Jump to content

Recommended Posts

Posted

You should only include the item quads for the TRANSLUCENT render layer, this should ensure they're rendered with transparency enabled. You can get the current render layer using MinecraftForgeClient.getRenderLayer.

 

The "flip-v" custom data property (in the blockstates file) is only used by ObjModel, it does nothing for any other type of model.

  • Like 1

Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.

Posted

You should be able to check it in your implementation of IBakedModel#getQuads, that's what MultiLayerModel does.

 

It will be null when the model isn't being rendered in the world (e.g. when it's rendered as an item).

Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.