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Posted

Don't think this mod exists for forge yet but I think it would be cool to have a mod that randomly generates loot (based on lists made in a config files) for select chests.

 

So basically a forge version of the Bukkit Loot mod (Also like the DayZ chests in the DayZ mod but allow users to configure what can generate in them including modded items and weapons)

 

Here is the Bukkit Loot mod.

http://dev.bukkit.org/server-mods/loot/

 

 

  • 4 months later...

I don't know anything about Bukkit or this loot mod you speak of, or even how complex you mean this mod idea to be, especially the config file part. However, ... I do assume it would not be too difficult to create an item-iterator that randomly select a bunch of blocks and items from vanilla Minecraft and possibly even other mods. I've sorta had this idea as well for my adaptation of the old CaveGen mod, so that the sparsely-available chests may have more items, and more random types of items.

  • 2 weeks later...

Or, going another way, perhaps creating (yet another) chest type by adding a new chest entity that handles loot randomization after the contextual click but before any gui is shown... No tick handler necessary with this method (I presume).

Or, going another way, perhaps creating (yet another) chest type by adding a new chest entity that handles loot randomization after the contextual click but before any gui is shown... No tick handler necessary with this method (I presume).

I didn't bother looking at the Bukkit mod, but I have now, and I see what you mean. That would be one way to do it. Or you could redefine TEChest and override openChest(). Maybe I will do this if nobody else wants to take it.

BEWARE OF GOD

---

Co-author of Pentachoron Labs' SBFP Tech.

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