Posted April 9, 20178 yr I've not had any luck adding a new plant to a vanilla biome and haven't found anything that worked in older versions that works for me in 1.11.2. Here's my failed approaches: 1) Create a new biome and replace it over vanilla biome. a) GameRegistry.addSubstitutionaliase --- Type only takes Items or Blocks --so info on that isn't helping for 1.11.2 b) using biomemanager (add mine, remove theirs) [in preInit] ImmutableList<BiomeEntry> list=BiomeManager.getBiomes(BiomeType.WARM); //find the biome BiomeEntry plains=null; Iterator it=list.iterator(); while(it.hasNext()){ BiomeEntry be=(BiomeEntry)it.next(); if(be.biome.getBiomeName().toLowerCase().equals("plains")){ System.out.println("*******************Plains Biome Found***********"); plains=be; //be.itemWeight=0; --has no effect //it.remove() -- causes Immutable modification error //below doesn't do anything--see below on replacing BiomeDecorator //BiomeDecorator bd=be.biome.createBiomeDecorator(); //BiomeDecoratorD bd2=new BiomeDecoratorD(bd); //be.biome.theBiomeDecorator=bd2; } } if(plains!=null){ System.out.println("Plains Remove"); BiomeManager.removeBiome(BiomeType.WARM, plains); } With something like this, I get both "Plains Biome Found" and "Plains Remove" printed out. However, the plains biome is still listed if I do a check just afterwards. Set <ResourceLocation> biomes=Biome.REGISTRY.getKeys(); Iterator<ResourceLocation> itR=biomes.iterator(); while(itR.hasNext()){ ResourceLocation test=(ResourceLocation)itR.next(); if(test!=null){ System.out.println("Biome in registry:"+test.getResourceDomain()+":"+test.getResourcePath()); } } And still is generated with a newly created game. c) Trap the DecorateBiomeEvent.Decorate event and change plants there I can successfully trap the event (say of a grass generated) and DENY it, however, if I try to create anything during this event trap, it creates another Decoration event, which spins out of control and causes a stack overflow error. Further, trapping the BiomeEvent.CreateDecorator and trying to set the decorator here to one of my causes another Creator Event and spins out of control, causing a stack overflow. BiomeDecoratorD biome_decorator=new BiomeDecoratorD(event.getNewBiomeDecorator()); event.setNewBiomeDecorator(biome_decorator); d) replace the biomeDecorator I can find the biomeplains (above) and try setting theBiomeDecorator =new myBiomeDecorator(); //no errors, but mine is never ran. See above in preInit where I try to set the replacement @Override public void decorate(World par1World, Random par2Random, Biome biome, BlockPos pos) { System.out.println("BiomeDecoratorD:decorate***************"); //never called //super.decorate(par1World, par2Random, biome, pos); //normal biome is still generated } So, if anyone knows how to do this in 1.11.2, please point me in the right direction---first which approach, a sample line or two would be helpful as well if you can take the time.
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