Jump to content

Recommended Posts

Posted

The renderers for entities, apart from rendering themselves, also render a list of extra layers. For the player renderer, that would be the elytra, the cape, armor, arrows, held item, DeadMau5's ears, etc.

Say I want to add one myself, for, say, rendering a cupcake on the player's head.

Is this the correct approach to rendering extra stuff around vanilla entities? If not, which one is? If yes, how exactly does one add extra layers, when one doesn't have access to the RenderPlayer constructor, where they are added?

There are Post and Pre render events, which seem viable, but do they have access to parameters that the LayerRenderer#doRenderLayer() method has (stuff like limbSwingAmount, etc)?

RenderLivingBase#doRender(), which calls doRenderLayer() for all the layer, calculates all these parameters from the entity's fields. Thus one could calculate them for oneself in the event, but that seems wasteful since the values are already being calculated every tick.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.