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[solved][1.10.2] Server Events Help


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Hey again, back with some networking questions this time. I am attempting to send a data packet when a player changes their current chunk, but when I register a EntityEvent.EnteringChunk (I am checking for an instanceof EntityPlayer) the event doesn't seem to fire.

Ii have my events here: https://github.com/16ColorGames/SuperTechTweaks/blob/WorldSavedData/src/main/java/com/sixteencolorgames/supertechtweaks/ServerEvents.java

It is registered here: https://github.com/16ColorGames/SuperTechTweaks/blob/WorldSavedData/src/main/java/com/sixteencolorgames/supertechtweaks/proxy/ServerProxy.java#L31

My network code is in this package if it is relevant: https://github.com/16ColorGames/SuperTechTweaks/tree/WorldSavedData/src/main/java/com/sixteencolorgames/supertechtweaks/network


When I have this event firing on client side, it does fire, but then crashes due to not being able to send a packet to the client.


If the EnteringChunk event cannot be fired from server side, is there an alternate I could use? I am using this to send ore data to clients, but sending the entirety of the ore data at once exceeds the max packet size.

Edited by oa10712
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ServerProxy is only applied on the dedicated server, like minecraftserver.exe. It's rarely needed.

Just register server related stuff in your mod preinit/init/postinit.

I. Stellarium for Minecraft: Configurable Universe for Minecraft! (WIP)

II. Stellar Sky, Better Star Rendering&Sky Utility mod, had separated from Stellarium.

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