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[1.11.2] How can i make that all messages that start with @ was parsed by my mod and don't get posted to chat?


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There is a ClientChatEvent in forge that allows you to process messages the player is sending to the chat. If you cancel the event the message will not be printed to the chat.

That event is client-side only.

There is also a ServerChatEvent that does the same but on a server. If that is canceled the message will not display for other players, but only for the player who typed the message, I think.

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