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[Unsolved]Custom Block Rendering Problem.


SoBiohazardous

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Hello, So I have a problem rendering my custom block. The block is in game and works, however it is not rendered correctly. It is visible, unlike other's problems on the forum.

 

TinPlate

package crzyguitardude.extracraft.extraores.plate;

import java.util.Random;

import crzyguitardude.extracraft.extraores.ExtraOres;

import net.minecraft.block.Block;
import net.minecraft.block.material.Material;
import net.minecraft.src.*;
import net.minecraft.util.AxisAlignedBB;
import net.minecraft.util.MovingObjectPosition;
import net.minecraft.util.Vec3;
import net.minecraft.world.IBlockAccess;
import net.minecraft.world.World;

public class TinPlate extends Block
{
 public TinPlate(int par1, int par2)
    {
        super(par1, Material.circuits);
        blockIndexInTexture = par2;
        setBlockBounds(0.0F, 0.0F, 0.0F, 1.0F, 0.125F, 1.0F);
    }
    
 public String getTextureFile()
 {
	 return "/crzyguitardude/EOTerrain.png";
 }

 public static final boolean isRailBlockAt(World par0World, int par1, int par2, int par3)
    {
        int i = par0World.getBlockId(par1, par2, par3);
        return i == ExtraOres.TinPlate.blockID;
    }


 public AxisAlignedBB getCollisionBoundingBoxFromPool(World par1World, int par2, int par3, int i)
    {
        return null;
    }

public boolean isOpaqueCube()
    {
        return false;
    }
  
    /**
     * If this block doesn't render as an ordinary block it will return False (examples: signs, buttons, stairs, etc)
     */
    public boolean renderAsNormalBlock()
    {
        return false;
    }
    
    public MovingObjectPosition collisionRayTrace(World par1World, int par2, int par3, int par4, Vec3 par5Vec3, Vec3 par6Vec3)
    {
        this.setBlockBoundsBasedOnState(par1World, par2, par3, par4);
        return super.collisionRayTrace(par1World, par2, par3, par4, par5Vec3, par6Vec3);
    }
    
    public void setBlockBoundsBasedOnState(IBlockAccess par1IBlockAccess, int par2, int par3, int par4)
    {
        int i = par1IBlockAccess.getBlockMetadata(par2, par3, par4);

        if (i >= 2 && i <= 5)
        {
            setBlockBounds(0.0F, 0.0F, 0.0F, 1.0F, 0.625F, 1.0F);
        }
        else
        {
            setBlockBounds(0.0F, 0.0F, 0.0F, 1.0F, 0.125F, 1.0F);
        }
    }
    
    public int getBlockTextureFromSideAndMetadata(int par1, int par2)
    {
        return blockIndexInTexture;
    }
    
    public int getRenderType()
    {
        return IPlateRenderingHandler.TinPlateRenderID;
    }
    
    public boolean canPlaceBlockAt(World par1World, int par2, int par3, int par4)
    {
        return par1World.isBlockNormalCube(par2, par3 - 1, par4);
    }
    
    public void onBlockAdded(World par1World, int par2, int par3, int par4)
    {
        if (!par1World.isRemote)
        {
            refreshTrackShape(par1World, par2, par3, par4, true);
        }
    }
    
    public void onNeighborBlockChange(World par1World, int par2, int par3, int par4, int par5)
    {
        if (par1World.isRemote)
        {
            return;
        }

        int i = par1World.getBlockMetadata(par2, par3, par4);
        int j = i;

        boolean flag = false;

        if (!par1World.isBlockNormalCube(par2, par3 - 1, par4))
        {
            flag = true;
        }

        if (j == 2 && !par1World.isBlockNormalCube(par2 + 1, par3, par4))
        {
            flag = true;
        }

        if (j == 3 && !par1World.isBlockNormalCube(par2 - 1, par3, par4))
        {
            flag = true;
        }

        if (j == 4 && !par1World.isBlockNormalCube(par2, par3, par4 - 1))
        {
            flag = true;
        }

        if (j == 5 && !par1World.isBlockNormalCube(par2, par3, par4 + 1))
        {
            flag = true;
        }

        if (flag)
        {
            dropBlockAsItem(par1World, par2, par3, par4, par1World.getBlockMetadata(par2, par3, par4), 0);
            par1World.setBlockWithNotify(par2, par3, par4, 0);
        }
       
    }

    private void refreshTrackShape(World par1World, int par2, int par3, int par4, boolean par5)
    {
        if (par1World.isRemote)
        {
            return;
        }
        else
        {
        	(new PlateLogic(this, par1World, par2, par3, par4)).refreshTrackShape(par1World.isBlockIndirectlyGettingPowered(par2, par3, par4), par5);
        	return;
        }
    }
}

 

IPlateRenderingHandler

package crzyguitardude.extracraft.extraores.plate;

import net.minecraft.block.Block;
import net.minecraft.client.renderer.RenderBlocks;
import net.minecraft.client.renderer.Tessellator;
import net.minecraft.world.IBlockAccess;
import cpw.mods.fml.client.registry.ISimpleBlockRenderingHandler;
import crzyguitardude.extracraft.extraores.ExtraOres;

public class IPlateRenderingHandler implements ISimpleBlockRenderingHandler
{
    public static int TinPlateRenderID;

public void renderInventoryBlock(Block block, int metadata, int modelID, RenderBlocks renderer)
    {
         
    }

    public boolean renderWorldBlock(IBlockAccess world, int x, int y, int z, Block block, int modelId, RenderBlocks renderer)
    {
    	if (modelId == TinPlateRenderID)
	{
		return renderTinPlate((TinPlate)block, renderer, world, x, y, z, block, modelId);
	}
return false;
    }

    public boolean shouldRender3DInInventory()
    {
         return false;
    }

    public int getRenderId()
    {
         return this.TinPlateRenderID;
    }
    
    public boolean renderTinPlate(TinPlate par1BlockRail, RenderBlocks renderblocks, IBlockAccess iblockaccess, int par2, int par3, int par4, Block block, int modelId)
    {
        
 Tessellator tessellator = Tessellator.instance;
        int i = renderblocks.blockAccess.getBlockMetadata(par2, par3, par4);
        int j = par1BlockRail.getBlockTextureFromSideAndMetadata(0, i);

        if (renderblocks.overrideBlockTexture >= 0)
        {
            j = renderblocks.overrideBlockTexture;
        }

        tessellator.setBrightness(par1BlockRail.getMixedBrightnessForBlock(renderblocks.blockAccess, par2, par3, par4));
        tessellator.setColorOpaque_F(1.0F, 1.0F, 1.0F);
        int k = (j & 0xf) << 4;
        int l1 = j & 0xf0;
        double d = (float)k / 256F;
        double d1 = ((float)k + 15.99F) / 256F;
        double d2 = (float)l1 / 256F;
        double d3 = ((float)l1 + 15.99F) / 256F;
        double d4 = 0.0625D;
        double d5 = par2 + 1;
        double d6 = par2 + 1;
        double d7 = par2 + 0;
        double d8 = par2 + 0;
        double d9 = par4 + 0;
        double d10 = par4 + 1;
        double d11 = par4 + 1;
        double d12 = par4 + 0;
        double d13 = (double)par3 + d4;
        double d14 = (double)par3 + d4;
        double d15 = (double)par3 + d4;
        double d16 = (double)par3 + d4;

        if (i != 1 && i != 2 && i != 3 && i != 7)
        {
            if (i == 
            {
                d5 = d6 = par2 + 0;
                d7 = d8 = par2 + 1;
                d9 = d12 = par4 + 1;
                d10 = d11 = par4 + 0;
            }
            else if (i == 9)
            {
                d5 = d8 = par2 + 0;
                d6 = d7 = par2 + 1;
                d9 = d10 = par4 + 0;
                d11 = d12 = par4 + 1;
            }
        }
        else
        {
            d5 = d8 = par2 + 1;
            d6 = d7 = par2 + 0;
            d9 = d10 = par4 + 1;
            d11 = d12 = par4 + 0;
        }

        if (i != 2 && i != 4)
        {
            if (i == 3 || i == 5)
            {
                d14++;
                d15++;
            }
        }
        else
        {
            d13++;
            d16++;
        }

        tessellator.addVertexWithUV(d5, d13, d9, d1, d2);
        tessellator.addVertexWithUV(d6, d14, d10, d1, d3);
        tessellator.addVertexWithUV(d7, d15, d11, d, d3);
        tessellator.addVertexWithUV(d8, d16, d12, d, d2);
        tessellator.addVertexWithUV(d8, d16, d12, d, d2);
        tessellator.addVertexWithUV(d7, d15, d11, d, d3);
        tessellator.addVertexWithUV(d6, d14, d10, d1, d3);
        tessellator.addVertexWithUV(d5, d13, d9, d1, d2);
        return true;
    }
}

 

ClientProxy

package crzyguitardude.extracraft.extraores.proxy;

import net.minecraft.src.ModLoader;
import net.minecraftforge.client.MinecraftForgeClient;
import cpw.mods.fml.client.registry.RenderingRegistry;
import cpw.mods.fml.common.registry.GameRegistry;
import crzyguitardude.extracraft.extraores.ExtraOres;
import crzyguitardude.extracraft.extraores.plate.IPlateRenderingHandler;

public class ClientProxy extends CommonProxy
{
    /*
     * Anything you've put in CommonProxy, you can override here to implement it differently on Clients.
     * Obvious applications include Rendering and Sound effects
     * Hint: Client has access to Classes and Methods a Server doesn't know
     */
    
    @Override
    public void registerRenderThings()
    {
        /* Register Renderers for Blocks, Entities ... etc 
         * use RenderingRegistry.registerEntityRenderingHandler for entities
         * look at RenderingRegistry for more
         */
    	
    	MinecraftForgeClient.preloadTexture("/crzyguitardude/EOTerrain.png");
        MinecraftForgeClient.preloadTexture("/crzyguitardude/EOItems.png"); 
        
        RenderingRegistry.instance().registerBlockHandler(new IPlateRenderingHandler());
	ModLoader.registerBlock(ExtraOres.TinPlate);

    }
}

 

Any other code needed i will give.

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I don't have a model class.

Here is plate logic:

package crzyguitardude.extracraft.extraores.plate;

import java.util.ArrayList;
import java.util.List;
import net.minecraft.src.*;
import net.minecraft.world.ChunkPosition;
import net.minecraft.world.World;

class PlateLogic
{
    
    private World worldObj;
    private int trackX;
    private int trackY;
    private int trackZ;

   
    private List connectedTracks;
    final TinPlate tinplate;

public PlateLogic(TinPlate par1BlockRail, World par2World, int par3, int par4, int par5)
    {
        tinplate = par1BlockRail;
        connectedTracks = new ArrayList();
        worldObj = par2World;
        trackX = par3;
        trackY = par4;
        trackZ = par5;
        int i = par2World.getBlockId(par3, par4, par5);
        int j = par2World.getBlockMetadata(par3, par4, par5);
    }

    private void setConnections(int par1)
    {
        connectedTracks.clear();

        if (par1 == 0)
        {
            connectedTracks.add(new ChunkPosition(trackX, trackY, trackZ - 1));
            connectedTracks.add(new ChunkPosition(trackX, trackY, trackZ + 1));
        }
        else if (par1 == 1)
        {
            connectedTracks.add(new ChunkPosition(trackX - 1, trackY, trackZ));
            connectedTracks.add(new ChunkPosition(trackX + 1, trackY, trackZ));
        }
        else if (par1 == 2)
        {
            connectedTracks.add(new ChunkPosition(trackX - 1, trackY, trackZ));
            connectedTracks.add(new ChunkPosition(trackX + 1, trackY + 1, trackZ));
        }
        else if (par1 == 3)
        {
            connectedTracks.add(new ChunkPosition(trackX - 1, trackY + 1, trackZ));
            connectedTracks.add(new ChunkPosition(trackX + 1, trackY, trackZ));
        }
        else if (par1 == 4)
        {
            connectedTracks.add(new ChunkPosition(trackX, trackY + 1, trackZ - 1));
            connectedTracks.add(new ChunkPosition(trackX, trackY, trackZ + 1));
        }
        else if (par1 == 5)
        {
            connectedTracks.add(new ChunkPosition(trackX, trackY, trackZ - 1));
            connectedTracks.add(new ChunkPosition(trackX, trackY + 1, trackZ + 1));
        }
        else if (par1 == 6)
        {
            connectedTracks.add(new ChunkPosition(trackX + 1, trackY, trackZ));
            connectedTracks.add(new ChunkPosition(trackX, trackY, trackZ + 1));
        }
        else if (par1 == 7)
        {
            connectedTracks.add(new ChunkPosition(trackX - 1, trackY, trackZ));
            connectedTracks.add(new ChunkPosition(trackX, trackY, trackZ + 1));
        }
        else if (par1 == 
        {
            connectedTracks.add(new ChunkPosition(trackX - 1, trackY, trackZ));
            connectedTracks.add(new ChunkPosition(trackX, trackY, trackZ - 1));
        }
        else if (par1 == 9)
        {
            connectedTracks.add(new ChunkPosition(trackX + 1, trackY, trackZ));
            connectedTracks.add(new ChunkPosition(trackX, trackY, trackZ - 1));
        }
    }

    /**
     * Neighboring tracks have potentially been broken, so prune the connected track list
     */
    private void refreshConnectedTracks()
    {
        for (int i = 0; i < connectedTracks.size(); i++)
        {
            PlateLogic raillogic = getMinecartTrackLogic((ChunkPosition)connectedTracks.get(i));

            if (raillogic == null || !raillogic.isConnectedTo(this))
            {
                connectedTracks.remove(i--);
            }
            else
            {
                connectedTracks.set(i, new ChunkPosition(raillogic.trackX, raillogic.trackY, raillogic.trackZ));
            }
        }
    }

    private boolean isMinecartTrack(int par1, int par2, int par3)
    {
        if (TinPlate.isRailBlockAt(worldObj, par1, par2, par3))
        {
            return true;
        }

        if (TinPlate.isRailBlockAt(worldObj, par1, par2 + 1, par3))
        {
            return true;
        }

        return TinPlate.isRailBlockAt(worldObj, par1, par2 - 1, par3);
    }

    private PlateLogic getMinecartTrackLogic(ChunkPosition par1ChunkPosition)
    {
        if (TinPlate.isRailBlockAt(worldObj, par1ChunkPosition.x, par1ChunkPosition.y, par1ChunkPosition.z))
        {
            return new PlateLogic(tinplate, worldObj, par1ChunkPosition.x, par1ChunkPosition.y, par1ChunkPosition.z);
        }

        if (TinPlate.isRailBlockAt(worldObj, par1ChunkPosition.x, par1ChunkPosition.y + 1, par1ChunkPosition.z))
        {
            return new PlateLogic(tinplate, worldObj, par1ChunkPosition.x, par1ChunkPosition.y + 1, par1ChunkPosition.z);
        }

        if (TinPlate.isRailBlockAt(worldObj, par1ChunkPosition.x, par1ChunkPosition.y - 1, par1ChunkPosition.z))
        {
            return new PlateLogic(tinplate, worldObj, par1ChunkPosition.x, par1ChunkPosition.y - 1, par1ChunkPosition.z);
        }
        else
        {
            return null;
        }
    }

    private boolean isConnectedTo(PlateLogic par1RailLogic)
    {
        for (int i = 0; i < connectedTracks.size(); i++)
        {
            ChunkPosition chunkposition = (ChunkPosition)connectedTracks.get(i);

            if (chunkposition.x == par1RailLogic.trackX && chunkposition.z == par1RailLogic.trackZ)
            {
                return true;
            }
        }

        return false;
    }

    /**
     * Returns true if the specified block is in the same railway.
     */
    private boolean isInTrack(int par1, int par2, int par3)
    {
        for (int i = 0; i < connectedTracks.size(); i++)
        {
            ChunkPosition chunkposition = (ChunkPosition)connectedTracks.get(i);

            if (chunkposition.x == par1 && chunkposition.z == par3)
            {
                return true;
            }
        }

        return false;
    }

    private int getAdjacentTracks()
    {
        int i = 0;

        if (isMinecartTrack(trackX, trackY, trackZ - 1))
        {
            i++;
        }

        if (isMinecartTrack(trackX, trackY, trackZ + 1))
        {
            i++;
        }

        if (isMinecartTrack(trackX - 1, trackY, trackZ))
        {
            i++;
        }

        if (isMinecartTrack(trackX + 1, trackY, trackZ))
        {
            i++;
        }

        return i;
    }

    /**
     * Determines whether or not the track can bend to meet the specified rail
     */
    private boolean canConnectTo(PlateLogic par1RailLogic)
    {
        if (isConnectedTo(par1RailLogic))
        {
            return true;
        }

        if (connectedTracks.size() == 2)
        {
            return false;
        }

        if (connectedTracks.size() == 0)
        {
            return true;
        }

        ChunkPosition chunkposition = (ChunkPosition)connectedTracks.get(0);
        return par1RailLogic.trackY != trackY || chunkposition.y != trackY ? true : true;
    }

    /**
     * The specified neighbor has just formed a new connection, so update accordingly
     */
    private void connectToNeighbor(PlateLogic par1RailLogic)
    {
        connectedTracks.add(new ChunkPosition(par1RailLogic.trackX, par1RailLogic.trackY, par1RailLogic.trackZ));
        boolean flag = isInTrack(trackX, trackY, trackZ - 1);
        boolean flag1 = isInTrack(trackX, trackY, trackZ + 1);
        boolean flag2 = isInTrack(trackX - 1, trackY, trackZ);
        boolean flag3 = isInTrack(trackX + 1, trackY, trackZ);
        byte byte0 = -1;

        if (flag || flag1)
        {
            byte0 = 0;
        }

        if (flag2 || flag3)
        {
            byte0 = 1;
        }

        

        if (byte0 == 0)
        {
            if (TinPlate.isRailBlockAt(worldObj, trackX, trackY + 1, trackZ - 1))
            {
                byte0 = 4;
            }

            if (TinPlate.isRailBlockAt(worldObj, trackX, trackY + 1, trackZ + 1))
            {
                byte0 = 5;
            }
        }

        if (byte0 == 1)
        {
            if (TinPlate.isRailBlockAt(worldObj, trackX + 1, trackY + 1, trackZ))
            {
                byte0 = 2;
            }

            if (TinPlate.isRailBlockAt(worldObj, trackX - 1, trackY + 1, trackZ))
            {
                byte0 = 3;
            }
        }

        if (byte0 < 0)
        {
            byte0 = 0;
        }

        int i = byte0;

        worldObj.setBlockMetadataWithNotify(trackX, trackY, trackZ, i);
    }

    /**
     * Determines whether or not the target rail can connect to this rail
     */
    private boolean canConnectFrom(int par1, int par2, int par3)
    {
        PlateLogic raillogic = getMinecartTrackLogic(new ChunkPosition(par1, par2, par3));

        if (raillogic == null)
        {
            return false;
        }
        else
        {
            raillogic.refreshConnectedTracks();
            return raillogic.canConnectTo(this);
        }
    }

    /**
     * Completely recalculates the track shape based on neighboring tracks and power state
     */
    public void refreshTrackShape(boolean par1, boolean par2)
    {
        boolean flag = canConnectFrom(trackX, trackY, trackZ - 1);
        boolean flag1 = canConnectFrom(trackX, trackY, trackZ + 1);
        boolean flag2 = canConnectFrom(trackX - 1, trackY, trackZ);
        boolean flag3 = canConnectFrom(trackX + 1, trackY, trackZ);
        byte byte0 = -1;

        if ((flag || flag1) && !flag2 && !flag3)
        {
            byte0 = 0;
        }

        if ((flag2 || flag3) && !flag && !flag1)
        {
            byte0 = 1;
        }



        if (byte0 == -1)
        {
            if (flag || flag1)
            {
                byte0 = 0;
            }

            if (flag2 || flag3)
            {
                byte0 = 1;
            }

            
                else
                {
                    if (flag && flag2)
                    {
                        byte0 = 8;
                    }

                    if (flag3 && flag)
                    {
                        byte0 = 9;
                    }

                    if (flag2 && flag1)
                    {
                        byte0 = 7;
                    }

                    if (flag1 && flag3)
                    {
                        byte0 = 6;
                    }
                }
            }
        

        if (byte0 == 0)
        {
            if (TinPlate.isRailBlockAt(worldObj, trackX, trackY + 1, trackZ - 1))
            {
                byte0 = 4;
            }

            if (TinPlate.isRailBlockAt(worldObj, trackX, trackY + 1, trackZ + 1))
            {
                byte0 = 5;
            }
        }

        if (byte0 == 1)
        {
            if (TinPlate.isRailBlockAt(worldObj, trackX + 1, trackY + 1, trackZ))
            {
                byte0 = 2;
            }

            if (TinPlate.isRailBlockAt(worldObj, trackX - 1, trackY + 1, trackZ))
            {
                byte0 = 3;
            }
        }

        if (byte0 < 0)
        {
            byte0 = 0;
        }

        setConnections(byte0);
        int i = byte0;

        

        if (par2 || worldObj.getBlockMetadata(trackX, trackY, trackZ) != i)
        {
            worldObj.setBlockMetadataWithNotify(trackX, trackY, trackZ, i);

            for (int j = 0; j < connectedTracks.size(); j++)
            {
                PlateLogic raillogic = getMinecartTrackLogic((ChunkPosition)connectedTracks.get(j));

                if (raillogic == null)
                {
                    continue;
                }

                raillogic.refreshConnectedTracks();

                if (raillogic.canConnectTo(this))
                {
                    raillogic.connectToNeighbor(this);
                }
            }
        }
    }

    /**
     * get number of adjacent tracks
     */
    static int getNAdjacentTracks(PlateLogic par0RailLogic)
    {
        return par0RailLogic.getAdjacentTracks();
    }
}

 

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The first thing I would do is make sure it's actually calling your rendering method. If not, there is some problem with the way you're registering your renderer or linking it up via the render ID.

 

If your rendering code is getting called, you'll have to trace through it in detail to find out where it's going wrong.

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