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Posted

Using code from EntitySkeleton, I made my mob apply a potion effect on collision with the player; however, now it doesn't have the normal damaging effect caused by EntityAIAttackOnCollide. How should I go about fixing this?

 

This is the attackEntityAsMob code in my Entity's file.

    public boolean attackEntityAsMob(Entity par1Entity)
    {
    	((EntityLiving)par1Entity).addPotionEffect(new PotionEffect(Potion.wither.id, 200));
	return true;
    }

Thanks :)

Posted

add a super method to it

public boolean attackEntityAsMob(Entity par1Entity)
    {
      super(par1Entity)
     ((EntityLiving)par1Entity).addPotionEffect(new PotionEffect(Potion.wither.id, 200));
  return true;
    }

Posted

Well- now the entity doesn't spawn (and can't be spawned with its egg) at all.

 

public class EntityExample extends EntityMob
{
public EntityExample(World par1World, Entity par1Entity) {
	super(par1World);
	super.attackEntityAsMob(par1Entity);

I thought that you meant to put it at the top. Is this correct placement?

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