Jump to content

Recommended Posts

Posted

My Forge server is being run on the recommended build 6.6.0.497. I'm getting these errors all the time:

 

 

2013-02-07 07:20:07 [iNFO] [sTDERR] java.net.SocketException: Connection reset

2013-02-07 07:20:07 [iNFO] [sTDERR] at java.net.SocketInputStream.read(SocketInputStream.java:185)

2013-02-07 07:20:07 [iNFO] [sTDERR] at java.net.SocketInputStream.read(SocketInputStream.java:199)

2013-02-07 07:20:07 [iNFO] [sTDERR] at java.io.FilterInputStream.read(FilterInputStream.java:83)

2013-02-07 07:20:07 [iNFO] [sTDERR] at ef.a(Packet.java:142)

2013-02-07 07:20:07 [iNFO] [sTDERR] at cg.i(TcpConnection.java:324)

2013-02-07 07:20:07 [iNFO] [sTDERR] at cg.c(TcpConnection.java:544)

2013-02-07 07:20:07 [iNFO] [sTDERR] at ch.run(SourceFile:93)

 

 

Until this error happens crashing the server:

 

 

2013-02-07 07:28:09 [sEVERE] [Minecraft] Encountered an unexpected exception t

t: Ticking entity

at net.minecraft.server.MinecraftServer.r(MinecraftServer.java:686)

at ho.r(DedicatedServer.java:270)

at net.minecraft.server.MinecraftServer.q(MinecraftServer.java:599)

at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:497)

at fy.run(SourceFile:849)

Caused by: java.lang.ArrayIndexOutOfBoundsException: 24

at ahl.a(SourceFile:52)

at on.h(SourceFile:152)

at on.e(SourceFile:118)

at md.bl(EntityLiving.java:2060)

at md.c(EntityLiving.java:1782)

at qj.c(SourceFile:26)

at qr.c(SourceFile:130)

at md.j_(EntityLiving.java:843)

at qj.j_(SourceFile:31)

at qr.j_(SourceFile:145)

at yc.a(World.java:2291)

at in.a(WorldServer.java:647)

at yc.g(World.java:2253)

at yc.h(World.java:2107)

at in.h(WorldServer.java:516)

at net.minecraft.server.MinecraftServer.r(MinecraftServer.java:680)

... 4 more

 

 

Here is my crash report:

 

 

---- Minecraft Crash Report ----

// Who set us up the TNT?

 

Time: 2/7/13 7:28 AM

Description: Ticking entity

 

java.lang.ArrayIndexOutOfBoundsException: 24

at ahl.a(SourceFile:52)

at on.h(SourceFile:152)

at on.e(SourceFile:118)

at md.bl(EntityLiving.java:2060)

at md.c(EntityLiving.java:1782)

at qj.c(SourceFile:26)

at qr.c(SourceFile:130)

at md.j_(EntityLiving.java:843)

at qj.j_(SourceFile:31)

at qr.j_(SourceFile:145)

at yc.a(World.java:2291)

at in.a(WorldServer.java:647)

at yc.g(World.java:2253)

at yc.h(World.java:2107)

at in.h(WorldServer.java:516)

at net.minecraft.server.MinecraftServer.r(MinecraftServer.java:680)

at ho.r(DedicatedServer.java:270)

at net.minecraft.server.MinecraftServer.q(MinecraftServer.java:599)

at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:497)

at fy.run(SourceFile:849)

 

 

A detailed walkthrough of the error, its code path and all known details is as follows:

---------------------------------------------------------------------------------------

 

-- Head --

Stacktrace:

at ahl.a(SourceFile:52)

at on.h(SourceFile:152)

at on.e(SourceFile:118)

at md.bl(EntityLiving.java:2060)

at md.c(EntityLiving.java:1782)

at qj.c(SourceFile:26)

at qr.c(SourceFile:130)

at md.j_(EntityLiving.java:843)

at qj.j_(SourceFile:31)

at qr.j_(SourceFile:145)

at yc.a(World.java:2291)

at in.a(WorldServer.java:647)

at yc.g(World.java:2253)

 

-- Entity being ticked --

Details:

Entity Type: Zombie (qr)

Entity ID: 66330

Name: Zombie

Exact location: 314.86, 69.00, 82.27

Block location: World: (314,69,82), Chunk: (at 10,4,2 in 19,5; contains blocks 304,0,80 to 319,255,95), Region: (0,0; contains chunks 0,0 to 31,31, blocks 0,0,0 to 511,255,511)

Momentum: -0.05, -0.08, -0.01

Stacktrace:

at yc.h(World.java:2107)

at in.h(WorldServer.java:516)

 

-- Affected level --

Details:

Level name: Chernarus

All players: 9 total; [iq['Psycko3'/9522, l='Chernarus', x=245.70, y=88.00, z=-248.70], iq['dinksterling'/35523, l='Chernarus', x=304.15, y=85.00, z=123.77], iq['gummistiefel1000'/47112, l='Chernarus', x=-40.77, y=72.00, z=-227.30], iq['nairdan2'/47098, l='Chernarus', x=-49.67, y=69.00, z=51.92], iq['carl097'/57114, l='Chernarus', x=302.83, y=80.25, z=118.31], iq['pesisthebest'/41992, l='Chernarus', x=-27.61, y=73.00, z=78.40], iq['etienne72230'/32137, l='Chernarus', x=383.70, y=64.39, z=-383.38], iq['tarus11'/62062, l='Chernarus', x=-95.29, y=78.00, z=-289.17], iq['Empereur_Ghost'/62501, l='Chernarus', x=281.95, y=70.25, z=4.04]]

Chunk stats: ServerChunkCache: 3385 Drop: 0

Level seed: -8938470678060428973

Level generator: ID 00 - default, ver 1. Features enabled: false

Level generator options:

Level spawn location: World: (447,128,-1), Chunk: (at 15,8,15 in 27,-1; contains blocks 432,0,-16 to 447,255,-1), Region: (0,-1; contains chunks 0,-32 to 31,-1, blocks 0,0,-512 to 511,255,-1)

Level time: 7195398 game time, 19517 day time

Level dimension: 0

Level storage version: 0x04ABD - Anvil

Level weather: Rain time: 59959 (now: false), thunder time: 55795 (now: false)

Level game mode: Game mode: adventure (ID 2). Hardcore: false. Cheats: false

Stacktrace:

at net.minecraft.server.MinecraftServer.r(MinecraftServer.java:680)

at ho.r(DedicatedServer.java:270)

at net.minecraft.server.MinecraftServer.q(MinecraftServer.java:599)

at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:497)

at fy.run(SourceFile:849)

 

-- System Details --

Details:

Minecraft Version: 1.4.7

Operating System: Linux (amd64) version 2.6.18-308.24.1.el5

Java Version: 1.6.0_24, Sun Microsystems Inc.

Java VM Version: OpenJDK 64-Bit Server VM (mixed mode), Sun Microsystems Inc.

Memory: 168307080 bytes (160 MB) / 667635712 bytes (636 MB) up to 6433734656 bytes (6135 MB)

JVM Flags: 2 total; -Xmx6G -Xincgc

AABB Pool Size: 6376 (357056 bytes; 0 MB) allocated, 5382 (301392 bytes; 0 MB) used

Suspicious classes: FML and Forge are installed

IntCache: cache: 0, tcache: 0, allocated: 3, tallocated: 63

FML: MCP v7.26 FML v4.7.4.520 Minecraft Forge 6.6.0.497 6 mods loaded, 6 mods active

mcp [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available

FML [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available

Forge [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available

FlansMod [Flan's Mod] (Flans Mod 2.1.1 for Minecraft 1.4.7 Universal.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available

mod_SmartMoving [smart Moving] (Smart Moving Server for Minecraft Forge.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available

ZAMod [Zombie Awareness] (Zombie Awareness v1.81 Mod for MC v1.4.6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available

Profiler Position: N/A (disabled)

Vec3 Pool Size: 2575 (144200 bytes; 0 MB) allocated, 2019 (113064 bytes; 0 MB) used

Player Count: 9 / 40; [iq['Psycko3'/9522, l='Chernarus', x=245.70, y=88.00, z=-248.70], iq['dinksterling'/35523, l='Chernarus', x=304.15, y=85.00, z=123.77], iq['gummistiefel1000'/47112, l='Chernarus', x=-40.77, y=72.00, z=-227.30], iq['nairdan2'/47098, l='Chernarus', x=-49.67, y=69.00, z=51.92], iq['carl097'/57114, l='Chernarus', x=302.83, y=80.25, z=118.31], iq['pesisthebest'/41992, l='Chernarus', x=-27.61, y=73.00, z=78.40], iq['etienne72230'/32137, l='Chernarus', x=383.70, y=64.39, z=-383.38], iq['tarus11'/62062, l='Chernarus', x=-95.29, y=78.00, z=-289.17], iq['Empereur_Ghost'/62501, l='Chernarus', x=281.95, y=70.25, z=4.04]]

Is Modded: Definitely; Server brand changed to 'fml'

Type: Dedicated Server (map_server.txt)

 

 

I checked the EAQ, and I noticed the first error is related to my clients not having the correct or same config files as the server. I have no idea about the other error though. I'm not reporting a bug I'm just trying to get support!

  • 2 weeks later...

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



  • Recently Browsing

    • No registered users viewing this page.
  • Posts

    • I see. I'm sure I tried again with a lower case word, a few times. I ended up doing the same thing as pixxy in the end. Is this beyond the scope of the admins to fix? Are they already aware of it, or should I use 'contact us' to post a ticket?
    • I’m working on a Manta Ray entity in MCreator using GeckoLib animations, and my goal is to have a looping (flip) animation that ends at −360°, then transitions seamlessly into a swim animation starting at 0°. However, every method I’ve tried—like quickly interpolating the angle, inserting a brief keyframe at 0°, or using a micro “bridge” animation—still causes a visible “flash” https://imgur.com/a/5ucjUb9 or "jump" when the rotation resets. I want a perfectly smooth motion from the flip’s final rotation to the swim’s initial rotation. If anyone has solved this in MCreator/GeckoLib, or found a better trick for handling the −360° →0° gap without a snap, I’d appreciate some advice ! P.S.- I cannot set swim to start at -360 because I would have the same issue but in reverse. Here's the custom LoopingAnimationGoal :   class LoopingAnimationGoal extends Goal { private final MantaRayEntity entity; private final int cooldownTime; private int animationTimer; private int cooldownTimer; // New boolean to prevent double calls private boolean isLoopingActive = false; public LoopingAnimationGoal(MantaRayEntity entity, int cooldownTime) { this.entity = entity; this.cooldownTime = cooldownTime; this.animationTimer = 0; this.cooldownTimer = 0; this.setFlags(EnumSet.of(Flag.MOVE, Flag.LOOK)); } @Override public boolean canUse() { System.out.println("[DEBUG] LoopingGoal canUse => cooldownTimer=" + cooldownTimer); if (cooldownTimer > 0) { cooldownTimer--; return false; } BlockPos entityPos = entity.blockPosition(); boolean canUse = entity.isWaterAbove(entityPos, 4); System.out.println("[DEBUG] LoopingGoal canUse => WATER " + (canUse ? "DETECTED" : "NOT DETECTED") + " at " + entityPos + ", returning " + canUse); return canUse; } @Override public void start() { entity.setAnimation("looping"); animationTimer = 63; isLoopingActive = true; System.out.println("[DEBUG] Looping animation STARTED. Timer=" + animationTimer + ", gameTime=" + entity.level().getGameTime()); } @Override public boolean canContinueToUse() { System.out.println("[DEBUG] LoopingGoal canContinueToUse => animationTimer=" + animationTimer); return animationTimer > 0; } @Override public void tick() { animationTimer--; System.out.println("[DEBUG] LoopingGoal TICK => animationTimer=" + animationTimer); // We stop ONLY if we are still looping if (animationTimer <= 0 && isLoopingActive) { System.out.println("[DEBUG] condition => animationTimer <= 0 && isLoopingActive"); stop(); } } @Override public void stop() { // Check if already stopped if (!isLoopingActive) { System.out.println("[DEBUG] stop() called again, but isLoopingActive = false. Doing nothing."); return; } System.out.println("[DEBUG] Looping STOP at tick=" + entity.level().getGameTime() + ", last known rotation=" + entity.getXRot() + "/" + entity.getYRot() + ", animationTimer=" + animationTimer); // Immediately switch to "swim" entity.setAnimation("swim"); // Reset cooldown cooldownTimer = cooldownTime; // Disable looping to prevent a second stop isLoopingActive = false; System.out.println("[DEBUG] Looping STOP => setAnimation('swim'), cooldownTimer=" + cooldownTimer); } }  
    • So is the intention of the crusher for ores meant to be used with a silk touch pickaxe or something? Cause that seems like too much effort just to profit off of the machine, when everything drops as raw materials now. Am I just missing something? 
  • Topics

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.