Posted February 4, 201312 yr Hi, I wanna know how ticks work. I have looked for a tutorial about this, but I have found nothing. Indeed, what I want to do is to create a block each 10 ticks. I have this code, but it doesn't work: public void randomDisplayTick(World par1World, int par2, int par3, int par4, Random par5Random) { ++i; if ((i % 10) == 0) { par1World.setBlockWithNotify(par2, par3, par4 + 1,this.blockID); par1World.markBlockForUpdate(par2, par3, par4 + 1); } } Thank you very much!
February 4, 201312 yr I'm not sure what calls "randomDisplayTick" and when, are you sure the code is even run? I believe that you have to make some kind of custom tick handler which extends TickHandler and register it with forge (like you do with blocks and TileEntitys) in order to do things every tick. If you guys dont get it.. then well ya.. try harder...
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