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[1.11.2] Custom Entity Rendering Inccorectly


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Here are the relevant code snippets:


Registration code (the entity registers successfully, the renderer seems not to for some reason):

registerEntity(EntitySpectre.class,"spectre",new Color(245,255,255),new Color(235,240,255));
RenderingRegistry.registerEntityRenderingHandler(EntitySpectre.class,new IRenderFactory<EntitySpectre>(){
            public Render<EntitySpectre> createRenderFor(RenderManager manager) {return new RenderSpectre(manager);}


My registerEntity method (located in ModMain, this probably isn't the cause but I decided to include it anyway):

void registerEntity(Class<? extends Entity>e,String name,Color c1,Color c2){
        EntityRegistry.registerModEntity(new ResourceLocation(MODID,name), e,name, ++i,this, 64, 1, true,c1.getRGB(),c2.getRGB());


The RenderSpectre class (largely copied from RenderBlaze):

package sj224.mod.mobs.render;
import net.minecraft.client.model.ModelBlaze;
import net.minecraft.client.renderer.entity.RenderLiving;
import net.minecraft.client.renderer.entity.RenderManager;
import net.minecraft.util.ResourceLocation;
import sj224.mod.ModMain;
import sj224.mod.mobs.EntitySpectre;

public class RenderSpectre extends RenderLiving<EntitySpectre>
    public static final ResourceLocation TEXTURES = new ResourceLocation(ModMain.MODID,"textures/entity/spectre.png");
    public RenderSpectre(RenderManager renderManagerIn)
        super(renderManagerIn, new ModelBlaze(), 0.5F);
     * Returns the location of an entity's texture. Doesn't seem to be called unless you call Render.bindEntityTexture.
    protected ResourceLocation getEntityTexture(EntitySpectre entity)
        return TEXTURES;


As you can probably tell, the mob is supposed to look like a retextured blaze. When I spawn it in using the spawn egg or using the /summon command, it is instead rendering as a big white box. What might the cause of this might be?

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