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[1.10.2] FastTESR rendering BakedQuads oddly


Matryoshika
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So, I've finally gotten models to work.
In a normal TESR, the IBakedModel rendered fine using Minecraft::renderModel, but getting the BakedQuads and adding them to the VertexBuffer in a FastTESR, doesn't really render nicely...

 

Anyone know why this is?

Why is the top face rendering with alpha?

Any way to render the BakedQuads without the vanilla StandardItemLightning turning the models darker than they should be?

 

Code can be found here.

Also previously known as eAndPi.

"Pi, is there a station coming up where we can board your train of thought?" -Kronnn

Published Mods: Underworld

Handy links: Vic_'s Forge events Own WIP Tutorials.

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First, when i helped you previously i told you how to render these models without TESR. On top of that you told me you don't really like neither tile entities neither TESR. And now you are using TESR.. o_0 ??? ? ? ?

(Hint: it is using custom IBakedModel, which will also resolve current transparency issues).

 

Second, i am pretty sure it has to do with the render pass. Try rendering it in pass 0 instead.

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6 minutes ago, Elix_x said:

Second, i am pretty sure it has to do with the render pass. Try rendering it in pass 0 instead.

Oh, I thought I was doing that.

 

 

And yes, you told me to use an IBakedModel, but how the hell would I be able to provide the data (IBlockState & byte) that exists in the Tile, to the model?

The data is only stored in the Tile & ItemStack.
An ICustomModelLoader only provides a ResourceLocation.

On 2017-04-18 at 9:23 AM, Elix_x said:

getQuads method, find model of the "original" block and retrieve its' quads

Issue is in the "find model" part of your statement.

 

On 2017-04-19 at 4:05 PM, Matryoshika said:

disdain for them, stems more from the rendering perspectives of TESR's,

On 2017-04-19 at 2:19 PM, Matryoshika said:

I do not feel inclined to do so, unless I am forced to do so, due to rendering issues etc.

That is why I am using a FastTESR, not a basic TESR.

 

The byte data could be omitted, if I register a new block per tier, but the original IBlockState of the block that these are to compress, still needs to be gained from the Tile to determine the model to be used.

 

If you can help me do that, then I will happily scrap the damned TESR rendering.

Also previously known as eAndPi.

"Pi, is there a station coming up where we can board your train of thought?" -Kronnn

Published Mods: Underworld

Handy links: Vic_'s Forge events Own WIP Tutorials.

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21 minutes ago, Matryoshika said:

And yes, you told me to use an IBakedModel, but how the hell would I be able to provide the data (IBlockState & byte) that exists in the Tile, to the model?

The data is only stored in the Tile & ItemStack.
An ICustomModelLoader only provides a ResourceLocation.

First, ICustomModelLoader has nothing to do with this. Custom IBakedModels should be replaced in the registry in the ModelBake event.

Second, to provide data to custom unbaked you can use IUnlistedProperties. Just like block has properties, it also has unlisted properties. While normal properties are both server and client, can be use for logic and require fixed amount of allowed values, unlisted properties are only used for rendering and can hold absolutely any values (even Worlds!).

You have to implement (similarly named methods) getUnlistedState&Container in the block class and cast IBlockState to unlisted state container (don't remember exact class name, sorry) to be able to retrieve unlisted properties.

 

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1 hour ago, Elix_x said:

Custom IBakedModels should be replaced in the registry in the ModelBake event.

No.

 

1 hour ago, Elix_x said:

You have to implement (similarly named methods) getUnlistedState&Container in the block class and cast IBlockState to unlisted state container (don't remember exact class name, sorry) to be able to retrieve unlisted properties.

getExtendedState is what you need to override to attach the TE data to the state, it can return IExtendedBlockState. createBlockState needs to return an ExtendedBlockState for that to work. 

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Alright, I've implemented everything, yet I have come face to face with another issue.

The method getQuads() in BakedMengerOneModel is never called, it seems.
The FMLLog calls are never invoked, after checking console as well as the client-logs.
However, the getParticleTexture() does return the correct TextureAtlasSprite, so the BakedMengerOneModel is getting called to render it.
The model is completely invisible.

I have tried both using the ModelBake event, and registering a custom ICustomModelLoader (that calls an IModel calling BakedMengerOneModel), with equal results :/

 

I'm a bloody idiot.
It renders fine now, with a BakedModel through an ICustomModelLoader.

 

Edited by Matryoshika

Also previously known as eAndPi.

"Pi, is there a station coming up where we can board your train of thought?" -Kronnn

Published Mods: Underworld

Handy links: Vic_'s Forge events Own WIP Tutorials.

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[Worker-Main-17/WARN]: Unused frames in sprite minecraft:entity/conduit/wind: [22, 23, 24, 25, 26, 27, 28, 29, 30, 31] [13:54:49] [Worker-Main-15/WARN]: Unused frames in sprite minecraft:entity/conduit/wind_vertical: [22, 23, 24, 25, 26, 27, 28, 29, 30, 31] [13:54:49] [Worker-Main-20/WARN]: Invalid frame index on sprite minecraft:block/lava_still frame 10: 10 [13:54:49] [Worker-Main-22/INFO]: [OptiFine] Multitexture: false [13:54:49] [Worker-Main-22/INFO]: [OptiFine] Multitexture: false [13:54:49] [Worker-Main-22/INFO]: [OptiFine] Multitexture: false [13:54:49] [Worker-Main-22/INFO]: [OptiFine] Multitexture: false [13:54:49] [Worker-Main-22/INFO]: [OptiFine] Multitexture: false [13:54:49] [Worker-Main-22/INFO]: [OptiFine] Multitexture: false [13:54:49] [Render thread/INFO]: ClientSetup [13:54:49] [Render thread/INFO]: JourneyMap log initialized. [13:54:49] [Render thread/INFO]: initialize ENTER [13:54:49] [Render thread/INFO]: [ClientAPI] built with JourneyMap API 1.8-SNAPSHOT [13:54:49] [Render thread/INFO]: Initializing plugins with Client API: journeymap.client.api.impl.ClientAPI [13:54:49] [Render thread/INFO]: Initialized IClientPlugin: journeymap.client.ui.fullscreen.event.FullscreenEventReceiver [13:54:49] [Render thread/INFO]: initialize EXIT, elapsed count 0 avg epälukums [13:54:50] [Render thread/INFO]: Preloaded theme textures: 73 [13:54:50] [Render thread/INFO]: OptiFine detected. [13:54:50] [JM-VersionCheck-1/INFO]: Newer version online: JourneyMap 5.8.0beta11.jar for Minecraft 1.18.1 on http://minecraft.curseforge.com/projects/journeymap/files/3621130 [13:54:51] [Render thread/INFO]: OpenAL initialized on device OpenAL Soft on Headphones (WH-1000XM3) [13:54:51] [Render thread/INFO]: Sound engine started [13:54:51] [Render thread/INFO]: Created: 1024x512x2 minecraft:textures/atlas/blocks.png-atlas [13:54:51] [Render thread/INFO]: [Shaders] Allocate texture map normal: 1024x512, mipmaps: 2 [13:54:51] [Render thread/INFO]: [Shaders] Allocate texture map specular: 1024x512, mipmaps: 2 [13:54:51] [Render thread/INFO]: [OptiFine] Animated sprites: 44 [13:54:51] [Render thread/INFO]: Created: 256x128x2 minecraft:textures/atlas/signs.png-atlas [13:54:51] [Render thread/INFO]: [Shaders] Allocate texture map normal: 256x128, mipmaps: 2 [13:54:51] [Render thread/INFO]: [Shaders] Allocate texture map specular: 256x128, mipmaps: 2 [13:54:51] [Render thread/INFO]: [OptiFine] Animated sprites: 0 [13:54:51] [Render thread/INFO]: Created: 512x512x2 minecraft:textures/atlas/banner_patterns.png-atlas [13:54:51] [Render thread/INFO]: [Shaders] Allocate texture map normal: 512x512, mipmaps: 2 [13:54:51] [Render thread/INFO]: [Shaders] Allocate texture map specular: 512x512, mipmaps: 2 [13:54:51] [Render thread/INFO]: [OptiFine] Animated sprites: 0 [13:54:51] [Render thread/INFO]: Created: 512x512x2 minecraft:textures/atlas/shield_patterns.png-atlas [13:54:51] [Render thread/INFO]: [Shaders] Allocate texture map normal: 512x512, mipmaps: 2 [13:54:51] [Render thread/INFO]: [Shaders] Allocate texture map specular: 512x512, mipmaps: 2 [13:54:51] [Render thread/INFO]: [OptiFine] Animated sprites: 0 [13:54:51] [Render thread/INFO]: Created: 256x256x2 minecraft:textures/atlas/chest.png-atlas [13:54:51] [Render thread/INFO]: [Shaders] Allocate texture map normal: 256x256, mipmaps: 2 [13:54:51] [Render thread/INFO]: [Shaders] Allocate texture map specular: 256x256, mipmaps: 2 [13:54:51] [Render thread/INFO]: [OptiFine] Animated sprites: 0 [13:54:51] [Render thread/INFO]: Created: 512x256x2 minecraft:textures/atlas/beds.png-atlas [13:54:51] [Render thread/INFO]: [Shaders] Allocate texture map normal: 512x256, mipmaps: 2 [13:54:51] [Render thread/INFO]: [Shaders] Allocate texture map specular: 512x256, mipmaps: 2 [13:54:51] [Render thread/INFO]: [OptiFine] Animated sprites: 0 [13:54:51] [Render thread/INFO]: Created: 512x256x2 minecraft:textures/atlas/shulker_boxes.png-atlas [13:54:51] [Render thread/INFO]: [Shaders] Allocate texture map normal: 512x256, mipmaps: 2 [13:54:51] [Render thread/INFO]: [Shaders] Allocate texture map specular: 512x256, mipmaps: 2 [13:54:51] [Render thread/INFO]: [OptiFine] Animated sprites: 0 [13:54:52] [Render thread/INFO]: Created: 256x256x0 minecraft:textures/atlas/particles.png-atlas [13:54:52] [Render thread/INFO]: [Shaders] Allocate texture map normal: 256x256, mipmaps: 0 [13:54:52] [Render thread/INFO]: [Shaders] Allocate texture map specular: 256x256, mipmaps: 0 [13:54:52] [Render thread/INFO]: [OptiFine] Animated sprites: 1 [13:54:52] [Render thread/INFO]: Created: 256x256x0 minecraft:textures/atlas/paintings.png-atlas [13:54:52] [Render thread/INFO]: [Shaders] Allocate texture map normal: 256x256, mipmaps: 0 [13:54:52] [Render thread/INFO]: [Shaders] Allocate texture map specular: 256x256, mipmaps: 0 [13:54:52] [Render thread/INFO]: [OptiFine] Animated sprites: 0 [13:54:52] [Render thread/INFO]: Created: 128x128x0 minecraft:textures/atlas/mob_effects.png-atlas [13:54:52] [Render thread/INFO]: [Shaders] Allocate texture map normal: 128x128, mipmaps: 0 [13:54:52] [Render thread/INFO]: [Shaders] Allocate texture map specular: 128x128, mipmaps: 0 [13:54:52] [Render thread/INFO]: [OptiFine] Animated sprites: 0 [13:54:52] [Render thread/INFO]: [OptiFine] *** Reloading custom textures *** [13:54:52] [Render thread/INFO]: [OptiFine] Natural Textures: Parsing default configuration "optifine/natural.properties" [13:54:52] [Render thread/INFO]: [OptiFine] Natural Textures: Valid only for textures from default resource pack [13:54:52] [Render thread/WARN]: [OptiFine] Unknown resource pack file: mod_resources [13:54:52] [Render thread/INFO]: [OptiFine] CustomColors: Colormap optifine/colormap/sky0.png [13:54:52] [Render thread/INFO]: [OptiFine] CustomColors: Colormap optifine/colormap/fog0.png [13:54:52] [Render thread/WARN]: [OptiFine] Unknown resource pack file: mod_resources [13:54:52] [Render thread/WARN]: [OptiFine] Unknown resource pack file: mod_resources [13:54:52] [Render thread/INFO]: [OptiFine] CustomSky properties: optifine/sky/world0/sky1.properties [13:54:53] [Render thread/INFO]: [OptiFine] CustomSky properties: optifine/sky/world0/sky2.properties [13:54:53] [Render thread/INFO]: [OptiFine] CustomSky properties: optifine/sky/world0/sky3.properties [13:54:53] [Render thread/INFO]: [OptiFine] CustomSky properties: optifine/sky/world0/sky4.properties [13:54:53] [Render thread/INFO]: [OptiFine] CustomSky properties: optifine/sky/world0/sky5.properties [13:54:53] [Render thread/INFO]: [OptiFine] CustomSky properties: optifine/sky/world0/sky6.properties [13:54:57] [Render thread/WARN]: [OptiFine] Unknown resource pack file: mod_resources [13:54:57] [Render thread/WARN]: [OptiFine] Model renderer not found, model: creeper, name: armor [13:54:57] [Render thread/WARN]: [OptiFine] Model renderer not found, model: minecart, name: dirt [13:54:57] [Render thread/WARN]: [OptiFine] Model renderer not found, model: chest_minecart, name: dirt [13:54:57] [Render thread/WARN]: [OptiFine] Model renderer not found, model: command_block_minecart, name: dirt [13:54:57] [Render thread/WARN]: [OptiFine] Model renderer not found, model: furnace_minecart, name: dirt [13:54:57] [Render thread/WARN]: [OptiFine] Model renderer not found, model: hopper_minecart, name: dirt [13:54:57] [Render thread/WARN]: [OptiFine] Model renderer not found, model: tnt_minecart, name: dirt [13:54:57] [Render thread/WARN]: [OptiFine] Model renderer not found, model: spawner_minecart, name: dirt [13:54:57] [Render thread/INFO]: [OptiFine] CustomEntityModel: optifine/cem/blaze.jem [13:54:57] [Render thread/INFO]: [OptiFine] CustomEntityModel: optifine/cem/cave_spider.jem [13:54:57] [Render thread/INFO]: [OptiFine] CustomEntityModel: optifine/cem/chicken.jem [13:54:57] [Render thread/INFO]: [OptiFine] CustomEntityModel: optifine/cem/cow.jem [13:54:57] [Render thread/INFO]: [OptiFine] CustomEntityModel: optifine/cem/creeper.jem [13:54:57] [Render thread/INFO]: [OptiFine] CustomEntityModel: optifine/cem/dolphin.jem [13:54:57] [Render thread/INFO]: [OptiFine] CustomEntityModel: optifine/cem/drowned.jem [13:54:57] [Render thread/INFO]: [OptiFine] CustomEntityModel: optifine/cem/elder_guardian.jem [13:54:57] [Render thread/INFO]: [OptiFine] CustomEntityModel: optifine/cem/enderman.jem [13:54:57] [Render thread/INFO]: [OptiFine] CustomEntityModel: optifine/cem/evoker.jem [13:54:57] [Render thread/INFO]: [OptiFine] CustomEntityModel: optifine/cem/fox.jem [13:54:57] [Render thread/INFO]: [OptiFine] CustomEntityModel: optifine/cem/giant.jem [13:54:57] [Render thread/INFO]: [OptiFine] CustomEntityModel: optifine/cem/guardian.jem [13:54:57] [Render thread/INFO]: [OptiFine] CustomEntityModel: optifine/cem/husk.jem [13:54:57] [Render thread/INFO]: [OptiFine] CustomEntityModel: optifine/cem/illusioner.jem [13:54:57] [Render thread/INFO]: [OptiFine] CustomEntityModel: optifine/cem/iron_golem.jem [13:54:57] [Render thread/INFO]: [OptiFine] CustomEntityModel: optifine/cem/llama.jem [13:54:57] [Render thread/INFO]: [OptiFine] CustomEntityModel: optifine/cem/mooshroom.jem [13:54:57] [Render thread/INFO]: [OptiFine] CustomEntityModel: optifine/cem/phantom.jem [13:54:57] [Render thread/INFO]: [OptiFine] CustomEntityModel: optifine/cem/pig.jem [13:54:57] [Render thread/INFO]: [OptiFine] CustomEntityModel: optifine/cem/pillager.jem [13:54:57] [Render thread/INFO]: [OptiFine] CustomEntityModel: optifine/cem/ravager.jem [13:54:57] [Render thread/INFO]: [OptiFine] CustomEntityModel: optifine/cem/sheep.jem [13:54:57] [Render thread/INFO]: [OptiFine] CustomEntityModel: optifine/cem/silverfish.jem [13:54:57] [Render thread/INFO]: [OptiFine] CustomEntityModel: optifine/cem/skeleton.jem [13:54:57] [Render thread/INFO]: [OptiFine] CustomEntityModel: optifine/cem/spider.jem [13:54:57] [Render thread/INFO]: [OptiFine] CustomEntityModel: optifine/cem/stray.jem [13:54:57] [Render thread/INFO]: [OptiFine] CustomEntityModel: optifine/cem/trader_llama.jem [13:54:57] [Render thread/INFO]: [OptiFine] CustomEntityModel: optifine/cem/turtle.jem [13:54:57] [Render thread/INFO]: [OptiFine] CustomEntityModel: optifine/cem/vex.jem [13:54:57] [Render thread/INFO]: [OptiFine] CustomEntityModel: optifine/cem/villager.jem [13:54:57] [Render thread/INFO]: [OptiFine] CustomEntityModel: optifine/cem/vindicator.jem [13:54:57] [Render thread/INFO]: [OptiFine] CustomEntityModel: optifine/cem/wandering_trader.jem [13:54:57] [Render thread/INFO]: [OptiFine] CustomEntityModel: optifine/cem/witch.jem [13:54:57] [Render thread/INFO]: [OptiFine] CustomEntityModel: optifine/cem/wither_skeleton.jem [13:54:57] [Render thread/INFO]: [OptiFine] CustomEntityModel: optifine/cem/zombie.jem [13:54:57] [Render thread/INFO]: [OptiFine] CustomEntityModel: optifine/cem/zombie_villager.jem [13:54:57] [Render thread/INFO]: [OptiFine] CustomEntityModel: optifine/cem/sheep_wool.jem [13:54:57] [Render thread/INFO]: [OptiFine] CustomEntityModel: optifine/cem/llama_decor.jem [13:54:57] [Render thread/INFO]: [OptiFine] CustomEntityModel: optifine/cem/trader_llama_decor.jem [13:54:57] [Render thread/INFO]: [OptiFine] [Shaders] Parsing block mappings: /shaders/block.properties [13:54:57] [Render thread/WARN]: [OptiFine] Shaders: Block not found for name: minecraft:flowing_lava [13:54:57] [Render thread/WARN]: [OptiFine] Shaders: Block not found for name: minecraft:flowing_water [13:54:57] [Render thread/WARN]: [OptiFine] Shaders: Block not found for name: minecraft:sign [13:54:57] [Render thread/WARN]: [OptiFine] Shaders: Block not found for name: minecraft:wall_sign [13:54:57] [Render thread/INFO]: [OptiFine] [Shaders] Parsing item mappings: /shaders/item.properties [13:54:57] [Render thread/INFO]: [OptiFine] [Shaders] Parsing entity mappings: /shaders/entity.properties [13:54:57] [Render thread/WARN]: [OptiFine] Unknown resource pack file: mod_resources [13:54:57] [Render thread/WARN]: [OptiFine] Unknown resource pack file: mod_resources [13:54:57] [Render thread/INFO]: [OptiFine] Disable Forge light pipeline [13:54:57] [Render thread/INFO]: [OptiFine] Set ForgeConfig.CLIENT.experimentalForgeLightPipelineEnabled=false [13:55:01] [Render thread/INFO]: Connecting to killaservers.com, 25565 [13:55:02] [Netty Client IO #3/INFO]: Connected to a vanilla server. Catching up missing behaviour. [13:55:02] [Netty Client IO #3/INFO]: Loading JourneyMap Forge Configs [29Jan2022 13:55:02.690] [Render thread/INFO] [com.mojang.authlib.yggdrasil.YggdrasilAuthenticationService/]: Environment: authHost='https://authserver.mojang.com', accountsHost='https://api.mojang.com', sessionHost='https://sessionserver.mojang.com', servicesHost='https://api.minecraftservices.com', name='PROD' [13:55:02] [Render thread/INFO]: [CHAT] ------=============[ TehoCraft ]=============------ [13:55:03] [Render thread/INFO]: [CHAT] --------------------- === ? === ---------------------\n\n                               Tervetuloa\n Type /help to get information in English.\n Olet survival-palvelimella. Saat tietoa kirjoittamalla /help Palvelimella on käynyt 806 uniikkia pelaajaa.\n                                 Tiedote:\nTämä on kehityksessä oleva projekti, arvostamme\njos kerrot palautteesi kirjoittamalla /mail send cryxq viestisi\ntai kirjoita /ticket create viestisi ja valitse Feedback, tai\ns-postilla osoitteeseen admin@killaservers.com\n                        Keskustelukanavat:\nTeamSpeak 3 server address: killaservers.com\nDiscord invite link: https://discord.gg/KEp69HDg8N\n\n------================[  ?  ]================------\n  [13:55:03] [Render thread/INFO]: Loaded 904 advancements [13:55:03] [Render thread/INFO]: [CHAT] [ Anti-Cheat Ilmoitus ] You are using an outdated version of Spartan. [13:55:03] [Render thread/INFO]: [OptiFine] [Shaders] Parsing block mappings: /shaders/block.properties [13:55:03] [Render thread/WARN]: [OptiFine] Shaders: Block not found for name: minecraft:flowing_lava [13:55:03] [Render thread/WARN]: [OptiFine] Shaders: Block not found for name: minecraft:flowing_water [13:55:03] [Render thread/WARN]: [OptiFine] Shaders: Block not found for name: minecraft:sign [13:55:03] [Render thread/WARN]: [OptiFine] Shaders: Block not found for name: minecraft:wall_sign [13:55:03] [Render thread/INFO]: [OptiFine] [Shaders] Parsing item mappings: /shaders/item.properties [13:55:03] [Render thread/INFO]: [OptiFine] [Shaders] Parsing entity mappings: /shaders/entity.properties [13:55:03] [Render thread/INFO]: [Shaders] Custom texture: texture.composite.depthtex2 = tex/dirt.png [13:55:03] [Render thread/INFO]: [Shaders] Custom variable: tAmin [13:55:03] [Render thread/INFO]: [Shaders] Custom variable: tAlin [13:55:03] [Render thread/INFO]: [Shaders] Custom variable: hA [13:55:03] [Render thread/INFO]: [Shaders] Custom variable: tAfrc [13:55:03] [Render thread/INFO]: [Shaders] Custom variable: tAfrs [13:55:03] [Render thread/INFO]: [Shaders] Custom variable: tAmix [13:55:03] [Render thread/INFO]: [Shaders] Custom uniform: timeAngle [13:55:03] [Render thread/INFO]: [Shaders] Custom uniform: timeBrightness [13:55:03] [Render thread/INFO]: [Shaders] Custom uniform: shadowFade [13:55:03] [Render thread/INFO]: [Shaders] Custom variable: blindFactorSqrt [13:55:03] [Render thread/INFO]: [Shaders] Custom uniform: blindFactor [13:55:03] [Render thread/INFO]: [Shaders] Custom variable: yCold1 [13:55:03] [Render thread/INFO]: [Shaders] Custom variable: yCold2 [13:55:03] [Render thread/INFO]: [Shaders] Custom variable: yCold3 [13:55:03] [Render thread/INFO]: [Shaders] Custom uniform: isCold [13:55:03] [Render thread/INFO]: [Shaders] Custom uniform: isDesert [13:55:03] [Render thread/INFO]: [Shaders] Custom uniform: isMesa [13:55:03] [Render thread/INFO]: [Shaders] Custom uniform: isSwamp [13:55:03] [Render thread/INFO]: [Shaders] Custom uniform: isMushroom [13:55:03] [Render thread/INFO]: [Shaders] Custom uniform: isSavanna [13:55:03] [Render thread/INFO]: [Shaders] Custom uniform: isValley [13:55:03] [Render thread/INFO]: [Shaders] Custom uniform: isCrimson [13:55:03] [Render thread/INFO]: [Shaders] Custom uniform: isWarped [13:55:03] [Render thread/INFO]: [Shaders] Custom uniform: isBasalt [13:55:03] [Render thread/INFO]: [Shaders] Custom uniform: voidFade [13:55:03] [Render thread/INFO]: [Shaders] Custom uniform: framemod8 [13:55:03] [Render thread/INFO]: [Shaders] Shadow map resolution: 8192 [13:55:03] [Render thread/INFO]: [Shaders] Shadow map distance: 256.0 [13:55:03] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0 [13:55:03] [Render thread/INFO]: [Shaders] Program info log: shadow Validation successful. [13:55:03] [Render thread/INFO]: [Shaders] Program loaded: world0/shadow [13:55:03] [Render thread/INFO]: [Shaders] Shadow map resolution: 8192 [13:55:03] [Render thread/INFO]: [Shaders] Shadow map distance: 256.0 [13:55:03] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0 [13:55:03] [Render thread/INFO]: [Shaders] Program info log: gbuffers_basic Validation successful. [13:55:03] [Render thread/INFO]: [Shaders] Program loaded: world0/gbuffers_basic [13:55:03] [Render thread/INFO]: [Shaders] Shadow map resolution: 8192 [13:55:03] [Render thread/INFO]: [Shaders] Shadow map distance: 256.0 [13:55:03] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0 [13:55:03] [Render thread/INFO]: [Shaders] Program info log: gbuffers_textured Validation successful. [13:55:03] [Render thread/INFO]: [Shaders] Program loaded: world0/gbuffers_textured [13:55:03] [Render thread/INFO]: [Shaders] Shadow map resolution: 8192 [13:55:03] [Render thread/INFO]: [Shaders] Shadow map distance: 256.0 [13:55:03] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0 [13:55:03] [Render thread/INFO]: [Shaders] Program info log: gbuffers_skybasic Validation successful. [13:55:03] [Render thread/INFO]: [Shaders] Program loaded: world0/gbuffers_skybasic [13:55:03] [Render thread/INFO]: [Shaders] Shadow map resolution: 8192 [13:55:03] [Render thread/INFO]: [Shaders] Shadow map distance: 256.0 [13:55:03] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0 [13:55:03] [Render thread/INFO]: [Shaders] Program info log: gbuffers_skytextured Validation successful. [13:55:03] [Render thread/INFO]: [Shaders] Program loaded: world0/gbuffers_skytextured [13:55:03] [Render thread/INFO]: [Shaders] Shadow map resolution: 8192 [13:55:03] [Render thread/INFO]: [Shaders] Shadow map distance: 256.0 [13:55:03] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0 [13:55:03] [Render thread/INFO]: [Shaders] Program info log: gbuffers_clouds Validation successful. [13:55:03] [Render thread/INFO]: [Shaders] Program loaded: world0/gbuffers_clouds [13:55:03] [Render thread/INFO]: [Shaders] Shadow map resolution: 8192 [13:55:03] [Render thread/INFO]: [Shaders] Shadow map distance: 256.0 [13:55:03] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0 [13:55:03] [Render thread/INFO]: [Shaders] Program info log: gbuffers_terrain Validation successful. [13:55:03] [Render thread/INFO]: [Shaders] Program loaded: world0/gbuffers_terrain [13:55:03] [Render thread/INFO]: [Shaders] Shadow map resolution: 8192 [13:55:03] [Render thread/INFO]: [Shaders] Shadow map distance: 256.0 [13:55:03] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0 [13:55:03] [Render thread/INFO]: [Shaders] Program info log: gbuffers_damagedblock Validation successful. [13:55:03] [Render thread/INFO]: [Shaders] Program loaded: world0/gbuffers_damagedblock [13:55:04] [Render thread/INFO]: [Shaders] Shadow map resolution: 8192 [13:55:04] [Render thread/INFO]: [Shaders] Shadow map distance: 256.0 [13:55:04] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0 [13:55:04] [Render thread/INFO]: [Shaders] Program info log: gbuffers_block Validation successful. [13:55:04] [Render thread/INFO]: [Shaders] Program loaded: world0/gbuffers_block [13:55:04] [Render thread/INFO]: [Shaders] Shadow map resolution: 8192 [13:55:04] [Render thread/INFO]: [Shaders] Shadow map distance: 256.0 [13:55:04] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0 [13:55:04] [Render thread/INFO]: [Shaders] Program info log: gbuffers_beaconbeam Validation successful. [13:55:04] [Render thread/INFO]: [Shaders] Program loaded: world0/gbuffers_beaconbeam [13:55:04] [Render thread/INFO]: [Shaders] Shadow map resolution: 8192 [13:55:04] [Render thread/INFO]: [Shaders] Shadow map distance: 256.0 [13:55:04] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0 [13:55:04] [Render thread/INFO]: [Shaders] Program info log: gbuffers_entities Validation successful. [13:55:04] [Render thread/INFO]: [Shaders] Program loaded: world0/gbuffers_entities [13:55:04] [Render thread/INFO]: [Shaders] Shadow map resolution: 8192 [13:55:04] [Render thread/INFO]: [Shaders] Shadow map distance: 256.0 [13:55:04] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0 [13:55:04] [Render thread/INFO]: [Shaders] Program info log: gbuffers_entities_glowing Validation successful. [13:55:04] [Render thread/INFO]: [Shaders] Program loaded: world0/gbuffers_entities_glowing [13:55:04] [Render thread/INFO]: [Shaders] Shadow map resolution: 8192 [13:55:04] [Render thread/INFO]: [Shaders] Shadow map distance: 256.0 [13:55:04] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0 [13:55:04] [Render thread/INFO]: [Shaders] Program info log: gbuffers_armor_glint Validation successful. [13:55:04] [Render thread/INFO]: [Shaders] Program loaded: world0/gbuffers_armor_glint [13:55:04] [Render thread/INFO]: [Shaders] Shadow map resolution: 8192 [13:55:04] [Render thread/INFO]: [Shaders] Shadow map distance: 256.0 [13:55:04] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0 [13:55:04] [Render thread/INFO]: [Shaders] Program info log: gbuffers_spidereyes Validation successful. [13:55:04] [Render thread/INFO]: [Shaders] Program loaded: world0/gbuffers_spidereyes [13:55:04] [Render thread/INFO]: [Shaders] Shadow map resolution: 8192 [13:55:04] [Render thread/INFO]: [Shaders] Shadow map distance: 256.0 [13:55:04] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0 [13:55:04] [Render thread/INFO]: [Shaders] Program info log: gbuffers_hand Validation successful. [13:55:04] [Render thread/INFO]: [Shaders] Program loaded: world0/gbuffers_hand [13:55:04] [Render thread/INFO]: [Shaders] Shadow map resolution: 8192 [13:55:04] [Render thread/INFO]: [Shaders] Shadow map distance: 256.0 [13:55:04] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0 [13:55:04] [Render thread/INFO]: [Shaders] Program info log: gbuffers_weather Validation successful. [13:55:04] [Render thread/INFO]: [Shaders] Program loaded: world0/gbuffers_weather [13:55:04] [Render thread/INFO]: [Shaders] Shadow map resolution: 8192 [13:55:04] [Render thread/INFO]: [Shaders] Shadow map distance: 256.0 [13:55:04] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0 [13:55:04] [Render thread/INFO]: [Shaders] Program info log: deferred Validation successful. [13:55:04] [Render thread/INFO]: [Shaders] Program loaded: world0/deferred [13:55:04] [Render thread/INFO]: [Shaders] Shadow map resolution: 8192 [13:55:04] [Render thread/INFO]: [Shaders] Shadow map distance: 256.0 [13:55:04] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0 [13:55:04] [Render thread/INFO]: [Shaders] colortex4 mipmap enabled [13:55:04] [Render thread/INFO]: [Shaders] Program info log: deferred1 Validation successful. [13:55:04] [Render thread/INFO]: [Shaders] Program loaded: world0/deferred1 [13:55:04] [Render thread/INFO]: [Shaders] Shadow map resolution: 8192 [13:55:04] [Render thread/INFO]: [Shaders] Shadow map distance: 256.0 [13:55:04] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0 [13:55:04] [Render thread/INFO]: [Shaders] Program info log: gbuffers_water Validation warning! - Sampler value gaux2 has not been set. Validation successful. [13:55:04] [Render thread/INFO]: [Shaders] Program loaded: world0/gbuffers_water [13:55:04] [Render thread/INFO]: [Shaders] Shadow map resolution: 8192 [13:55:04] [Render thread/INFO]: [Shaders] Shadow map distance: 256.0 [13:55:04] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0 [13:55:04] [Render thread/INFO]: [Shaders] colortex5 clear disabled [13:55:04] [Render thread/INFO]: [Shaders] Program info log: composite Validation successful. [13:55:04] [Render thread/INFO]: [Shaders] Program loaded: world0/composite [13:55:04] [Render thread/INFO]: [Shaders] Shadow map resolution: 8192 [13:55:04] [Render thread/INFO]: [Shaders] Shadow map distance: 256.0 [13:55:04] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0 [13:55:04] [Render thread/INFO]: [Shaders] colortex1 mipmap enabled [13:55:04] [Render thread/INFO]: [Shaders] Program info log: composite1 Validation successful. [13:55:04] [Render thread/INFO]: [Shaders] Program loaded: world0/composite1 [13:55:04] [Render thread/INFO]: [Shaders] Program disabled: world0/composite2 [13:55:04] [Render thread/INFO]: [Shaders] Program disabled: world0/composite3 [13:55:04] [Render thread/INFO]: [Shaders] Shadow map resolution: 8192 [13:55:04] [Render thread/INFO]: [Shaders] Shadow map distance: 256.0 [13:55:04] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0 [13:55:04] [Render thread/INFO]: [Shaders] colortex0 mipmap enabled [13:55:04] [Render thread/INFO]: [Shaders] Program info log: composite4 Validation successful. [13:55:04] [Render thread/INFO]: [Shaders] Program loaded: world0/composite4 [13:55:04] [Render thread/INFO]: [Shaders] Shadow map resolution: 8192 [13:55:04] [Render thread/INFO]: [Shaders] Shadow map distance: 256.0 [13:55:04] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0 [13:55:04] [Render thread/INFO]: [Shaders] colortex2 clear disabled [13:55:04] [Render thread/INFO]: [Shaders] Program info log: composite5 Validation successful. [13:55:04] [Render thread/INFO]: [Shaders] Program loaded: world0/composite5 [13:55:04] [Render thread/INFO]: [Shaders] Program disabled: world0/composite6 [13:55:04] [Render thread/INFO]: [Shaders] Shadow map resolution: 8192 [13:55:04] [Render thread/INFO]: [Shaders] Shadow map distance: 256.0 [13:55:04] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0 [13:55:04] [Render thread/INFO]: [Shaders] Program info log: composite7 Validation successful. [13:55:04] [Render thread/INFO]: [Shaders] Program loaded: world0/composite7 [13:55:05] [Render thread/INFO]: [Shaders] Shadow map resolution: 8192 [13:55:05] [Render thread/INFO]: [Shaders] Shadow map distance: 256.0 [13:55:05] [Render thread/INFO]: [Shaders] Sun path rotation: -40.0 [13:55:05] [Render thread/INFO]: [Shaders] colortex0 format: R11F_G11F_B10F [13:55:05] [Render thread/INFO]: [Shaders] colortex1 format: RGB8 [13:55:05] [Render thread/INFO]: [Shaders] colortex2 format: RGBA16 [13:55:05] [Render thread/INFO]: [Shaders] colortex3 format: RGB8 [13:55:05] [Render thread/INFO]: [Shaders] gaux1 format: R8 [13:55:05] [Render thread/INFO]: [Shaders] gaux2 format: RGB10_A2 [13:55:05] [Render thread/INFO]: [Shaders] gaux3 format: RGB16 [13:55:05] [Render thread/INFO]: [Shaders] gaux4 format: RGB16 [13:55:05] [Render thread/INFO]: [Shaders] Hardware shadow filtering enabled. [13:55:05] [Render thread/INFO]: [Shaders] Shadow distance render mul: 1.0 [13:55:05] [Render thread/INFO]: [Shaders] Noise texture enabled [13:55:05] [Render thread/INFO]: [Shaders] Noise texture resolution: 512 [13:55:05] [Render thread/INFO]: [Shaders] Dryness halflife: 50.0 [13:55:05] [Render thread/INFO]: [Shaders] Wetness halflife: 300.0 [13:55:05] [Render thread/INFO]: [Shaders] Program info log: final Validation successful. [13:55:05] [Render thread/INFO]: [Shaders] Program loaded: world0/final [13:55:05] [Render thread/INFO]: [Shaders] usedColorBuffers: 6 [13:55:05] [Render thread/INFO]: [Shaders] usedDepthBuffers: 3 [13:55:05] [Render thread/INFO]: [Shaders] usedShadowColorBuffers: 0 [13:55:05] [Render thread/INFO]: [Shaders] usedShadowDepthBuffers: 1 [13:55:05] [Render thread/INFO]: [Shaders] usedColorAttachs: 6 [13:55:05] [Render thread/INFO]: [Shaders] usedDrawBuffers: 2 [13:55:05] [Render thread/INFO]: [Shaders] bindImageTextures: false [13:55:05] [Render thread/INFO]: [Shaders] Framebuffer created: dfb [13:55:05] [Render thread/INFO]: [Shaders] Framebuffer created: sfb [13:55:05] [Render thread/INFO]: [Shaders] Reset model renderers [13:55:05] [Render thread/INFO]: [Shaders] Reset world renderers [13:55:05] [Render thread/WARN]: Unknown custom packet identifier: venturechat:data [13:55:05] [Render thread/INFO]: [CHAT] Muista käydä antamassa äänesi! ? /vote (Palkkio 10TK / vote) [13:55:05] [Render thread/INFO]: [CHAT] §eJourneyMap:§f Press [§bJ§f] [13:55:05] [Render thread/INFO]:  [13:55:05] [Render thread/INFO]: Loaded 1 waypoints from C:\Users\ollih\AppData\Roaming\.minecraft\journeymap\data\mp\Minecraft~Server\waypoints [13:55:05] [Render thread/INFO]: Mapping started in C:\Users\ollih\AppData\Roaming\.minecraft\journeymap\data\mp\Minecraft~Server\C:\Users\ollih\AppData\Roaming\.minecraft\journeymap\data\mp\Minecraft~Server\overworld. Memory: 3680MB total, 1463MB free  [13:55:08] [Render thread/INFO]: [CHAT] Unknown or incomplete command, see below for error [13:55:08] [Render thread/INFO]: [CHAT] /g<--[HERE] [13:55:13] [Render thread/INFO]: [CHAT] Unknown or incomplete command, see below for error [13:55:13] [Render thread/INFO]: [CHAT] ...r survival<--[HERE] [13:55:20] [Render thread/INFO]: [CHAT] Unknown or incomplete command, see below for error [13:55:20] [Render thread/INFO]: [CHAT] ... minigames<--[HERE] [13:55:26] [Render thread/INFO]: Mapping halted in C:\Users\ollih\AppData\Roaming\.minecraft\journeymap\data\mp\Minecraft~Server\minecraft:overworld [13:55:27] [Render thread/WARN]: Existing color palette's resource packs no longer match current loadout. [13:55:27] [Render thread/INFO]: WAS: net.minecraft.server.packs.repository.Pack@153b4a96, net.minecraft.server.packs.repository.Pack@1a129ad5, net.minecraft.server.packs.repository.Pack@3ac3c355, net.minecraft.server.packs.repository.Pack@3e340528, net.minecraft.server.packs.repository.Pack@4e04d660, net.minecraft.server.packs.repository.Pack@9f4042ca, net.minecraft.server.packs.repository.Pack@aaee3278, net.minecraft.server.packs.repository.Pack@bc6d6d93, net.minecraft.server.packs.repository.Pack@de4db7b, net.minecraft.server.packs.repository.Pack@fdcd47a4 NOW: net.minecraft.server.packs.repository.Pack@153b4a96, net.minecraft.server.packs.repository.Pack@1a129ad5, net.minecraft.server.packs.repository.Pack@3ac3c355, net.minecraft.server.packs.repository.Pack@3e340528, net.minecraft.server.packs.repository.Pack@4e04d660, net.minecraft.server.packs.repository.Pack@84a17c67, net.minecraft.server.packs.repository.Pack@9c54dd3a, net.minecraft.server.packs.repository.Pack@9f4042ca, net.minecraft.server.packs.repository.Pack@aaee3278, net.minecraft.server.packs.repository.Pack@aafc49f9, net.minecraft.server.packs.repository.Pack@bc6d6d93, net.minecraft.server.packs.repository.Pack@de4db7b, net.minecraft.server.packs.repository.Pack@fdcd47a4 [13:55:29] [Render thread/INFO]: Stopping!  
    • in 1.16.3 the world gen has changed, this is not possible specifically in this version spectrum(1.16.2 - 1.16.5)
    • I have an idea and I want to use it to make Minecraft even more fun. It has to do with food. You will need my Library to comfortably use it for food mods. How can I use the library's code to use it as a library? (In Forge version 1.18.1-39.0.59)
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