Posted April 14, 20178 yr I am generationg huge amounts of Blocks at once over one chunk, so the message with cascading chunks appears. Is there a way to preload a chunk area so every works fine? catch(Exception e) { } Yay, Pokémon exception handling, gotta catch 'em all (and then do nothing with 'em).
April 15, 20178 yr Author OK It seems if chunks are loaded trough cascadign generation the ChunkEvent.Save part is not fired and thatswhy it is not working catch(Exception e) { } Yay, Pokémon exception handling, gotta catch 'em all (and then do nothing with 'em).
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.