Posted May 7, 20178 yr Hello everyone, I have a big problem. I try to get data from server, to put it in a text box, in a GUI, on client side. To open the gui on the current player, it's an other player who type a command. I used a packet to do it. This part works fine. BUT, i can't send a data string from server to the GUI. Here my code: The Command: public class OfferAllianceCommand extends BaseCommand { public OfferAllianceCommand() { super("offerAlliance", 2); } @Override public String getCommandUsage(ICommandSender sender) { return "/offerAlliance <kingdom> <kingdomTarget>"; } @Override public int compareTo(Object arg0) { return 0; } @Override public boolean canCommandSenderUse(ICommandSender sender) { return true; } @Override public List addTabCompletionOptions(ICommandSender sender, String[] args,BlockPos pos) { return null; } @Override public boolean isUsernameIndex(String[] args, int index) { return false; } @Override public void onExecute(ICommandSender sender, String[] args) { String kingdomName = args[0]; String kingdomTargetName = args[1]; KingdomAgeSavedData kt = KingdomAgeSavedData.forWorld(sender.getEntityWorld()); Kingdom kingdom = kt.getKingdomByName(kingdomName); Kingdom kingdomTarget = kt.getKingdomByName(kingdomTargetName); if(isKingdomExist(sender, kingdom, kingdomName) // si le royaume existe && isOwnKingdom(sender, kingdom, sender.getName()) //si le joueur en est le roi && isKingdomExist(sender, kingdomTarget, kingdomTargetName) //si le royaume cible existe && isConnected(sender, kingdom.getOwner())){ //Et le joueur cible est connecté System.out.println("Joueur qui envoit l'offre: "+sender.getName()); EntityPlayerMP playerTarget = MinecraftServer.getServer().getConfigurationManager().getPlayerByUsername(kingdomTarget.getOwner()); playerTarget.getEntityData().setString("allianceOffer", kingdomName); System.out.println("Kingdom of alliance: "+playerTarget.getEntityData().getString("allianceOffer")); KingdomAgeMod.network.sendTo(new AllianceOfferMessage(), playerTarget); //playerTarget.openGui(KingdomAgeMod.instance, GUIs.ALLIANCE_OFFER.ordinal(), sender.getEntityWorld(), playerTarget.getPosition().getX(), playerTarget.getPosition().getY(),playerTarget.getPosition().getZ()); //FMLNetworkHandler.openGui(playerTarget, KingdomAgeMod.instance, GUIs.ALLIANCE_OFFER.ordinal(), playerTarget.getEntityWorld(), playerTarget.getPosition().getX(), playerTarget.getPosition().getY(),playerTarget.getPosition().getZ()); } } } The packet: public class AllianceOfferMessage implements IMessage{ /*private int x; private int y; private int z;*/ public AllianceOfferMessage() { } /*public AllianceOfferMessage(int x, int y, int z) { this.x = x; this.y = y; this.z = z; }*/ @Override public void fromBytes(ByteBuf buf) { /*x = ByteBufUtils.readVarInt(buf, 5); y = ByteBufUtils.readVarInt(buf, 5); z = ByteBufUtils.readVarInt(buf, 5);*/ } @Override public void toBytes(ByteBuf buf) { /*ByteBufUtils.writeVarInt(buf, x, 5); ByteBufUtils.writeVarInt(buf, y, 5); ByteBufUtils.writeVarInt(buf, z, 5);*/ } public static class Handler implements IMessageHandler<AllianceOfferMessage, IMessage> { @Override public IMessage onMessage(AllianceOfferMessage message, MessageContext ctx) { EntityPlayerSP player = Minecraft.getMinecraft().thePlayer; System.out.println("Joueur qui reçoit l'offre: "+player.getName()); player.openGui(KingdomAgeMod.instance, GUIs.ALLIANCE_OFFER.ordinal(), player.getEntityWorld(), player.getPosition().getX(), player.getPosition().getY(),player.getPosition().getZ()); return null; } } } The GUI: public class GuiAllianceOffer extends GuiScreen{ private int x, y, z; private EntityPlayer player; private World world; private int xSize, ySize; private GuiButton boutonAccept; private GuiButton boutonRefuse; private String kingdomName; private ResourceLocation backgroundimage = new ResourceLocation(KingdomAgeMod.MODID.toLowerCase() + ":" + "textures/client/gui/guikingdomerrename.png"); public GuiAllianceOffer(EntityPlayer player, World world, int x, int y, int z) { this.x = x; this.y = y; this.z = z; this.player = player; this.world = world; xSize = 185; ySize = 137; kingdomName = player.getEntityData().getString("allianceOffer"); } @Override public void updateScreen() { super.updateScreen(); } @Override protected void keyTyped(char typedChar, int keyCode) throws IOException { super.keyTyped(typedChar, keyCode); } @Override public void initGui() { boutonAccept = new GuiButton(1, 0, 0, 50,20,"Accept"); boutonRefuse = new GuiButton(2,0,0,50,20, "Refuse"); buttonList.add(boutonAccept); buttonList.add(boutonRefuse); } @Override public void drawScreen(int mouseX, int mouseY, float renderPartialTicks) { int x = (this.width - xSize) / 2; int y = (this.height - ySize) / 2; boutonRefuse.xPosition = x+xSize-55; boutonRefuse.yPosition = y+ySize-25; boutonAccept.xPosition = x+5; boutonAccept.yPosition = y+ySize-25; System.out.println("Kingdom of alliance2: "+kingdomName); this.mc.getTextureManager().bindTexture(backgroundimage); drawTexturedModalRect(x, y, 0, 0, xSize, ySize); drawCenteredString(this.fontRendererObj, "The kingdom of "+kingdomName, x+(xSize/2), y+5, -1); drawCenteredString(this.fontRendererObj, "offer you an alliance", x+(xSize/2), y+20, -1); boutonAccept.drawButton(mc, mouseX, mouseY); boutonRefuse.drawButton(mc, mouseX, mouseY); } @Override protected void actionPerformed(GuiButton button) throws IOException { if(button==this.boutonAccept) { //KingdomAgeMod.network.sendToServer(new RenameKingdomMessage(player.getEntityData().getInteger("id_kingdom"),this.editKingdomName.getText())); this.player.closeScreen(); //On ferme la fenêtre du GUI. } else if (button==this.boutonRefuse) { //KingdomAgeMod.network.sendToServer(new DeleteKingdomMessage(player.getEntityData().getInteger("id_kingdom"),x,y,z)); this.player.closeScreen(); } } @Override public boolean doesGuiPauseGame() { return false; } } I try to put NBTag to the player on server side, and get it on the client side, but it's not working. I have no idea how to do it, so a little help will be appreciate ^^ Also, sorry for my english, it's not my native language. Edited May 8, 20178 yr by tancfire
May 8, 20178 yr Author 1 hour ago, diesieben07 said: getEntityData is not synced to the client. Use the packet to send the string. Ok, but how i "take" the string from the packet, to put it in my GUI ?
May 8, 20178 yr Author It works ! Thanks you very muck ! Now, my code is: My packet: public class AllianceOfferMessage implements IMessage{ private String kingdomName; public AllianceOfferMessage() { } public AllianceOfferMessage(String kingdomName) { this.kingdomName = kingdomName; } @Override public void fromBytes(ByteBuf buf) { kingdomName = ByteBufUtils.readUTF8String(buf); } @Override public void toBytes(ByteBuf buf) { ByteBufUtils.writeUTF8String(buf, kingdomName); } public static class Handler implements IMessageHandler<AllianceOfferMessage, IMessage> { @Override @SideOnly(Side.CLIENT) public IMessage onMessage(AllianceOfferMessage message, MessageContext ctx) { EntityPlayerSP player = Minecraft.getMinecraft().thePlayer; Minecraft.getMinecraft().displayGuiScreen(new GuiAllianceOffer(player,player.getEntityWorld(),player.getPosition().getX(),player.getPosition().getY(),player.getPosition().getZ(), message.kingdomName)); return null; } } } Note: To use "Minecraft::displayGuiScreen", i had to put "@SideOnly(Side.CLIENT) My GUI: public GuiAllianceOffer(EntityPlayer player, World world, int x, int y, int z, String kingdomName) { this.x = x; this.y = y; this.z = z; this.player = player; this.world = world; xSize = 185; ySize = 137; this.kingdomName = kingdomName; } @Override public void updateScreen() { super.updateScreen(); } @Override protected void keyTyped(char typedChar, int keyCode) throws IOException { super.keyTyped(typedChar, keyCode); } @Override public void initGui() { boutonAccept = new GuiButton(1, 0, 0, 50,20,"Accept"); boutonRefuse = new GuiButton(2,0,0,50,20, "Refuse"); buttonList.add(boutonAccept); buttonList.add(boutonRefuse); } @Override public void drawScreen(int mouseX, int mouseY, float renderPartialTicks) { int x = (this.width - xSize) / 2; int y = (this.height - ySize) / 2; boutonRefuse.xPosition = x+xSize-55; boutonRefuse.yPosition = y+ySize-25; boutonAccept.xPosition = x+5; boutonAccept.yPosition = y+ySize-25; this.mc.getTextureManager().bindTexture(backgroundimage); drawTexturedModalRect(x, y, 0, 0, xSize, ySize); drawCenteredString(this.fontRendererObj, "The kingdom of "+kingdomName, x+(xSize/2), y+5, -1); drawCenteredString(this.fontRendererObj, "offer you an alliance", x+(xSize/2), y+20, -1); boutonAccept.drawButton(mc, mouseX, mouseY); boutonRefuse.drawButton(mc, mouseX, mouseY); } @Override protected void actionPerformed(GuiButton button) throws IOException { if(button==this.boutonAccept) { //KingdomAgeMod.network.sendToServer(new RenameKingdomMessage(player.getEntityData().getInteger("id_kingdom"),this.editKingdomName.getText())); this.player.closeScreen(); //On ferme la fenêtre du GUI. } else if (button==this.boutonRefuse) { //KingdomAgeMod.network.sendToServer(new DeleteKingdomMessage(player.getEntityData().getInteger("id_kingdom"),x,y,z)); this.player.closeScreen(); } } @Override public boolean doesGuiPauseGame() { return false; } } Here, I put a new parameter "kingdomName" in the gui's constructor.
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