Jump to content
View in the app

A better way to browse. Learn more.

Forge Forums

A full-screen app on your home screen with push notifications, badges and more.

To install this app on iOS and iPadOS
  1. Tap the Share icon in Safari
  2. Scroll the menu and tap Add to Home Screen.
  3. Tap Add in the top-right corner.
To install this app on Android
  1. Tap the 3-dot menu (⋮) in the top-right corner of the browser.
  2. Tap Add to Home screen or Install app.
  3. Confirm by tapping Install.

Featured Replies

Posted

I'm trying to make a ray-based weapon that damages the entity that the player is aiming at. Currently I am using Minecraft#objectMouseOver on the client and sending a packet to the server for processing, but it has a limited range. Another option I saw was EntityPlayer#rayTrace method, but it never returned an entity hit.

 

Code:

	@Override
	public ActionResult<ItemStack> onItemRightClick(World world, EntityPlayer player, EnumHand hand) {
		if(world.isRemote) {
			RayTraceResult ray = Minecraft.getMinecraft().objectMouseOver;

			if(ray.typeOfHit == Type.ENTITY && ray.entityHit != null && ray.entityHit instanceof EntityLivingBase) {
				EntityLivingBase entity = (EntityLivingBase) ray.entityHit;

				SlippWorld.channel.sendToServer(new MessageTargetEntity(entity, player.getHeldItem(hand)));
			}
		}

		return new ActionResult(EnumActionResult.SUCCESS, player.getHeldItem(hand));
	}

 

Is there a better option for casting a longer ray that will hit entities and blocks?

Edited by TLHPoE

Kain

  • Author

I dug around to find the source of MInecraft#objectMouseOver, and it's actually set using Entity#rayTrace. How come when I try to use the method myself it doesn't detect entities?

	@Override
	public ActionResult<ItemStack> onItemRightClick(World world, EntityPlayer player, EnumHand hand) {
		if(world.isRemote) {
			RayTraceResult ray = player.rayTrace(5F, 1F);
			System.out.println("Casting ray");

			if(ray.entityHit != null && ray.typeOfHit == Type.ENTITY && ray.entityHit instanceof EntityLivingBase) {
				EntityLivingBase entity = (EntityLivingBase) ray.entityHit;

				SlippWorld.channel.sendToServer(new MessageTargetEntity(entity, player.getHeldItem(hand)));

				System.out.println("Attack sent");
			}

			for(int i = 0; i < 3; i++) {
				Minecraft.getMinecraft().entityRenderer.itemRenderer.updateEquippedItem();
			}
		}

		return new ActionResult(EnumActionResult.PASS, player.getHeldItem(hand));
	}

 

The only variable I feel iffy passing for the ray is the partialTick, which I'm not sure what to put there, only that it should be between 0F and 1F.

Kain

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

Important Information

By using this site, you agree to our Terms of Use.

Configure browser push notifications

Chrome (Android)
  1. Tap the lock icon next to the address bar.
  2. Tap Permissions → Notifications.
  3. Adjust your preference.
Chrome (Desktop)
  1. Click the padlock icon in the address bar.
  2. Select Site settings.
  3. Find Notifications and adjust your preference.