Posted April 17, 20178 yr So I'm attempting to implement a bow that has a wonderful animated texture, like any normal bow should, and I'm encountering this error. I've seen some other posts, (by which I mean exactly one post, for 1.9, by a certain @NovaViper), and the solutions they've found are not working for me... I am only registering one model, the main bow model. Below are my bow, pulling_0, pulling_1 and pulling_2 jsons, respectively: { "parent": "item/generated", "textures": { "layer0": "randores:items/randores.items.bow.0_standby" }, "display": { "thirdperson_righthand": { "rotation": [ -80, 260, -40 ], "translation": [ -1, -2, 2.5 ], "scale": [ 0.9, 0.9, 0.9 ] }, "thirdperson_lefthand": { "rotation": [ -80, -280, 40 ], "translation": [ -1, -2, 2.5 ], "scale": [ 0.9, 0.9, 0.9 ] }, "firstperson_righthand": { "rotation": [ 0, -90, 25 ], "translation": [ 1.13, 3.2, 1.13], "scale": [ 0.68, 0.68, 0.68 ] }, "firstperson_lefthand": { "rotation": [ 0, 90, -25 ], "translation": [ 1.13, 3.2, 1.13], "scale": [ 0.68, 0.68, 0.68 ] } }, "overrides": [ { "predicate": { "pulling": 1 }, "model": "randores:item/randores.items.bow.0_pulling_0" }, { "predicate": { "pulling": 1, "pull": 0.65 }, "model": "randores:item/randores.items.bow.0_pulling_1" }, { "predicate": { "pulling": 1, "pull": 0.9 }, "model": "randores:item/randores.items.bow.0_pulling_2" } ] } { "parent": "randores:item/randores.items.bow.0", "textures": { "layer0": "randores:items/randores.items.bow.0_pulling_0" } } { "parent": "randores:item/randores.items.bow.0", "textures": { "layer0": "randores:items/randores.items.bow.0_pulling_1" } } { "parent": "randores:item/randores.items.bow.0", "textures": { "layer0": "randores:items/randores.items.bow.0_pulling_2" } } I am doing some funky stuff with models, by which I mean I am generating them on the fly. The bulk of that logic can be seen here, but I don't think that's the problem. Furthermore, through debugging and lovely, lovely breakpoints, I have determined that the error progress like so: Attempt to load item/randores.item.bow.0.json Attempt to load item/randores.item.bow.0_pulling_X.json Attempt to load item/randores.item.bow.0.json Error thrown This is obviously because the standby bow model refers the the pulling model as an override, which refers to the standby bow model as the parent, and I get that that's the error. However, the above models are copied exactly from vanilla, so clearly I missing some way they're registered or something. Any help is appreciated! Developer of Randores (adds 256^3 ores to the game) and Arcane Bags (adds ridiculous storage with ridiculous crafting recipes). I know Java pretty well... So yeah... Quote This is where I'd put an inspirational and/or clever quote, but I can't think of one right now... This is the output of the totally, 100% working compiler for my programming language, Planet9: Beginning Compilation... Failed compilation! planet9.compiler.error.CompilationException: Compiler not yet implemented at planet9.compiler.Compiler.compile(Compiler.java:39) at planet9.compiler.app.CompilerApp.main(CompilerApp.java:147)
April 18, 20178 yr Wait do you have any log output...? Apparently I'm addicted to these forums and can't help but read all the posts. So if I somehow help you, please click the "Like This" button, it helps.
April 18, 20178 yr Author 18 minutes ago, Leomelonseeds said: Wait do you have any log output...? https://gist.github.com/SocraticPhoenix/2a1a529eacd6f8e159d408a4e80210b2 (it's linked in the "this" in the main post) If you need more, I'll post more, I just was hesitant to post my entire log, since it contains 300 errors.... (There are 300 bow models) Developer of Randores (adds 256^3 ores to the game) and Arcane Bags (adds ridiculous storage with ridiculous crafting recipes). I know Java pretty well... So yeah... Quote This is where I'd put an inspirational and/or clever quote, but I can't think of one right now... This is the output of the totally, 100% working compiler for my programming language, Planet9: Beginning Compilation... Failed compilation! planet9.compiler.error.CompilationException: Compiler not yet implemented at planet9.compiler.Compiler.compile(Compiler.java:39) at planet9.compiler.app.CompilerApp.main(CompilerApp.java:147)
April 18, 20178 yr A bit more log please? Just a few more lines... Apparently I'm addicted to these forums and can't help but read all the posts. So if I somehow help you, please click the "Like This" button, it helps.
April 18, 20178 yr Author 4 minutes ago, Leomelonseeds said: A bit more log please? Just a few more lines... That's the entire stacktrace... after that it goes: 21:53:47] [Client thread/INFO] [FML]: Max texture size: 8192 [21:53:51] [Client thread/INFO]: Created: 4096x2048 textures-atlas [21:54:05] [Client thread/WARN]: Skipping bad option: lastServer: There's no caused-by clause either... If you want to try and delve through the log a bit more, here it is: https://gist.githubusercontent.com/SocraticPhoenix/fad2e2450d9f564763d7ad33e10b7d62/raw/d325a25a9d838d0f85947b0d00a6288ad6f8e90f/LogOfDoom.txt But I don't think anything helpful is in there. Developer of Randores (adds 256^3 ores to the game) and Arcane Bags (adds ridiculous storage with ridiculous crafting recipes). I know Java pretty well... So yeah... Quote This is where I'd put an inspirational and/or clever quote, but I can't think of one right now... This is the output of the totally, 100% working compiler for my programming language, Planet9: Beginning Compilation... Failed compilation! planet9.compiler.error.CompilationException: Compiler not yet implemented at planet9.compiler.Compiler.compile(Compiler.java:39) at planet9.compiler.app.CompilerApp.main(CompilerApp.java:147)
April 18, 20178 yr Author Okay so this makes a ton of sense.... I had the textures named wrong... so it caused a cyclic model error, obviously. Anyway, it's fixed now... somehow Developer of Randores (adds 256^3 ores to the game) and Arcane Bags (adds ridiculous storage with ridiculous crafting recipes). I know Java pretty well... So yeah... Quote This is where I'd put an inspirational and/or clever quote, but I can't think of one right now... This is the output of the totally, 100% working compiler for my programming language, Planet9: Beginning Compilation... Failed compilation! planet9.compiler.error.CompilationException: Compiler not yet implemented at planet9.compiler.Compiler.compile(Compiler.java:39) at planet9.compiler.app.CompilerApp.main(CompilerApp.java:147)
April 18, 20178 yr Im glad it's fixed now... was going to point that out to you Apparently I'm addicted to these forums and can't help but read all the posts. So if I somehow help you, please click the "Like This" button, it helps.
April 18, 20178 yr Glad that you fixed it! I was just about to ask if I could see what the code looked like Main Developer and Owner of Zero Quest Visit the Wiki for more information If I helped anyone, please give me a applaud and a thank you!
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