Jump to content

[1.11] How to get player in a KeyInput event


Nosba

Recommended Posts

Hi all,

 

I'm handling a KeyInput event, with a KeyBinding. 

 

Spoiler

@SubscribeEvent
public void onKeyPressed(InputEvent.KeyInputEvent e){
    if(KeyBindings.myKey.isPressed()){
        System.out.println("F6 pressed");
    }
}

 

That code is working, but the KeyInputEvent doesn't have the getPlayer or getWorld method, so I cannot obtain the player who pressed the key.

Is there a way to obtain the player, or the world? 

Link to comment
Share on other sites

I do believe KeyInputEvent is fired only client side. So, what I would do is put this in it's own class where I can also have other client side only events and only register that in the client proxy. Then you can just useMinecraft.getMinecraft().player. Also remember that all logic, such as giving the player an item or spawning something, should only be done server side, so if you want to do that stuff you need to send a packet.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.



×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.