c:c1:5f:6e:5f:4d:b3:54:47:1a:9f:7f:ed:5e:f2:90         ArPhEx_1.8.12_1.20.1.jar                          |Arthropod Phobia Expansions   |arphex                        |1.8.12              |DONE      |Manifest: NOSIGNATURE         ars_elemental-1.20.1-0.6.5.jar                    |Ars Elemental                 |ars_elemental                 |1.20.1-0.6.5        |DONE      |Manifest: NOSIGNATURE         YungsExtras-1.20-Forge-4.0.3.jar                  |YUNG's Extras                 |yungsextras                   |1.20-Forge-4.0.3    |DONE      |Manifest: NOSIGNATURE         Gods-and-Heroes-1.6.1.jar                         |Gods and Heroes               |gh                            |1.6.1_Forge&Fabric  |DONE      |Manifest: NOSIGNATURE         ftb-ultimine-forge-2001.1.4.jar                   |FTB Ultimine                  |ftbultimine                   |2001.1.4            |DONE      |Manifest: NOSIGNATURE         YungsBetterStrongholds-1.20-Forge-4.0.3.jar       |YUNG's Better Strongholds     |betterstrongholds             |1.20-Forge-4.0.3    |DONE      |Manifest: NOSIGNATURE         tombstone-1.20.1-8.6.5.jar                        |Corail Tombstone              |tombstone                     |8.6.5               |DONE      |Manifest: NOSIGNATURE         YungsMenuTweaks-1.20.1-Forge-1.0.2.jar            |YUNG's Menu Tweaks            |yungsmenutweaks               |1.20.1-Forge-1.0.2  |DONE      |Manifest: NOSIGNATURE         coroutil-forge-1.20.1-1.3.7.jar                   |CoroUtil                      |coroutil                      |1.20.1-1.3.7        |DONE      |Manifest: NOSIGNATURE         deeperdarker-forge-1.20.1-1.2.1.jar               |Deeper and Darker             |deeperdarker                  |1.2.1               |DONE      |Manifest: NOSIGNATURE         architectury-9.2.14-forge.jar                     |Architectury                  |architectury                  |9.2.14              |DONE      |Manifest: NOSIGNATURE         ftb-library-forge-2001.1.5.jar                    |FTB Library                   |ftblibrary                    |2001.1.5            |DONE      |Manifest: NOSIGNATURE         ftb-teams-forge-2001.1.4.jar                      |FTB Teams                     |ftbteams                      |2001.1.4            |DONE      |Manifest: NOSIGNATURE         ftb-chunks-forge-2001.2.7.jar                     |FTB Chunks                    |ftbchunks                     |2001.2.7            |DONE      |Manifest: NOSIGNATURE         ftb-quests-forge-2001.3.5.jar                     |FTB Quests                    |ftbquests                     |2001.3.5            |DONE      |Manifest: NOSIGNATURE         YungsBetterEndIsland-1.20-Forge-2.0.6.jar         |YUNG's Better End Island      |betterendisland               |1.20-Forge-2.0.6    |DONE      |Manifest: NOSIGNATURE         Deep Dark Regrowth 1.2.5.1 - 1.20.1.jar           |Deep Dark: Regrowth           |deep_dark_regrowth            |1.2.5.1             |DONE      |Manifest: NOSIGNATURE         Voidscape-1.20.1-1.5.389.jar                      |Voidscape                     |voidscape                     |1.20.1-1.5.389      |DONE      |Manifest: NOSIGNATURE         infiniverse-1.20.1-1.0.0.5.jar                    |Infiniverse                   |infiniverse                   |1.0.0.5             |DONE      |Manifest: NOSIGNATURE         fight_or_die-1.20.1-1.1.4.jar                     |Fight or Die Mutations        |fight_or_die                  |1.20.1-1.1.4        |DONE      |Manifest: NOSIGNATURE         YungsBetterMineshafts-1.20-Forge-4.0.4.jar        |YUNG's Better Mineshafts      |bettermineshafts              |1.20-Forge-4.0.4    |DONE      |Manifest: NOSIGNATURE         phantasm-forge-0.1.jar                            |End's Phantasm                |phantasm                      |0.1                 |DONE      |Manifest: NOSIGNATURE         aquamirae-6.API15.jar                             |Aquamirae                     |aquamirae                     |6.API15             |DONE      |Manifest: NOSIGNATURE         Essential (forge_1.20.1).jar                      |Essential                     |essential                     |1.3.1.3+g88238d7752 |DONE      |Manifest: NOSIGNATURE         YungsBetterJungleTemples-1.20-Forge-2.0.4.jar     |YUNG's Better Jungle Temples  |betterjungletemples           |1.20-Forge-2.0.4    |DONE      |Manifest: NOSIGNATURE     Crash Report UUID: 093f2885-caf5-4a87-965d-511fd2c9d9ae     FML: 47.2     Forge: net.minecraftforge:47.2.20
    • I get a death message in chat every time I take damage example: [16:29:13] [Render thread/INFO]: [System] [CHAT] fall,Syndrick hit the ground too hard. I didn't die from that fall. I remember the exact moment it started happening, and what mods I had added. I have since removed said mods trying to fix it, and nothing has worked. I have also disabled a bunch of other mods that could be the cause, but that hasn't worked either. I've gone through the logs with chatgpt, and that hasn't helped either. This is my last resort, so if anyone can help me, that'd be insanely appreciated. Thank You.
    • The error is due to being unable to setup the server on the IP address or port number you specified in the server settings. (Failed to bind to port)  I usually get this myself when i have a VPN turned on, or if the server is already open in the background. If you do not have a VPN turned on then try changing the port number in the server.config file to use something other than the default 25565 port. Also check your firewall settings to make sure Minecraft is not blocked in any way Hope this helps!   
    • Crash log and latest.txt https://paste.ee/p/7t93I
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