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Posted (edited)

I'm using a cached model system which involves storing a map of IExtendedBlockState keys. But I've realised the map isn't functioning properly, possibly because IUnlistedPropertys are ignored in hashCode()? Or something to do with the way equality is checked. The problem seems to be, the map thinks a key isn't present even when it's a state that has just been added. I just tried manually turning the state into a string which lists the states and values, and that works, but it's hardly elegant. Is there a better solution for using IExtendedBlockState as a map key?

Edited by Jay Avery

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