Dimitriye98 Posted February 6, 2013 Posted February 6, 2013 Is there any hook to detect whether the player is breaking or more accurately hitting a block? The boolean in PlayerControllerMP is set to private and I need it for a custom tool animation. Quote
dude22072 Posted February 7, 2013 Posted February 7, 2013 Just an idea here, Make a class that extends PlayerControllerMP and copy the part you need and make it public. Quote Legend of Zelda Mod[updated September 20th to 3.1.1] Extra Achievements(Minecraft 1.8!)[updated April 3rd to 2.3.0] Fancy Cheeses[updated May 8th to 0.5.0]
Groxkiller Posted February 8, 2013 Posted February 8, 2013 If you know what Reflection is you can do this easily. (In these examples I use a custom class I made called 'ReflectionManager', so you'll need to make your own to get these values) Clientside Proxy: public ChunkCoordinates getPlayerBreakingBlockCoords(EntityPlayer entityplayer) { int blockX = 0; int blockY = 0; int blockZ = 0; if(entityplayer instanceof EntityClientPlayerMP) { PlayerControllerMP controller = Minecraft.getMinecraft().playerController; boolean hasBlock = ReflectionManager.getPrivateBoolean(controller, "isHittingBlock", PlayerControllerMP.class); if(hasBlock) { blockX = ReflectionManager.getPrivateInt(controller, "currentBlockX", PlayerControllerMP.class); blockY = ReflectionManager.getPrivateInt(controller, "currentBlockY", PlayerControllerMP.class); blockZ = ReflectionManager.getPrivateInt(controller, "currentBlockZ", PlayerControllerMP.class); return new ChunkCoordinates(blockX, blockY, blockZ); } }else { return super.getPlayerBreakingBlockCoords(entityplayer); } return null; } Serverside Proxy: public ChunkCoordinates getPlayerBreakingBlockCoords(EntityPlayer entityplayer) { int blockX = 0; int blockY = 0; int blockZ = 0; if(entityplayer instanceof EntityPlayerMP) { ItemInWorldManager manager = ((EntityPlayerMP)(entityplayer)).theItemInWorldManager; boolean hasBlock = ReflectionManager.getPrivateBoolean(manager, "isDestroyingBlock", ItemInWorldManager.class); if(hasBlock) { blockX = ReflectionManager.getPrivateInt(manager, "partiallyDestroyedBlockX", ItemInWorldManager.class); blockY = ReflectionManager.getPrivateInt(manager, "partiallyDestroyedBlockY", ItemInWorldManager.class); blockZ = ReflectionManager.getPrivateInt(manager, "partiallyDestroyedBlockZ", ItemInWorldManager.class); return new ChunkCoordinates(blockX, blockY, blockZ); } } return null; } As with all reflection this comes with a performance cost if you use it constantly. Also note that here I use the actual names; When you go to reobfuscate you need to replace the names with the obfuscated names or this won't work. Quote
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