Posted April 25, 20178 yr I'm trying to make a ray-based weapon that damages the entity that the player is aiming at. Currently I am using Minecraft#objectMouseOver on the client and sending a packet to the server for processing, but it has a limited range. Another option I saw was EntityPlayer#rayTrace method, but it never returned an entity hit. Code: @Override public ActionResult<ItemStack> onItemRightClick(World world, EntityPlayer player, EnumHand hand) { if(world.isRemote) { RayTraceResult ray = Minecraft.getMinecraft().objectMouseOver; if(ray.typeOfHit == Type.ENTITY && ray.entityHit != null && ray.entityHit instanceof EntityLivingBase) { EntityLivingBase entity = (EntityLivingBase) ray.entityHit; SlippWorld.channel.sendToServer(new MessageTargetEntity(entity, player.getHeldItem(hand))); } } return new ActionResult(EnumActionResult.SUCCESS, player.getHeldItem(hand)); } Is there a better option for casting a longer ray that will hit entities and blocks? Edited April 25, 20178 yr by TLHPoE Kain
April 26, 20178 yr Author I dug around to find the source of MInecraft#objectMouseOver, and it's actually set using Entity#rayTrace. How come when I try to use the method myself it doesn't detect entities? @Override public ActionResult<ItemStack> onItemRightClick(World world, EntityPlayer player, EnumHand hand) { if(world.isRemote) { RayTraceResult ray = player.rayTrace(5F, 1F); System.out.println("Casting ray"); if(ray.entityHit != null && ray.typeOfHit == Type.ENTITY && ray.entityHit instanceof EntityLivingBase) { EntityLivingBase entity = (EntityLivingBase) ray.entityHit; SlippWorld.channel.sendToServer(new MessageTargetEntity(entity, player.getHeldItem(hand))); System.out.println("Attack sent"); } for(int i = 0; i < 3; i++) { Minecraft.getMinecraft().entityRenderer.itemRenderer.updateEquippedItem(); } } return new ActionResult(EnumActionResult.PASS, player.getHeldItem(hand)); } The only variable I feel iffy passing for the ray is the partialTick, which I'm not sure what to put there, only that it should be between 0F and 1F. Kain
April 28, 20178 yr https://github.com/DarkRoleplay/Dark-Roleplay-Core/blob/1.11-Rework/src/main/java/net/dark_roleplay/drpcore/client/events/player/Event_Mouse.java That's how I solved it, I used a tutorial for that but cannot find it. Hoping the code is understandable. And the IExtendedItem ist just an Interface containing a method to get the Items range.
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