February 14, 201312 yr Author You coild do something like this: TileEntityParent extends TileEntity{ // some methods and variables you want for all your TE's ie: } And then have your TE's extend TileEntityParent instead of Te. Like EE3 has done. But thats not the question or reason for talking about parentTE's. Hmm I guess you could have a TE which returns different TE's when called upon depending the value of a variable? That is an interesting, if rather difficult to execute, idea. Follow my mod(s) here: http://www.minecraftforum.net/topic/1969694-
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