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Posted

I am trying to bind a key to make the playing 'ghost' in the game. By 'ghosting', I mean that the player client sided leaves the player's body behind and does not send updates to the server anymore until done with 'ghosting'.

I haven't come anywhere yet, although I figured it has to do with rewriting parts of the classes 'EntityPlayerSP' and 'PlayerControllerMP'.

But how would I make forge know that I have overwritten these? And if I manage to overwrite them, does it suffice to stop all packet sending to the server and only update EntityPlayerSP's location and such?

 

Thanks in advance for helping!

  • Author

Well it is part of some hack clients, but that is not what I am intending on making. It is actually part of some sort of ghost mod, which is under heavy development.

10 minutes ago, DireDoesGames said:

A "ghost mod" would be classified as a hack which is not allowed on this forum...

 

It depends. If the player has to die before he can "ghost", it's not really a hack. And he could put heavy limits to the "ghost".

 

@OP, take a look at how Minecraft handles spectator mode.

Don't PM me with questions. They will be ignored! Make a thread on the appropriate board for support.

 

1.12 -> 1.13 primer by williewillus.

 

1.7.10 and older versions of Minecraft are no longer supported due to it's age! Update to the latest version for support.

 

http://www.howoldisminecraft1710.today/

1 minute ago, DireDoesGames said:

That's not dying 

 

I know. He just wasn't really specific about when a user can press the key (maybe he can only "ghost" when he's dead and presses a key). But that doesn't matter, as he said it's for an actual mod.

Don't PM me with questions. They will be ignored! Make a thread on the appropriate board for support.

 

1.12 -> 1.13 primer by williewillus.

 

1.7.10 and older versions of Minecraft are no longer supported due to it's age! Update to the latest version for support.

 

http://www.howoldisminecraft1710.today/

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